MBCS (encoding)
   HOME
*





MBCS (encoding)
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes (octet (computing), octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disk storage, disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Character Encoding
Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmitted, and Computing, transformed using Digital electronics, digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "Character Map (Windows), character map". Early character codes associated with the optical or electrical Telegraphy, telegraph could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character enc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ISO/IEC 2022
ISO/IEC 2022 ''Information technology—Character code structure and extension techniques'', is an ISO/IEC standard (equivalent to the ECMA standard ECMA-35, the ANSI standard ANSI X3.41 and the Japanese Industrial Standard JIS X 0202) in the field of character encoding. Originating in 1971, it was most recently revised in 1994. ISO 2022 specifies a general structure which character encodings can conform to, dedicating particular ranges of bytes ( 0x00–1F and 0x7F–9F) to be used for non-printing control codes for formatting and in-band instructions (such as line breaks or formatting instructions for text terminals), rather than graphical characters. It also specifies a syntax for escape sequences, multiple-byte sequences beginning with the control code, which can likewise be used for in-band instructions. Specific sets of control codes and escape sequences designed to be used with ISO 2022 include ISO/IEC 6429, portions of which are implemented by ANSI.SYS and terminal emu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Triple-Byte Character Set
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 characters, while two bytes can represent up to 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or Shift JIS, a character from t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lotus Multi-Byte Character Set
The Lotus Multi-Byte Character Set (LMBCS) is a proprietary multi-byte character encoding originally conceived in 1988 at Lotus Development Corporation with input from Bob Balaban and others. Created around the same time and addressing some of the same problems, LMBCS could be viewed as parallel development and possible alternative to Unicode. For maximum compatibility, later issues of LMBCS incorporate UTF-16 as a subset. Commercially, LMBCS was first introduced as the default character set of Lotus 1-2-3 Release 3 for DOS in March 1989 and Lotus 1-2-3/G Release 1 for OS/2 in 1990 replacing the 8-bit Lotus International Character Set (LICS) and ASCII used in earlier DOS-only versions of Lotus 1-2-3 and Symphony. LMBCS is also used in IBM/ Lotus SmartSuite, Notes and Domino, as well as in a number of third-party products. LMBCS encodes the characters required for languages using the Latin, Arabic, Hebrew, Greek and Cyrillic scripts, the Thai, Chinese, Japanese and Korean w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE