Logico-linguistic Modeling
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Logico-linguistic Modeling
Logico-linguistic modeling is a method for building knowledge-based systems with a learning capability using conceptual models from soft systems methodology, modal predicate logic, and logic programming languages such as Prolog. Overview Logico-linguistic modeling is a six-stage method developed primarily for building knowledge-based systems (KBS), but it also has application in manual decision support systems and information source analysis. Logico-linguistic models have a superficial similarity to John F. Sowa's conceptual graphs; both use bubble style diagrams, both are concerned with concepts, both can be expressed in logic and both can be used in artificial intelligence. However, logico-linguistic models are very different in both logical form and in their method of construction. Logico-linguistic modeling was developed in order to solve theoretical problems found in the soft systems method for information system design. The main thrust of the research into has been to show ...
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Conceptual Model
A conceptual model is a representation of a system. It consists of concepts used to help people knowledge, know, understanding, understand, or simulation, simulate a subject the model represents. In contrast, physical models are physical object such as a toy model that may be assembled and made to work like the object it represents. The term may refer to models that are formed after a wikt:concept#Noun, conceptualization or generalization process. Conceptual models are often abstractions of things in the real world, whether physical or social. Semantics, Semantic studies are relevant to various stages of process of concept formation, concept formation. Semantics is basically about concepts, the meaning that thinking beings give to various elements of their experience. Overview Models of concepts and models that are conceptual The term ''conceptual model'' is normal. It could mean "a model of concept" or it could mean "a model that is conceptual." A distinction can be made bet ...
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Sufficient Condition
In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements. For example, in the conditional statement: "If then ", is necessary for , because the truth of is guaranteed by the truth of (equivalently, it is impossible to have without ). Similarly, is sufficient for , because being true always implies that is true, but not being true does not always imply that is not true. In general, a necessary condition is one that must be present in order for another condition to occur, while a sufficient condition is one that produces the said condition. The assertion that a statement is a "necessary ''and'' sufficient" condition of another means that the former statement is true if and only if the latter is true. That is, the two statements must be either simultaneously true, or simultaneously false. In ordinary English (also natural language) "necessary" and "sufficient" indicate relations betw ...
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Semantic Network
A semantic network, or frame network is a knowledge base that represents semantic relations between concepts in a network. This is often used as a form of knowledge representation. It is a directed or undirected graph consisting of vertices, which represent concepts, and edges, which represent semantic relations between concepts, mapping or connecting semantic fields. A semantic network may be instantiated as, for example, a graph database or a concept map. Typical standardized semantic networks are expressed as semantic triples. Semantic networks are used in natural language processing applications such as semantic parsing and word-sense disambiguation. Semantic networks can also be used as a method to analyze large texts and identify the main themes and topics (e.g., of social media posts), to reveal biases (e.g., in news coverage), or even to map an entire research field. History Examples of the use of semantic networks in logic, directed acyclic graphs as a mnemonic to ...
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Knowledge Representation And Reasoning
Knowledge representation and reasoning (KRR, KR&R, KR²) is the field of artificial intelligence (AI) dedicated to representing information about the world in a form that a computer system can use to solve complex tasks such as Computer-aided diagnosis, diagnosing a medical condition or natural language user interface, having a dialog in a natural language. Knowledge representation incorporates findings from psychology about how humans solve problems and represent knowledge in order to design Formalism (mathematics), formalisms that will make complex systems easier to design and build. Knowledge representation and reasoning also incorporates findings from logic to automate various kinds of ''reasoning'', such as the application of rules or the relations of Set theory, sets and subsets. Examples of knowledge representation formalisms include Semantic network, semantic nets, systems architecture, Frame (artificial intelligence), frames, rules, and Ontology (information science), ont ...
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Fuzzy Cognitive Map
A fuzzy cognitive map (FCM) is a cognitive map within which the relations between the elements (e.g. concepts, events, project resources) of a "mental landscape" can be used to compute the "strength of impact" of these elements. Fuzzy cognitive maps were introduced by Bart Kosko. Robert Axelrod introduced cognitive maps as a formal way of representing social scientific knowledge and modeling decision making in social and political systems, then brought in the computation. Details Fuzzy cognitive maps are signed fuzzy digraphs. They are visually similar to, but distinct from, Hasse diagrams. Spreadsheets or tables are used to map FCMs into matrices for further computation. FCM is a technique used for causal knowledge acquisition and representation, it supports causal knowledge reasoning process and belong to the neuro-fuzzy system that aim at solving decision making problems, modeling and simulate complex systems. Learning algorithms have been proposed for training and updati ...
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Concept Map
A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge. A concept map typically represents ideas and information as boxes or circles, which it connects with labeled arrows, often in a downward-branching hierarchical structure but also in free-form maps. The relationship between concepts can be articulated in '' linking phrases'' such as "causes", "requires", "such as" or "contributes to". The technique for visualizing these relationships among different concepts is called ''concept mapping''. Concept maps have been used to define the ontology of computer systems, for example with the object-role modeling or Unified Modeling Language formalism. Differences from other visualizations * ''Topic maps'': Both concept maps and topic maps are kinds of knowledge graph, but topic maps were developed by in ...
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Cognitive Map
A cognitive map is a type of mental representation which serves an individual to acquire, code, store, recall, and decode information about the relative locations and attributes of phenomena in their everyday or metaphorical spatial environment. The concept was introduced by Edward Tolman in 1948. He tried to explain the behavior of rats that appeared to learn the spatial layout of a maze, and subsequently the concept was applied to other animals, including humans. The term was later generalized by some researchers, especially in the field of operations research, to refer to a kind of semantic network representing an individual's personal knowledge or schemas. Overview Cognitive maps have been studied in various fields, such as psychology, education, archaeology, planning, geography, cartography, architecture, landscape architecture, urban planning, management and history. Because of the broad use and study of cognitive maps, it has become a colloquialism for just about any ment ...
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Falsifiability
Falsifiability is a standard of evaluation of scientific theories and hypotheses that was introduced by the philosopher of science Karl Popper in his book ''The Logic of Scientific Discovery'' (1934). He proposed it as the cornerstone of a solution to both the problem of induction and the problem of demarcation. A theory or hypothesis is falsifiable (or refutable) if it can be ''logically'' contradicted by an empirical test that can potentially be executed with existing technologies. Popper insisted that, as a logical criterion, it is distinct from the related concept "capacity to be proven wrong" discussed in Lakatos' falsificationism. Even being a logical criterion, its purpose is to make the theory predictive and testable, thus useful in practice. Popper opposed falsifiability to the intuitively similar concept of verifiability. Verifying the claim "All swans are white" would theoretically require observing all swans, which in actuality, is not possible. In contrast, obs ...
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Verification And Validation (software)
Verify or verification may refer to: General * Verification and validation, in engineering or quality management systems, is the act of reviewing, inspecting or testing, in order to establish and document that a product, service or system meets regulatory or technical standards ** Verification (spaceflight), in the space systems engineering area, covers the processes of qualification and acceptance * Verification theory, philosophical theory relating the meaning of a statement to how it is verified * Third-party verification, use of an independent organization to verify the identity of a customer * Authentication, confirming the truth of an attribute claimed by an entity, such as an identity * Forecast verification, verifying prognostic output from a numerical model * Verifiability (science), a scientific principle * Verification (audit), an auditing process Computing * Punched card verification, a data entry step performed after keypunching on a separate, keyboard-equipped ma ...
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Predicate Logic
First-order logic—also known as predicate logic, quantificational logic, and first-order predicate calculus—is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over non-logical objects, and allows the use of sentences that contain variables, so that rather than propositions such as "Socrates is a man", one can have expressions in the form "there exists x such that x is Socrates and x is a man", where "there exists''"'' is a quantifier, while ''x'' is a variable. This distinguishes it from propositional logic, which does not use quantifiers or relations; in this sense, propositional logic is the foundation of first-order logic. A theory about a topic is usually a first-order logic together with a specified domain of discourse (over which the quantified variables range), finitely many functions from that domain to itself, finitely many predicates defined on that domain, and a set of ax ...
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Modal Logic
Modal logic is a collection of formal systems developed to represent statements about necessity and possibility. It plays a major role in philosophy of language, epistemology, metaphysics, and natural language semantics. Modal logics extend other systems by adding unary operators \Diamond and \Box, representing possibility and necessity respectively. For instance the modal formula \Diamond P can be read as "possibly P" while \Box P can be read as "necessarily P". Modal logics can be used to represent different phenomena depending on what kind of necessity and possibility is under consideration. When \Box is used to represent epistemic necessity, \Box P states that P is epistemically necessary, or in other words that it is known. When \Box is used to represent deontic necessity, \Box P states that P is a moral or legal obligation. In the standard relational semantics for modal logic, formulas are assigned truth values relative to a ''possible world''. A formula's truth value at ...
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