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MOST Bus
MOST (Media Oriented Systems Transport) is a high-speed multimedia network technology optimized by the automotive industry. It can be used for applications inside or outside the car. The serial MOST bus uses a daisy-chain topology or ring topology and synchronous data communication to transport audio, video, voice and data signals via plastic optical fiber (POF) (MOST25, MOST150) or electrical conductor (MOST50, MOST150) physical layers. MOST technology was used in almost every car brand worldwide, including Audi, BMW, General Motors, Honda, Hyundai, Jaguar, Lancia, Land Rover, Mercedes-Benz, Porsche, Toyota, Volkswagen, SAAB, SKODA, SEAT and Volvo. SMSC and MOST are registered trademarks of Standard Microsystems Corporation (“SMSC”), now owned by Microchip Technology. This technology is obsolete and not in use anymore. Principles of communication The MOST specification defines the physical and the data link layer as well as all seven layers of the ISO/OSI-Model of da ...
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Ring Network
A ring network is a network topology in which each node connects to exactly two other nodes, forming a single continuous pathway for signals through each node – a ring. Data travels from node to node, with each node along the way handling every packet. Rings can be unidirectional, with all traffic travelling either clockwise or anticlockwise around the ring, or bidirectional (as in SONET/SDH). Because a unidirectional ring topology provides only one pathway between any two nodes, unidirectional ring networks may be disrupted by the failure of a single link. A node failure or cable break might isolate every node attached to the ring. In response, some ring networks add a "counter-rotating ring" (C-Ring) to form a redundant topology: in the event of a break, data are wrapped back onto the complementary ring before reaching the end of the cable, maintaining a path to every node along the resulting C-Ring. Such "dual ring" networks include the ITU-T's PSTN telephony systems network ...
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SKODA
Škoda means ''pity'' in the Czech and Slovak languages. It may also refer to: Czech brands and enterprises * Škoda Auto, automobile and previously bicycle manufacturer in Mladá Boleslav ** Škoda Motorsport, the division of Škoda Auto responsible for motorsport activities * Škoda Transportation, engineering company that manufactures rail vehicles, based in Plzeň * Škoda Works, engineering company, predecessor of Škoda Transportation * Doosan Škoda Power, subsidiary of the Doosan Group, based in Plzeň People * Škoda (surname) * Skoda (Portuguese footballer) (born 1960) Art * ''Škoda lásky'', the original Czech title of the "Beer Barrel Polka" Other * British Rail Class 90, an electric locomotive nicknamed Skoda * ''Skoda'' (barquentine), sailing vessel built in Kingsport, Nova Scotia, in 1893 * Skoda Xanthi F.C., former name of the Greek football club Xanthi F.C. (sponsored by Škoda Auto in 1991–2016) ** Skoda Xanthi Arena, former name of the club's stadium * S ...
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Twisted Pair
Twisted pair cabling is a type of wiring used for communications in which two conductors of a single circuit are twisted together for the purposes of improving electromagnetic compatibility. Compared to a single conductor or an untwisted balanced pair, a twisted pair reduces electromagnetic radiation from the pair and crosstalk between neighboring pairs and improves rejection of external electromagnetic interference. It was invented by Alexander Graham Bell. For additional noise immunity, twisted-pair cabling may be shielded. Cable with shielding is known as shielded twisted pair (STP) and without as unshielded twisted pair (UTP). Explanation A twisted pair can be used as a balanced line, which as part of a balanced circuit can greatly reduce the effect of noise currents induced on the line by coupling of electric or magnetic fields. The idea is that the currents induced in each of the two wires are very nearly equal. The twisting ensures that the two wires are on ave ...
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MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/IEC 11172 – Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s. The standard consists of the following five ''Parts'': #Systems (storage and synchronization of video, audio, and other data together) #Video (compressed video content) #Audio (compressed audio content) #Conformance tes ...
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Dynamic Memory Allocation
Memory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. In some operating systems, e.g. OS/360 and successors, memory is managed by the operating system. In other operating systems, e.g. Unix-like operating sy ...
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Megabaud
In telecommunication and electronics, baud (; symbol: Bd) is a common unit of measurement of symbol rate, which is one of the components that determine the speed of communication over a data channel. It is the unit for symbol rate or modulation rate in symbols per second or pulses per second. It is the number of distinct symbol changes (signalling events) made to the transmission medium per second in a digitally modulated signal or a bd rate line code. Baud is related to ''gross bit rate'', which can be expressed in bits per second. If there are precisely two symbols in the system (typically 0 and 1), then baud and bit per second (bit/s) are equivalent. Naming The baud unit is named after Émile Baudot, the inventor of the Baudot code for telegraphy, and is represented according to the rules for SI units. That is, the first letter of its symbol is uppercase (Bd), but when the unit is spelled out, it should be written in lowercase (baud) except when it begins a sentence. It w ...
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Switch
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type of switch is an electromechanical device consisting of one or more sets of movable electrical contacts connected to external circuits. When a pair of contacts is touching current can pass between them, while when the contacts are separated no current can flow. Switches are made in many different configurations; they may have multiple sets of contacts controlled by the same knob or actuator, and the contacts may operate simultaneously, sequentially, or alternately. A switch may be operated manually, for example, a light switch or a keyboard button, or may function as a sensing element to sense the position of a machine part, liquid level, pressure, or temperature, such as a thermostat. Many specialized forms exist, such as the toggle switch, ...
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Ethernet Hub
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer (layer 1) of the OSI model. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C (" RJ45") ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments. Hubs are now largely obsolete, having been replaced by network switches except in very old installations or specialized applications. As of 2011, connecting network segments by repeaters or hubs is deprecated by IEEE 802.3. Phy ...
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Star Network
A star network is an implementation of a spoke–hub distribution paradigm in computer networks. In a star network, every host is connected to a central hub. In its simplest form, one central hub acts as a conduit to transmit messages. The star network is one of the most common computer network topologies. The hub and hosts, and the transmission lines between them, form a graph with the topology of a star. Data on a star network passes through the hub before continuing to its destination. The hub manages and controls all functions of the network. It also acts as a repeater for the data flow. The star topology reduces the impact of a transmission line failure by independently connecting each host to the hub. Each host may thus communicate with all others by transmitting to, and receiving from, the hub. The failure of a transmission line linking any host to the hub will result in the isolation of that host from all others, but the rest of the network will be unaffected. ...
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Plug And Play
In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving resource conflicts. The term "plug and play" has since been expanded to a wide variety of applications to which the same lack of user setup applies. Expansion devices are controlled and exchange data with the host system through defined memory or Input/output, I/O space port addresses, direct memory access channels, interrupt request lines and other mechanisms, which must be uniquely associated with a particular device to operate. Some computers provided unique combinations of these resources to each slot of a CPU cache, motherboard or backplane. Other designs provided all resources to all slots, and each peripheral device had its own address decoding for the registers or memory blocks it needed to communicate with the host system. Since fixed ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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OSI Model
The Open Systems Interconnection model (OSI model) is a conceptual model that 'provides a common basis for the coordination of SOstandards development for the purpose of systems interconnection'. In the OSI reference model, the communications between a computing system are split into seven different abstraction layers: Physical, Data Link, Network, Transport, Session, Presentation, and Application. The model partitions the flow of data in a communication system into seven abstraction layers to describe networked communication from the physical implementation of transmitting bits across a communications medium to the highest-level representation of data of a distributed application. Each intermediate layer serves a class of functionality to the layer above it and is served by the layer below it. Classes of functionality are realized in all software development through all and any standardized communication protocols. Each layer in the OSI model has its own well-defined functi ...
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