List Of Racing Video Games
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List Of Racing Video Games
The following is a list of vehicle racing video games. The first of the genre were released in the mid-late 1970s. List Legend See also *Formula One video games * V8 Supercars in video games *Racing video game *Sim racing Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire ... References {{DEFAULTSORT:Racing video games * Video game lists by genre ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Kalisto Entertainment
Kalisto Entertainment was a French video game development company founded by Nicolas Gaume at age 19. They are mostly known for developing ''Fury of the Furries'' and the ''Nightmare Creatures'' series. The company began as Atreid Concept in 1990 and later created the distribution label Kalisto in 1992, which became Kalisto Entertainment's namesake. In late 1993, Atreid Concept became part of Mindscape (software publisher), Mindscape Inc. as Mindscape Bordeaux. Nicolas Gaume bought Mindscape Bordeaux back in 1996, and renamed the company Kalisto Entertainment. In 2000, it expanded operations when the company acquired Texas-based developer Daylight Productions, and renamed itself to Kalisto Entertainment USA. Kalisto Entertainment declared bankruptcy in 2002 (same time as the Dot-com bubble), and company officials were found without fault by a criminal court in 2006. Employers of the U.S. office went on to start up a new company Big Sky Interactive, which was later blacklisted by ...
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4x4 Off-Road Racing
''4x4 Off-Road Racing'' is a video game of the racing genre released in 1988 by Epyx and developed by Ogdan Micro Design Inc. The four maps consist of Mud, Ice, Desert and Mountains. Reception ''Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...'' called the game "an enjoyable drive". The Spanish magazine Microhobby valued the game with the following scores:(Spanish4x4 Off-Road Racing - ZX Spectrum- article on Soloretro Originality: 50% Graphics: 50% Motion: 60% Sound: 50% Difficulty: 70% Addiction: 40% References External links ''4x4 Off-Road Racing''at MobyGames * 1988 video games Amiga games Amstrad CPC games Atari ST games Commodore 64 games DOS games Epyx games MSX games Off-road racing video games Racing video games U.S. Gold games Video g ...
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Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The Macintosh 128K, first Mac was released in 1984, and was advertised with the highly-acclaimed 1984 (advertisement), "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the Mac transition to Intel processors, 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinv ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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4x4 Evolution
''4x4 Evo'' (also re-released as ''4x4 Evolution'') is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast. Gameplay Gameplay features off-road racing of over 70 licensed truck manufacturers. Modes featured in the game were Career Mode, Online Mode, Map editor, and versus mode. The career mode is the most important part of the game to feature a way to buy ...
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GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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BAM! Entertainment
BAM! Entertainment, Inc. (formerly Bay Area Multimedia, Inc.) was an American video game publisher based in San Jose, California, that was founded by Ray Musci in October 1999. BAM!'s partnership with Cartoon Network in 2000 led to the development of a number of licensed video games featuring Cartoon Network IPs, including ''The Powerpuff Girls'', '' Dexter's Laboratory'', ''Samurai Jack'', and ''Ed, Edd n Eddy''. A 2001 distribution deal allowed French publisher Ubi Soft to distribute BAM!'s games internationally. BAM! suffered financial turmoil beginning in 2002, during which time the NASDAQ threatened to delist it from the stock exchange. The company sold off their London-based development studio to VIS Entertainment in 2003. BAM! acquired VIS in 2004 but was delisted from the NASDAQ. The company continued to published licensed games until 2005, when the company went defunct after filing for bankruptcy. History American entrepreneur Ray Musci founded Bay Area Multimedia on ...
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Universal Interactive
Universal Interactive (formerly Universal Interactive Studios) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ''Crash Bandicoot'' and ''Spyro'' platform game franchises. In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive, which was renamed Vivendi Universal Games the next year. Universal Interactive continued as a label until 2004, when Vivendi began divesting ownership of Universal Studios, retaining the newly renamed Vivendi Games. History Predecessors (1982–1993) MCA, Universal's parent company from 1962 to 1990, initially licensed video games directly as merchandise. In 1982, Atari licensed and released ''E.T. the Extra-Terrestrial'', a tie-in game cited as one of the biggest commercial failures in video game history. The licensing deal united director Steven Spielberg and MCA presid ...
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Gathering Of Developers
Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software. History Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher run by experienced dev ...
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