List Of Common Resolutions
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List Of Common Resolutions
This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers. Computer graphics ; Pixel aspect ratio (PAR): The horizontal to vertical ratio of each pixel. ; Storage aspect ratio (SAR): The horizontal to vertical ratio of solely the number of pixels in each direction.LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is subpixels, or pixels, 800 × 600 SVGA is subpixels, or pixels, and 1024 × 768 XGA is subpixels, but only full-color pixels. ; Display aspect ratio (DAR): The combination (which occurs by multipli ...
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Computer Monitor
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid- 2000s, most monitors used a CRT. Monitors are connected to the computer via DisplayPort, HDMI, USB-C, DVI, VGA, or other proprietary connectors and signals. Originally, computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. In the 2000s, the typical display aspect ratio of both televisions and computer monitors has changed from 4:3 to 16:9. Modern computer monitors are mostly interchangeable with television ...
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Epoch Game Pocket Computer
The is a Second generation of video game consoles, second-generation handheld game console released by Epoch Co. in Japan in 1984 for 12,800 Japanese yen. It is also known as ''Pokekon'' and was one of the very few truly handheld systems to be released in the early 1980s, preceding the Game Boy by 5 years. The system was a commercial failure in Japan, and as a result, only 5 games were made for it. A puzzle game and a paint program were built into the system. It was powered by 4 AA batteries, and screen's contrast could be adjusted by the user. Input and output controls included four buttons, an 8-way Directional pad, joypad, a Contrast (vision), contrast dial, and a sound on-off switch. Because the Game Pocket Computer failed in Japan, and was never released internationally, the device is extremely rare, and units on eBay can go for hundreds of US dollars. Technical specifications *LC display: monochrome, 75 × 64 pixels * *Power supply: 4 AA battery, AA batteries *Battery l ...
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QQVGA
The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA) and typically given a name and an initialism that is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display. Overview by vertical resolution and aspect ratio Aspect ratio The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and is now changing to 18:9 for smartphones. The 4:3 aspect ratio generally reflects older products, especially the era of the cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the 19 ...
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Sony SmartWatch
The Sony SmartWatch is a line of wearable devices developed and marketed by Sony Mobile from 2012 to 2016 through three generations. They connect to Android smartphones and can display information such as Twitter feeds and SMS messages, among other things. Original The original Sony SmartWatch, model MN2SW, came with a flexible silicone wristband with multiple colors available. It was introduced at CES 2012 and launched later in March 2012. Sony SmartWatch 2 The Sony SmartWatch 2, model SW2, was launched in late September 2013. The SW2 supports working together with any Android 4.0 (and higher) smartphone, unlike Samsung's competing Galaxy Gear smartwatch, which only works with some of Samsung's own Galaxy handsets. The watch features an aluminum body and comes with the option of a silicone or metal wristband, but can be used with any 24mm wristband. It is 1.65 inches tall by 1.61 inches wide by 0.35 inch thick, weighs 0.8 ounces and sports a transflective LCD screen with a 22 ...
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Atari Lynx
The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 16 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year. The system was developed at Epyx by former two former designers of the Amiga personal computers. The project was called the Handy Game or simply Handy. In 1991, Atari replaced the Lynx with a smaller model internally referred to as the Lynx II. Atari published a total of 73 games before the Lynx was discontinued in 1995 in preparation for the launch of the Atari Jaguar. History The Lynx system was originally developed by Epyx as the Handy Game. In 1986, two former Amiga designers, R. J. ...
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TRS-80 Model 100
The TRS-80 Model 100 is a portable computer introduced in April 26th, 1983. It is one of the first notebook-style computers, featuring a keyboard and liquid crystal display, in a battery-powered package roughly the size and shape of a notepad or large book. It was made by Kyocera, and originally sold in Japan as the Kyotronic 85. Although a slow seller for Kyocera, the rights to the machine were purchased by Tandy Corporation. The computer was sold through Radio Shack stores in the United States and Canada and affiliated dealers in other countries. It became one of the company's most popular models, with over 6 million units sold worldwide. The Olivetti M-10 and the NEC PC-8201 and PC-8300 were also built on the same Kyocera platform, with some design and hardware differences. It was originally marketed as a ''Micro Executive Work Station'' (MEWS), although the term did not catch on and was eventually dropped. Specifications * Processor: 8-bit Oki 80C85, CMOS, * Memory: 32 ...
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Atari Portfolio
The Atari Portfolio (Atari PC Folio) is an IBM PC-compatible palmtop PC, released by Atari Corporation in June 1989. This makes it the world's first palmtop computer.Atari's Portfolio: the world's first palmtop
By Tony Smith, 2007-06-07, reghardware


History

Ltd. based in , , UK released a product in the UK called the ''DIP Pocket PC'' in 1989. Soon after its release, DIP licensed this p ...
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Ruputer
The Ruputer is a wristwatch computer developed in 1998 by Seiko Instruments, a subsidiary of the Seiko Group. In the US, it was later marketed as the onHand PC by Matsucom. The Ruputer has a 16-bit, 3.6 MHz processor and 2 MB of non-volatile storage memory and 128 KB of RAM. Its display is a 102×64 pixel monochrome LCD. Its main forms of input are a tiny 8-direction joystick and 6 function buttons. It also has a serial interface and an IR port for communicating with other devices. The main body of the device (separate from the strap) is roughly 2 inches wide, 1 1/8 inches across, and 5/8 of an inch deep. It is powered by two high-powered watch batteries, which supply the device enough energy for approximately 30 hours of use. Under normal conditions, the watch goes into standby mode down when not in use in order to extend its battery life. The device was distributed with a software development kit which allows for creation of new software written in the programmin ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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Pokémon Mini
The (officially stylized as Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the ''Pokémon'' media franchise. It is the smallest game system with interchangeable ROM cartridge, cartridges ever produced by Nintendo, weighing just under . It was first released in North America on November 16, 2001, (two days before the Nintendo Game Cube, GameCube was released) then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer, multiplayer gaming, a reed switch for detecting shakes, and a Electric motor, motor used to implement force feedback. ''Pokémon Channel'' features playable Video game console emulator, emulated Game demo, demo versions of Pokémon Mini games, including the console exclusive "Snorlax's Lunch T ...
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TI-81
The TI-81 was the first graphing calculator released by Texas Instruments. It was designed in 1990 for use in algebra and precalculus courses. Since its original release, it has been superseded several times by newer calculators: the TI-85, TI-82, TI-83, TI-86, TI-83 Plus, TI-83 Plus Silver Edition, TI-84 Plus, TI-84 Plus Silver Edition, and most recently the TI-Nspire and TI-Nspire CAS. Most of these share the original feature set and 96×64-pixel display that began with this calculator. Features The TI-81 is powered by a Zilog Z80 microprocessor, like those used in almost every other Texas Instruments graphing calculator (except the TI-80, TI-89, TI-89 Titanium, TI-92, TI-92 Plus, Voyage 200 and TI-Nspire series). However, the processor is clocked at 2 MHz whereas the other Z80-powered Texas Instruments calculators run at speeds of at least 6 MHz (the TI-83 Plus Silver Edition, TI-84 Plus, and TI-84 Plus Silver Edition can run at 15 MHz). It contains 2400 bytes of user RAM, wit ...
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