List Of Video Game Designers
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List Of Video Game Designers
This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or "Development Director") or people who developed a concept without doing actual design work on the game itself (sometimes applicable to "co-creator" or "creator" roles). Just because a game is listed next to a designer's name does not imply that person was the sole designer. As with films, the credits for video games can be complicated. A * Allen Adham: ''World of Warcraft''. * Michel Ancel: ''Rayman'', ''Beyond Good & Evil''. * Chris Avellone: ''Fallout 2'', '' Planescape: Torment'', ''Icewind Dale'', '' Fallout: New Vegas'' B * Ralph Baer: "Father of Video Games," created ''Chase'' (1967), the first game played in a television set. * Clive B ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Clive Barker's Jericho
''Clive Barker's Jericho'' is a horror first-person shooter video game produced by Clive Barker. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007. Gameplay ''Jericho''s core gameplay consists of leading the game's seven-man team codenamed Jericho, allowing control of all team members by jumping to each character during certain points in the game, through various environments that have been warped by the Firstborn while fighting off a variety of twisted creatures. The game also features several quick time events where the player must press the corresponding buttons or keys shown on screen in order to successfully survive. Additionally, each team member has both a primary and a secondary attack, either in the form of an alternate fire such as a grenade launcher on a rifle, or a secondary weapon such as a sword or pistol that can be dual wielded. While the game is a first person shooter, the ability to control different members of one's squad adds a ...
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Marc Blank
Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first commercially successful text adventure computer games, ''Zork''. Career Blank first encountered Don Woods and Will Crowther's ''Adventure'' game while he was studying at MIT in the mid-1970s, where the game was played on mainframe computers. Blank was frustrated by the computer's tiny vocabulary; when it parsed user inputs very few words were recognized. After thinking about the problem during his undergraduate years, he started work on his own adventure game using MDL, a computer language invented at MIT. Blank and a handful of friends wrote the original version of ''Zork'' on a PDP-10 while he was attending medical school at Albert Einstein College of Medicine in New York City (he received his MD degree in 1979). The free-play university version of ''Zork'' first became available on the MIT-DM PDP-10 in June 1977. It was then distributed by the D ...
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Trespasser (video Game)
''Trespasser'' is a 1998 action-adventure video game developed by DreamWorks Interactive and published by Electronic Arts for Microsoft Windows. The game serves as a sequel to the 1997 film '' The Lost World: Jurassic Park'', taking place a year after the film's events. Players control Anne, the sole survivor of a plane crash that leaves her stranded on a remote island with genetically engineered dinosaurs. It features the voices of Minnie Driver as Anne and Richard Attenborough as John Hammond, reprising his role from the film series. The game engine of ''Trespasser'' was advanced for its time and required a fast and powerful computer to adequately display the game's detailed graphics without pixelation artifacts. Upon release, the game received mixed to negative reviews and disappointed many critics, with ''GameSpot'' declaring it "the worst game of 1998". The mixed reception is believed to have been caused by rushing the development to reach the 1998 release date and the game ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole". Critics praised ''System Shock'' and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commerci ...
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The Stygian Abyss
''Ultima Underworld: The Stygian Abyss'' is a first-person (video games), first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima (series), ''Ultima'' series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar (Ultima), Avatar—the ''Ultima'' series's protagonist—and attempts to find and rescue a baron's kidnapped daughter. ''Ultima Underworld'' has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines Simulation game, simulation elements with concepts from earlier role-playing video games, including ''Wizardry'' and ''Dungeon Master (video game), Dungeon Maste ...
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