MPEG-4 Part 11
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MPEG-4 Part 11
MPEG-4 Part 11 ''Scene description and application engine'' was published as ISO/IEC 14496-11 in 2005. MPEG-4 Part 11 is also known as BIFS, XMT, MPEG-J. It defines: * the coded representation of the spatio-temporal positioning of audio-visual objects as well as their behaviour in response to interaction (scene description); * the coded representation of synthetic two-dimensional (2D) or three-dimensional (3D) objects that can be manifested audibly or visually; * the Extensible MPEG-4 Textual (XMT) format - a textual representation of the multimedia content described in MPEG-4 using the Extensible Markup Language (XML); * and a system level description of an application engine (format, delivery, lifecycle, and behaviour of downloadable Java byte code applications). (The MPEG-J Graphics Framework eXtensions (GFX) is defined in MPEG-4 Part 21 - ISO/IEC 14496-21.) Binary Format for Scenes (BIFS) is a binary format for two- or three-dimensional audiovisual content. It is based on VRML ...
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International Organization For Standardization
The International Organization for Standardization (ISO ) is an international standard development organization composed of representatives from the national standards organizations of member countries. Membership requirements are given in Article 3 of the ISO Statutes. ISO was founded on 23 February 1947, and (as of November 2022) it has published over 24,500 international standards covering almost all aspects of technology and manufacturing. It has 809 Technical committees and sub committees to take care of standards development. The organization develops and publishes standardization in all technical and nontechnical fields other than electrical and electronic engineering, which is handled by the IEC.Editors of Encyclopedia Britannica. 3 June 2021.International Organization for Standardization" ''Encyclopedia Britannica''. Retrieved 2022-04-26. It is headquartered in Geneva, Switzerland, and works in 167 countries . The three official languages of the ISO are English, Fren ...
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Extensible MPEG-4 Textual Format
The Extensible MPEG-4 Textual Format (XMT) is a high-level, XML-based file format for storing MPEG-4 data in a way suitable for further editing. In contrast, the more common MPEG-4 Part 14 ( MP4) format is less flexible and used for distributing finished content. It was developed by MPEG (ISO/IEC JTC 1/SC29/WG11) and defined in MPEG-4 Part 11 ''Scene description and application engine'' (ISO/IEC 14496-11). XMT provides a textual representation of the MPEG-4 binary composition technology, based on XML. The XMT framework accommodates substantial portions of SMIL, W3C Scalable Vector Graphics (SVG) and X3D (the new name of VRML). Such a representation can be directly played back by a SMIL or VRML player, but can also be binarised to become a native MPEG-4 representation that can be played by an MPEG-4 player. Another bridge has been created with BiM (Binary MPEG format for XML). See also *MPEG-4 Part 11 MPEG-4 Part 11 ''Scene description and application engine'' was published as IS ...
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Extensible Markup Language
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. The World Wide Web Consortium's XML 1.0 Specification of 1998 and several other related specifications—all of them free open standards—define XML. The design goals of XML emphasize simplicity, generality, and usability across the Internet. It is a textual data format with strong support via Unicode for different human languages. Although the design of XML focuses on documents, the language is widely used for the representation of arbitrary data structures such as those used in web services. Several schema systems exist to aid in the definition of XML-based languages, while programmers have developed many application programming interfaces (APIs) to aid the processing of XML data. Overview The main purpose of XML is serialization, i ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Binary File
A binary file is a computer file that is not a text file. The term "binary file" is often used as a term meaning "non-text file". Many binary file formats contain parts that can be interpreted as text; for example, some computer document files containing formatted text, such as older Microsoft Word document files, contain the text of the document but also contain formatting information in binary form. Structure Binary files are usually thought of as being a sequence of bytes, which means the binary digits (bits) are grouped in eights. Binary files typically contain bytes that are intended to be interpreted as something other than text characters. Compiled computer programs are typical examples; indeed, compiled applications are sometimes referred to, particularly by programmers, as binaries. But binary files can also mean that they contain images, sounds, compressed versions of other files, etc. – in short, any type of file content whatsoever. Some binary files contain ...
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VRML
VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. WRL file format VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. VRML ...
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MPEG-4
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) ( ISO/IEC JTC 1/SC29/WG11) under the formal standard ISO/IEC 14496 – ''Coding of audio-visual objects''. Uses of MPEG-4 include compression of audiovisual data for Internet video and CD distribution, voice (telephone, videophone) and broadcast television applications. The MPEG-4 standard was developed by a group led by Touradj Ebrahimi (later the JPEG president) and Fernando Pereira. Background MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, object-oriented composite files (including audio, video and VRML objects), support for externally specified Digital ...
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Synchronized Multimedia Integration Language
Synchronized Multimedia Integration Language (SMIL ()) is a World Wide Web Consortium recommended Extensible Markup Language (XML) markup language to describe multimedia presentations. It defines markup for timing, layout, animations, visual transitions, and media embedding, among other things. SMIL allows presenting media items such as text, images, video, audio, links to other SMIL presentations, and files from multiple web servers. SMIL markup is written in XML, and has similarities to HTML. Version history , the W3C Recommendation for SMIL is ''SMIL 3.0''. SMIL 1.0 SMIL 1.0 became a W3C Recommendation on 15 June 1998. SMIL 2.0 ''SMIL 2.0'' became a W3C Recommendation on 9 August 2001. SMIL 2.0 introduced a modular language structure that facilitated integration of SMIL semantics into other XML-based languages. Basic animation and timing modules were integrated into Scalable Vector Graphics ( SVG) and the SMIL modules formed a basis for Timed-Text. The modular struc ...
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Scalable Vector Graphics
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by the most-used web browsers. Overview SVG has been in development within the World Wide Web Consortium (W3C) since 1999 after six competing proposals for vector graphics languages had been submitted to the consortium during 1998 (see below). The early SVG Working Group decided not to develop any of the commercial submissions, but to create a new markup language that was informed by but not really based on any ...
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MPEG-4 Part 20
MPEG-4 Part 20, or MPEG-4 Lightweight Application Scene Representation (LASeR) is a rich media standard dedicated to the mobile, embedded and consumer electronics industries specified by the MPEG standardization group. LASeR is based on SVG Tiny and adds methods for sending dynamic updates and a binary compression format. The ISO document defining LASeR is ISO 14496-20, ''Lightweight Application Scene Representation (LASeR) and Simple Aggregation Format (SAF)''. Introduction MPEG-4 Part 20 is a specification designed for representing and delivering rich-media services to resource-constrained devices such as mobile phones. It defines two binary formats: LASeR, Lightweight Application Scene Representation, a binary format for encoding 2D scenes, including vector graphics, and timed modifications of the scene; and SAF, Simple Aggregation Format, a binary format for aggregating in a single stream LASeR content with audio/video streams. LASeR, a binary format for representing rich-me ...
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MPEG-7
MPEG-7 is a multimedia content description standard. It was standardized in ISO/ IEC 15938 (Multimedia content description interface). This description will be associated with the content itself, to allow fast and efficient searching for material that is of interest to the user. MPEG-7 is formally called ''Multimedia Content Description Interface''. Thus, it is ''not'' a standard which deals with the actual encoding of moving pictures and audio, like MPEG-1, MPEG-2 and MPEG-4. It uses XML to store metadata, and can be attached to timecode in order to tag particular events, or synchronise lyrics to a song, for example. It was designed to standardize: * a set of Description Schemes ("DS") and Descriptors ("D") * a language to specify these schemes, called the Description Definition Language ("DDL") * a scheme for coding the description The combination of MPEG-4 and MPEG-7 has been sometimes referred to as MPEG-47. Introduction MPEG-7 is intended to provide complementary functi ...
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