Loopers
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Loopers
''Loopers'' is a Japanese science fiction visual novel developed by Key, a brand of Visual Arts. It was released on May 28, 2021 for Windows and is Key's 15th game overall. It was ported to iOS and Android devices, as well as the Nintendo Switch and PlayStation 4. The story follows high school student Tyler and his friends who get caught in a time loop, continuously repeating the same day seemingly without end. Before long, they meet others caught in the same predicament who call themselves "loopers", and the two groups join forces to try to break out of the loop. ''Loopers'' is the third of Key's "kinetic novels"—after '' Planetarian: The Reverie of a Little Planet'' (2004) and ''Harmonia'' (2016)—since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story was written by Ryukishi07 of 07th Expansion, and character design was produced by Kei Mochizuki. The game's soundtrack was composed by Shinji Orito ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka. Key's debut visual novel '' Kanon'' (1999) combined an elaborate storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as adult games, but this trend was broken with Key's third title ''Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype for the consumer port releases of the brand's games. Key has collaborated with P.A. Works and Aniplex to produce three original anime series: ''Angel Beats!'' (2010), ''Charlotte'' (2015), and ''The Day I Be ...
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Ryukishi07
is the pen name for a Japanese writer who is the leading member for the group 07th Expansion. He is the creator of the ''When They Cry'' visual novel series, which includes ''Higurashi When They Cry'', ''Umineko When They Cry'' and ''Ciconia When They Cry''. His pen name is originated from ''Final Fantasy'', "Ryūkishi" being the term for "Dragoon" and "07" a play on words for "Lenna". Career Ryukishi07 studied at a vocational school that specializes in art and wrote doujinshi, while having interests on anime, manga and video games. While in college, he tried to write manga and novels, but realized, "No matter your passion for something, without skill, you can never make it as a professional." He met with a colleague from a theatre troupe and he was inspired to write a play called , which he submitted to a contest that he later lost. His younger brother, Yatazakura, inspired by the success of Type-Moon's visual novel ''Tsukihime'', suggested that he and Ryukishi create their own ...
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Stella Of The End
is a Japanese post-apocalyptic visual novel developed by Key, a brand of Visual Arts. It was released on September 30, 2022 for Windows and is Key's 18th game overall. The story follows transporter Jude Gray who accepts a request to deliver a gynoid named Filia to the top of a space elevator amid avoiding dangers from human bandits and machines who have created a " singularity". ''Stella of The End'' is the sixth of Key's "kinetic novels"—beginning with '' Planetarian: The Reverie of a Little Planet'' (2004)—since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story was written by Romeo Tanaka, and character design was produced by Swav. The game's soundtrack was composed by Tsubasa Harihara and Ice. Development and release Following Key's previous success with the production of two prior visual novels termed "kinetic novels"—'' Planetarian: The Reverie of a Little Planet'' (2004) and ''Harmonia'' (20 ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Kadokawa Shoten
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines such as ''Monthly Asuka'' and '' Monthly Shōnen Ace'', and entertainment magazines such as ''Newtype''. Since its founding, Kadokawa has expanded into the multimedia sector, namely in video games (as Kadokawa Games) and in live-action and animated films (as Kadokawa Pictures). History Kadokawa Shoten was established on November 10, 1945, by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, the pa ...
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Fan Disc
A fan disc (sometimes called fandisk or simply abbreviated as FD) is a package of additional content, usually released by a game company after the successful launch of one of its titles. The contents of fan discs varies, but often includes new images, music, minigames and miscellaneous information related to the original game. Eroge visual novels, such as ''Popotan'', frequently receive fan discs. Since most visual novels depict standalone stories, rarely warranting sequels, this particular genre notoriously employs fan discs as a medium to explore pre-established settings and profit from the original game's popularity. Sometimes, a fan disc is made as a compilation of the two separate, but similar games, aiming to serve as a link between them (the ''Come See Me Tonight'' series being an example). ''Tsukihime''s PLUS-disc translation by mirror moon, MangaGamer's first official English translation of the ''Edelweiss'' fan disc, ''Edelweiss Eiden Fantasia'', and Jutsuki Sen & Co.' ...
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Rewrite (video Game)
''Rewrite'' is a Japanese visual novel developed by Key, a brand of VisualArt's. It was released on June 24, 2011 for Windows PCs and is rated for all ages. ''Rewrite'' is Key's ninth game, along with other titles such as '' Kanon'', ''Air'', and ''Clannad''. Key released a fan disc expanding on the game's story titled ''Rewrite Harvest festa!'' on July 27, 2012 for Windows. ''Rewrite'' was ported to the PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4, while ''Harvest festa!'' was ported to the PlayStation Vita. An English version of ''Rewrite'' for Windows was released by Sekai Project in 2021; they will also release ''Harvest festa!'' in English. The story follows the life of Kotarou Tennouji, a high school student with superhuman abilities who investigates supernatural mysteries with five girls from his school in the fictional city of Kazamatsuri. This ultimately leads him into the middle of a conflict between familiar summoners and superhumans with the f ...
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Geocaching
Geocaching is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called "geocaches" or "caches", at specific locations marked by coordinates all over the world. As of 2021 there were over a million active players in the United States. Geocaching can be considered a Location-based game. A typical cache is a small waterproof container containing a logbook and sometimes a pen or pencil. The geocacher signs the log with their established code name and dates it, in order to prove that they found the cache. After signing the log, the cache must be placed back exactly where the person found it. Larger containers such as plastic storage containers (Tupperware or similar) or ammo boxes can also contain items for trading, such as toys or trinkets, usually of more sentimental worth than financial. Geocaching shares many aspects with benchmarking, trigp ...
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Treasure Hunting
Treasure hunter is the physical search for treasure. For example, treasure hunters try to find sunken shipwrecks and retrieve artifacts with market value. This industry is generally fueled by the market for antiquities. The practice of treasure-hunting can be controversial, as locations such as sunken wrecks or cultural sites may be protected by national or international law concerned with property ownership, marine salvage Marine salvage is the process of recovering a ship and its cargo after a shipwreck or other maritime casualty. Salvage may encompass towing, re-floating a vessel, or effecting repairs to a ship. Today, protecting the coastal environment from ..., sovereign or state vessels, commercial diving regulations, protection of cultural heritage and trade controls. Treasure hunting can also refer to geocaching a sport in which participants use GPS units to find hidden caches of toys or trinkets, or various other treasure hunt (game), treasure-hunting games. ...
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Air (video Game)
''Air'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on September 8, 2000 for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Air'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable, PlayStation Vita and Nintendo Switch. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey. The gameplay in ''Air'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the three female main characters by the player character. The game is divided into three segments—Dream, Summer, and Air—which serve as different phases in the overall story. The ti ...
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Video Game Producer
A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Records to help train those first producers. Activisio ...
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