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MLG Pro Circuit
Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The '' Boost Mobile MLG Pro Circuit'' was a television broadcast of ''Halo 2'' MLG tournaments in 2006 and 2007, ESPN.com, and other broadband sites. The company has also been involved in television production, and game development. MLG's aim was to elevate computer and console game tournaments to viable competitive and spectator events. In January 2016, video game publisher Activision Blizzard announced its acquisition of Major League Gaming. The company, whose own esports division is led by MLG co-founder Mike Sepso, stated that it intended to leverage the purchase as part of its plans to build an esports-focused television network. The organization experienced a loss of profit, leading its parent company, Activision Blizzard, to close its last ...
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Boost Mobile MLG Pro Circuit
''Boost Mobile MLG Pro Circuit'' is a television program on US cable television network USA Network, USA, and later G4 (U.S. TV channel), G4, airing recordings of the Major League Gaming (MLG) ''Halo 2'' Pro Circuit in 2006 and 2007. It was sponsored by Boost Mobile and Scion (automobile), Scion. Boost subscribers had access to exclusive videos such as match highlights and player profiles. The production company was Red Brick Entertainment. There were seven one-hour long episodes that aired starting 10:00 AM EST throughout the holiday season. Team Carbon, Team Final Boss, and Str8 Rippin were shown on every episode. The Pro Circuit location were New York City (Apr 21–23); Dallas (May); Atlanta (June); Los Angeles (July); Philadelphia (August); Playoffs - Chicago (October); and the MLG Vegas 2006, National Championship in Las Vegas (November). Over US$800,000 in prize money was given out during the course of the program. At the Las Vegas championships Carbon (Halo team), Carbon, ...
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