List Of Multiplayer Game Boy Games
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List Of Multiplayer Game Boy Games
This is a list of multiplayer games for the Game Boy handheld game system, organized first by genre and then alphabetically by name. The list omits multiplayer games that use the same system and cartridge for both players. Game Boy Color exclusive titles are not included in this list. Two-player games via the Game Link Cable Action & Platforming * After Burst * ''Asteroids'' * ''Atomic Punk'' * ''Austin Powers: Oh, Behave!'' * ''Austin Powers: Welcome to my Underground Lair!'' * '' Balloon Kid'' * ''Battle Bull'' * ''Bionic Battler'' * ''Bomberman Quest'' * ''Boomer's Adventure in Asmik World'' * '' Burai Fighter Deluxe'' * ''BurgerTime Deluxe'' * '' Cosmo Tank'' (Japanese & North American carts displays link-cable icon, some US box art does not) * ''Cyraid'' * ''Double Dragon'' * '' Double Dragon II'' * '' Double Dragon 3: The Arcade Game'' * '' Dungeon Land'' (Japan) * ''Faceball 2000'' * ''Fist of the north star'' * '' Fortified Zone'' * '' Gauntlet II'' (North American box ...
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Fist Of The North Star
is a Japanese manga series written by Buronson and illustrated by Tetsuo Hara. It was serialized in Shueisha's Shōnen manga, ''shōnen'' manga magazine ''Weekly Shōnen Jump'' for 245 issues published from 1983 to 1988 and initially collected in 27 ''tankōbon'' volumes under the Jump Comics imprint. Set on a post-apocalyptic Earth after a nuclear war, the story centers on a warrior named Kenshiro, the successor of a deadly martial art known as ''Hokuto Shinken'', which gives him the ability to kill his opponents by striking their secret vital points, which often results in an exceptionally violent and gory death. Kenshiro dedicates his life to fighting against the various gangs, bandits, and warlords who threaten the lives of the defenseless and innocent, as well as rival martial artists, including his own "brothers" from the same school. ''Fist of the North Star'' was adapted into two anime television series produced by Toei Animation, which together aired on Fuji TV and ...
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Popeye 2
is a 1991 2D platform game based on Popeye comic strip created by E.C. Segar, developed by Copya System and published by Sigma Enterprises for the Game Boy handheld. It was later published in North America (1993) and Europe (1994) by Activision. It is a sequel to ''Popeye'', released exclusively in Japan in 1990. Reception ''Popeye 2'' received average reviews with a score of 59% from Gamerankings and 2.95/5 from ''Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...''. References External links ''Popeye 2''at GB no Game Seiha Shimasho at tamahobby.com {{Popeye 1991 video games Activision games Copya Systems games Game Boy-only games Platform games Video games based on Popeye Sigma games Side-scrolling video games Video games scored by Akihiko ...
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Popeye (Game Boy)
is a Japan-exclusive Game Boy video game based on the '' comic strip of same name'' licensed from King Features Syndicate. Gameplay The scenario is a maze and the player controls Popeye who has a time limit to collect some hearts, find Olive Oyl and save Swee'Pea which only appears somewhere to be saved after the hearts were collected and Olive found. Popeye should avoid Bluto in order to prevent a fight with him, not losing time. When the fight is inevitable, and if Olive is already found, Popeye will lose her, and after the fight ends, he has to find her again. Bluto can drop weapons and enemies such as cannons and animals. He also steals the hearts and when it happens the heart will appear somewhere else to be collected. J. Wellington Wimpy is always wandering around and puts hamburgers that eventually block Popeye's path, however he can put so much as remove by eating them. A "flying" can of spinach will sometimes appear during the game anytime and out of nowhere, and ...
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Pop'n TwinBee (Game Boy)
is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ... that were released primarily in Japan. The series originated as a arcade game, coin-operated video game simply titled ''TwinBee'' in 1985 in video gaming, 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since ''Detana!! TwinBee'' in 1991 in video gaming, 1991 were provided by Japanese animator Shuzilow HA (Jujiro Hamakawa), who also planned and supervised most of the subsequent installments in the ''TwinBee'' series. The series also inspired a radio drama in Japan, radio drama adaptation that lasted three seasons in Japan, as well as an anime ada ...
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Penguin Wars
is an arcade game released in 1985 by UPL. It was ported to the original Game Boy (1990), MSX and Famicom by ASCII under the title ''Penguin Wars''. The Game Boy version of the game is known as ''King of the Zoo'' in Europe and ''Penguin-Kun Wars Vs.'' in Japan. The main background music in most versions of the game is an electronic rendition of a song originally performed by 1980s J-Pop singer (in turn a translation of "The Glamorous Life" performed by Sheila E.). Gameplay The player participates in a sport called , a pun on the Japanese pronunciation of "Dodgeball". In the arcade and Famicom editions of the game, the five animals featured are the penguin, bear, panda, koala and beaver, with the penguin being controlled by the player. In the Game Boy version, the player can choose as any one of the five animals, which, in addition to the penguin, are a cow, rabbit, bat, and rat. In all versions of the game, the player plays against all the other animals. In each game, the ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Ninja Boy II
is an action role-playing game for the Game Boy released in 1993 by Culture Brain. It is the second game for the Game Boy in the '' Super Chinese'' series. Unlike the first '' Ninja Boy'', ''Ninja Boy II'' features role-playing video game elements, similar to '' Super Chinese 2''. Summary In the previous game, the world has been saved and an intergalactic conference has been called. Alien invaders came in and kidnapped all the dignitaries; declaring themselves to be the rulers of the entire galaxy in the process. Several alien leaders became lieutenants in order to make the claim look legitimate. Ninja warriors Jack and Ryu must help the people of Futureland defeat the alien overlords by creating a spaceship from scratch. Despite their intentions, Ryu and Jack must land at all the planets in order to repair the spaceship.
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Nail 'n' Scale
''Nail 'n' Scale'', known as in Japan, is a puzzle video game developed by Data East for the Game Boy. A combination of the video game ''Jump'n Run'' and various puzzle games, it has a fast-paced side-scrolling gameplay. Gameplay In ''Nail 'n' Scale'', the player controls Spike, a skilled climber. The player works the way through levels of heightening difficulty. In each level, the player uses climbing spikes to navigate through the level to the door at the end of each level. The climbing spikes are also used to break bricks that block the path. There are 51 levels in all, with a boss on every tenth level. Each boss has his own unique weakness that must be exposed by the player before he can be defeated. While the first boss is not very intimidating, each subsequent one becomes more frightening. Terrifying monsters can be defeated by firing the nail in either a horizontal or a vertical direction. Players can be killed by their own exploding spikes, acquired throughout levels a ...
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Marble Madness
''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forg ...
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Hyper Lode Runner
''Hyper Lode Runner'' is a video game for the Game Boy from Bandai released in 1989 in Japan and 1990 in North America. It is based on the 1983 game ''Lode Runner'' from Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' .... While each level in the original fit on a single screen, ''Hyper Lode Runner'' has a scrolling playfield. Reception ''Hyper Lode Runner'' received mixed reviews upon release. ''Total!'' described the game as the "toughest ame Boycart to date by far", citing frustrations with its "incredibly hard" difficulty. Despite noting the game's "decent gameplay" and the inclusion of an edit mode, ''Electronic Gaming Monthly'' found ''Hyper Lode Runner'' to offer little enjoyment as an unremarkable port of the original title. In a retrospective review, Dave F ...
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Heiankyo Alien
, known as ''Digger'' in North America, is a maze video game created by the University of Tokyo's Theoretical Science Group (TSG) in 1979.Translation The game was originally developed and released as a personal computer game in 1979, and was then published by as an arcade game in November 1979. In 1980, the arcade game was released in North America as ''Digger'' by Sega-Gremlin Industries, Gremlin, with minor changes in appearance. The game was a commercial success in Japan, where it was among the top ten highest-grossing 1979 in video games, arcade games of 1979 and 1980 in video games, 1980. The game has been ported to several other gaming systems since its original release. It was an early example of a List of maze chase games, maze chase game, predating Namco's ''Pac-Man'' (1980). It also began a genre of games about digging holes and luring enemies into traps, variously called "trap 'em up" or "digging" games, which includes titles such as ''Space Panic'' (1980) and ''Lode Ru ...
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