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Lucky Chloe
, also known simply as Chloe, is a fictional character from the ''Tekken'' fighting game franchise by Bandai Namco Entertainment, making her debut in ''Tekken 7''. She is a teenage girl wearing a black, pink and white kitten-themed costume, including cat ears, tail, and paws. She is described as an otaku, having an obsession with Japanese pop culture and speaking in Japanese and English with a Japanese accent. She is hired by G Corporation to be a mascot commercial. Her fighting style involves a lot of kicks, twirls, and flips, somewhat like a hip-hop dancer. As shown in her, Eddy Gordo and Jack-7's own endings, she's a good actress in her idol persona, but is revealed to be mean spirited in real life. Reception for Lucky Chloe has been mixed, with some criticizing her for an "uninspired and generic" design, while other have defended her by claiming that ''Tekken'' has had a number of more "ridiculous" characters than her. Appearances ''Tekken'' series Lucky Chloe is a J-pop sen ...
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Tekken 7
is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the ''Tekken '' series. ''Tekken 7'' was released to arcades in March 2015. An updated arcade version, ''Tekken 7: Fated Retribution'', was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Windows, and Xbox One in June 2017 were based on ''Fated Retribution''. Set shortly after the events of ''Tekken 6'', the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. ''Tekken 7'' introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. ''Tekken 7'' was a critical and commercial success, selling over copies . A sequel, ''Tekken 8'', is in development. Plot After th ...
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Moe (slang)
, sometimes romanized as ''moé'', is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the ''otaku'' market. ''Moe'', however, has also gained usage to refer to feelings of affection towards any subject. ''Moe'' is related to neoteny and the feeling of "cuteness" a character can evoke. The word ''moe'' originated in the late 1980s and early 1990s in Japan and is of uncertain origin, although there are several theories on how it came into use. ''Moe'' characters have expanded through Japanese media, and the concept has been commercialised. Contests, both online and in the real world, exist for ''moe''-styled things, including one run by one of the Japanese game rating boards. Various notable commentators such as Tamaki Saitō, Hiroki Azuma, and Kazuya Tsurumaki have also given their take on ''moe'' and its meaning. Meaning ''Moe'' used in slang refers to feelings of affection, adora ...
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Dancer Characters In Video Games
Dance is a performing art form consisting of sequences of movement, either improvised or purposefully selected. This movement has aesthetic and often symbolic value. Dance can be categorized and described by its choreography, by its repertoire of movements, or by its historical period or place of origin. An important distinction is to be drawn between the contexts of theatrical and participatory dance, although these two categories are not always completely separate; both may have special functions, whether social, ceremonial, competitive, erotic, martial, or sacred/liturgical. Other forms of human movement are sometimes said to have a dance-like quality, including martial arts, gymnastics, cheerleading, figure skating, synchronized swimming, marching bands, and many other forms of athletics. There are many professional athletes like, professional football players and soccer players, who take dance classes to help with their skills. To be more specific professional ath ...
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Japanese Culture
The culture of Japan has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Historical overview The ancestry of Japanese people remains mysterious; however, there are two competing hypotheses that try to explain the lineage of the Japanese people. The first hypothesis proposes a dual-structure model, in which Japanese populations are descendants of the indigenous Jomon people and later arrivals of people from the East Eurasian continent, known as the Yayoi people. Japan's indigenous culture originates primarily from the Yayoi people who settled in Japan between 1000 BCE and 300 CE. Yayoi culture spread to the main island of Honshū, mixing with the native Jōmon culture. Modern Japanese have an estimated 80% Yayoi and 20% Jōmon ancestry. The second hypothesis posits a tripartite model of genomic origin. This hypothesis proposes that co ...
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Game Revolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of '' 8-Bit Theatre'' and Scott Ramsoomair of ''VG Cats''. The website has also participated in marketing campaigns for video games, including '' Gauntlet: Seven Sorrows''. Company history Net Revolution, Inc., a California corporation, was founded in April 1996 by Duke Ferris as a holding company and as the publisher of the ''GameRevolution'' website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, Inc. for an undisclosed sum. E3 The staff of ''GameRevolution'' are ann ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Yoshimitsu
is a name used by three different characters who appear in the ''Tekken'' and ''Soulcalibur'' series of fighting games by Namco. The first version of Yoshimitsu made his debut in the original ''Tekken'' in 1994. The second version of Yoshimitsu appeared in every ''Soulcalibur'' game since the 1998 self-titled installment except for 2012's ''Soulcalibur V'', which instead features a third version of the character, informally known as Yoshimitsu II. All Yoshimitsus are their era's leader of the honorable Manji clan, practitioners of ninjutsu, and master swordsmen with a mask and mechanical prosthetic arms. As ''Tekken'' is set in modern times while ''Soulcalibur'' takes place in a medieval fantasy setting, the first ''Soulcalibur'' Yoshimitsu was originally considered to be an ancestor to ''Tekken''s Yoshimitsu; however, the introduction of Yoshimitsu II revealed that Yoshimitsus are willingly killed and replaced by a younger protégé as part of a secret ritual, in order to make ...
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Alisa Bosconovitch
, lead=yes is a video game character from the ''Tekken'' series developed by Namco Bandai Games, first appearing in '' Tekken 6: Bloodline Rebellion''. Created by Dr. Bosconovitch, Alisa is a gynoid with detachable body parts. She and Lars Alexandersson are the main protagonists of the console versions of that game's Scenario Campaign mode. Her surname is commonly misspelled as "Boskonovitch", because her creator's surname is spelled that way. Alisa has received a generally positive reception from fans of the series, proving to be one of the more popular characters introduced in ''Tekken 6''. She has been both praised and criticised for her character design. Character design Unlike other new ''Tekken 6'' characters who were based on fan input, both Alisa and Lars were created using a different approach, focusing on their importance to the game's story. Katsuhiro Harada came up with the idea of Alisa having the ability of flying, remove her own head and reveals chainsaws as weaponry ...
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Mokujin
Mokujin (Japanese: 木人(もくじん), lit. "wood-person") is a fictional character in Namco Bandai Games' '' Tekken'' video game series. Mokujin first appeared in the 1997 video game ''Tekken 3''. Mokujin does not have his own fighting style. Instead, he mimics fighting styles from other characters, which varies from match to match. Appearances In ''Tekken'' video game series Mokujin is a training dummy made from a 2,000-year-old tree. He comes alive in the presence of great evil and it was said that he would become the world's last resort when humanity is unable to deal with them. While he appears to be mute (his "voice" is the sounds of wood-clicks), he is able to communicate with the humans using telepathy. Due to his experience as a dummy, he is able to imitate any fighting style. In ''Tekken 3'', Mokujin is awakened when Ogre, the God of Fighting, was released. After Jin Kazama defeated Ogre in The King of Iron Fist Tournament 3, Mokujin grew lifeless once more, but ...
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List Of Tekken Characters
The following is a list of characters from the fighting game series ''Tekken''. Characters are chronologically listed in order of the game in which they debuted. Characters Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil and Ogre, while animal characters like Kuma the bear and Roger the kangaroo provide comic relief. In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize. Only one character have appeared as playable character in all eight main ''Tekken'' installments to date: Paul Phoenix. While King also appear in all the games, more than one entity has assumed the identity, as starting with ''Tekken 3'' his successor would replace the original. Five characters: Heihachi Mishima, Kazuya Mishima, Marshall Law, Nina Williams and Yoshimitsu would come close, having appeared ...
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Den Of Geek
''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture Pop or POP may refer to: Arts, entertainment, and media Music * Pop music, a musical genre Artists * POP, a Japanese idol group now known as Gang Parade * Pop!, a UK pop group * Pop! featuring Angie Hart, an Australian band Albums * Pop (Gas al .... The website also issues a bi-annual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ''Den of Geek'' for the North American markets, opening a New York City office. In 2017, Dennis Publishing entered into a joint venture agreement with DoG Tech, LLC. In 2019, Dennis Publishing divested its share in Den of Geek World Limited to DoG Tech LLC. Website ''Den of Geek'' publishes entertainment news, reviews, interviews, and features. ''Den of Geek'' US is overseen by editor-in-chief Mike Cecchini, while the UK edition of the website is edited by Rosie Fletcher. ''Den of Geek'' ...
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Japanese Idol
An is a type of entertainer marketed for image, attractiveness, and personality in Japanese pop culture. Idols are primarily singers with training in acting, dancing, and modeling. Idols are commercialized through merchandise and endorsements by talent agencies, while maintaining a parasocial relationship with a financially loyal consumer fan base. Japan's idol industry first emerged in the 1960s and became prominent in the 1970s and 1980s due to television. During the 1980s, regarded as the "Golden Age of Idols", idols drew in commercial interest and began appearing in commercials and television dramas. As more niche markets began to appear in the late 2000s and early 2010s, it led to a significant growth in the industry known as the "Idol Warring Period." Today, over 10,000 teenage girls in Japan are idols, with over 3,000 groups active. Japan's idol industry has been used as a model for other pop idol industries, such as K-pop. Sub-categories of idols include gravure idols ...
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