László Babai
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László Babai
László "Laci" Babai (born July 20, 1950, in Budapest) a fellow of the American Academy of Arts and Sciences, and won the Knuth Prize. Babai was an invited speaker at the International Congresses of Mathematicians in Kyoto (1990), Zürich (1994, plenary talk), and Rio de Janeiro Rio de Janeiro ( , , ; literally 'River of January'), or simply Rio, is the capital of the state of the same name, Brazil's third-most populous state, and the second-most populous city in Brazil, after São Paulo. Listed by the GaWC as a b ... (2018). Sources Professor László Babai's algorithm is next big step in conquering isomorphism in graphs// Published on Nov 20, 2015 Division of the Physical Sciences / The University of Chicago Mathematician claims breakthrough in complexity theory by Adrian Cho 10 November 2015 17:45 // Posted iMath Science AAAS News A Quasipolynomial Time Algorithm for Graph Isomorphism: The Details+ Background on Graph Isomorphism + The Main Result // Math ∩ P ...
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Mathematical Research Institute Of Oberwolfach
The Oberwolfach Research Institute for Mathematics (german: Mathematisches Forschungsinstitut Oberwolfach) is a center for mathematical research in Oberwolfach, Germany. It was founded by mathematician Wilhelm Süss in 1944. It organizes weekly workshops on diverse topics where mathematicians and scientists from all over the world come to do collaborative research. The Institute is a member of the Leibniz Association, funded mainly by the German Federal Ministry of Education and Research and by the state of Baden-Württemberg. It also receives substantial funding from the ''Friends of Oberwolfach'' foundation, from the ''Oberwolfach Foundation'' and from numerous donors. History The Oberwolfach Research Institute for Mathematics (MFO) was founded as the ''Reich Institute of Mathematics'' (German: ''Reichsinstitut für Mathematik'') on 1 September 1944. It was one of several research institutes founded by the Nazis in order to further the German war effort, which at that ...
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International Mathematical Olympiad
The International Mathematical Olympiad (IMO) is a mathematical olympiad for pre-university students, and is the oldest of the International Science Olympiads. The first IMO was held in Romania in 1959. It has since been held annually, except in 1980. More than 100 countries, representing over 90% of the world's population, send teams of up to six students, plus one team leader, one deputy leader, and observers. The content ranges from extremely difficult algebra and pre-calculus problems to problems on branches of mathematics not conventionally covered in secondary or high school and often not at university level either, such as projective and complex geometry, functional equations, combinatorics, and well-grounded number theory, of which extensive knowledge of theorems is required. Calculus, though allowed in solutions, is never required, as there is a principle that anyone with a basic understanding of mathematics should understand the problems, even if the solutions require ...
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Budapest Semesters In Mathematics
The Budapest Semesters in Mathematics program is a study abroad opportunity for North American undergraduate students in Budapest, Hungary. The coursework is primarily mathematical and conducted in English by Hungarian professors whose primary positions are at Eötvös Loránd University or the Alfréd Rényi Institute of Mathematics of the Hungarian Academy of Sciences. Originally started by László Lovász, László Babai, Vera Sós, and Pál Erdős, the first semester was conducted in Spring 1985. The North- American part of the program is currently run by Tina Garrett (North American Director) out of St. Olaf College in Northfield, MN. She is supported by Kendra Killpatrick (Associate Director) and Eileen Shimota (Program Administrator). The former North American Directors were Paul D. Humke (1988–2011) and Tom Trotter. The Hungarian director is Dezső Miklós. The first Hungarian director was Gábor J. Székely (1985–1995). History of the Program Cou ...
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Theory Of Computing (journal)
''Theory of Computing'' is a peer-reviewed open access scientific journal covering theoretical computer science. The journal was established in 2005 and is published by the Department of Computer Science of the University of Chicago. The editor-in-chief An editor-in-chief (EIC), also known as lead editor or chief editor, is a publication's editorial leader who has final responsibility for its operations and policies. The highest-ranking editor of a publication may also be titled editor, managing ... is László Babai (University of Chicago). External links * Publications established in 2005 Creative Commons Attribution-licensed journals Computer science journals University of Chicago {{compu-journal-stub ...
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Quanta Magazine
''Quanta Magazine'' is an editorially independent online publication of the Simons Foundation covering developments in physics, mathematics, biology and computer science. ''Undark Magazine'' described ''Quanta Magazine'' as "highly regarded for its masterful coverage of complex topics in science and math." The science news aggregator ''RealClearScience'' ranked ''Quanta Magazine'' first on its list of "The Top 10 Websites for Science in 2018." In 2020, the magazine received a National Magazine Award for General Excellence from the American Society of Magazine Editors for its "willingness to tackle some of the toughest and most difficult topics in science and math in a language that is accessible to the lay reader without condescension or oversimplification." The articles in the magazine are freely available to read online. ''Scientific American'', ''Wired'', ''The Atlantic'', and ''The Washington Post'', as well as international science publications like ''Spektrum der Wissensch ...
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Science (journal)
''Science'', also widely referred to as ''Science Magazine'', is the peer-reviewed academic journal of the American Association for the Advancement of Science (AAAS) and one of the world's top academic journals. It was first published in 1880, is currently circulated weekly and has a subscriber base of around 130,000. Because institutional subscriptions and online access serve a larger audience, its estimated readership is over 400,000 people. ''Science'' is based in Washington, D.C., United States, with a second office in Cambridge, UK. Contents The major focus of the journal is publishing important original scientific research and research reviews, but ''Science'' also publishes science-related news, opinions on science policy and other matters of interest to scientists and others who are concerned with the wide implications of science and technology. Unlike most scientific journals, which focus on a specific field, ''Science'' and its rival ''Nature (journal), Nature'' c ...
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Graph Isomorphism Problem
The graph isomorphism problem is the computational problem of determining whether two finite graphs are isomorphic. The problem is not known to be solvable in polynomial time nor to be NP-complete, and therefore may be in the computational complexity class NP-intermediate. It is known that the graph isomorphism problem is in the low hierarchy of class NP, which implies that it is not NP-complete unless the polynomial time hierarchy collapses to its second level. At the same time, isomorphism for many special classes of graphs can be solved in polynomial time, and in practice graph isomorphism can often be solved efficiently. This problem is a special case of the subgraph isomorphism problem, which asks whether a given graph ''G'' contains a subgraph that is isomorphic to another given graph ''H''; this problem is known to be NP-complete. It is also known to be a special case of the non-abelian hidden subgroup problem over the symmetric group. In the area of image recognition ...
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Time Complexity
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Graph Isomorphism
In graph theory, an isomorphism of graphs ''G'' and ''H'' is a bijection between the vertex sets of ''G'' and ''H'' : f \colon V(G) \to V(H) such that any two vertices ''u'' and ''v'' of ''G'' are adjacent in ''G'' if and only if f(u) and f(v) are adjacent in ''H''. This kind of bijection is commonly described as "edge-preserving bijection", in accordance with the general notion of isomorphism being a structure-preserving bijection. If an isomorphism exists between two graphs, then the graphs are called isomorphic and denoted as G\simeq H. In the case when the bijection is a mapping of a graph onto itself, i.e., when ''G'' and ''H'' are one and the same graph, the bijection is called an automorphism of ''G''. If a graph is finite, we can prove it to be bijective by showing it is one-one/onto; no need to show both. Graph isomorphism is an equivalence relation on graphs and as such it partitions the class of all graphs into equivalence classes. A set of graphs isomorphic to each ...
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Group Theory
In abstract algebra, group theory studies the algebraic structures known as group (mathematics), groups. The concept of a group is central to abstract algebra: other well-known algebraic structures, such as ring (mathematics), rings, field (mathematics), fields, and vector spaces, can all be seen as groups endowed with additional operation (mathematics), operations and axioms. Groups recur throughout mathematics, and the methods of group theory have influenced many parts of algebra. Linear algebraic groups and Lie groups are two branches of group theory that have experienced advances and have become subject areas in their own right. Various physical systems, such as crystals and the hydrogen atom, and Standard Model, three of the four known fundamental forces in the universe, may be modelled by symmetry groups. Thus group theory and the closely related representation theory have many important applications in physics, chemistry, and materials science. Group theory is also ce ...
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Las Vegas Algorithm
In computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the input. The usual definition of a Las Vegas algorithm includes the restriction that the ''expected'' runtime be finite, where the expectation is carried out over the space of random information, or entropy, used in the algorithm. An alternative definition requires that a Las Vegas algorithm always terminates (is effective), but may output a symbol not part of the solution space to indicate failure in finding a solution. The nature of Las Vegas algorithms makes them suitable in situations where the number of possible solutions is limited, and where verifying the correctness of a candidate solution is relatively easy while finding a solution is complex. Las Vegas algorithms are prominent in the field of artificial intelligence, and in other ...
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Interactive Proof System
In computational complexity theory, an interactive proof system is an abstract machine that models computation as the exchange of messages between two parties: a ''prover'' and a ''verifier''. The parties interact by exchanging messages in order to ascertain whether a given string belongs to a language or not. The prover possesses unlimited computational resources but cannot be trusted, while the verifier has bounded computation power but is assumed to be always honest. Messages are sent between the verifier and prover until the verifier has an answer to the problem and has "convinced" itself that it is correct. All interactive proof systems have two requirements: * Completeness: if the statement is true, the honest prover (that is, one following the protocol properly) can convince the honest verifier that it is indeed true. * Soundness: if the statement is false, no prover, even if it doesn't follow the protocol, can convince the honest verifier that it is true, except with some ...
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