List Of Books On Computer And Video Games
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List Of Books On Computer And Video Games
The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert. ; ''Not All Fairy Tales H ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Jesse Schell
Jesse N. Schell (born June 13, 1970) is an American video game designer, author, CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania. Jesse Schell earned a Bachelor's Degree in Computer Science from Rensselaer Polytechnic Institute (RPI) and subsequently, earned a Master's Degree in Information Networking from Carnegie Mellon University. His early career consisted of his work as a Software Engineer for IBM and Bell Communications Research, and then moved to Los Angeles to work with Disney Imagineering. In addition, Schell has also been a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. Career After graduating from the Information Networking Institute at CMU in 1994 with a Masters of Science in ...
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Tom Chatfield
Tom Chatfield (born 1980) is a British author, broadcaster and tech philosopher. Biography Chatfield took his BA, MPhil and doctorate degrees and taught at St John's College, Oxford, before beginning work as a writer and editor. His first book, on the culture of video games, Fun Inc, was published worldwide in 2010. Further books explored digital culture. He is an associate editor at Prospect magazine, Fellow at The School of Life and past guest faculty member at the Said Business School, Oxford, as well as a columnist for the BBC. A frequent speaker and consultant on technology and new media, he spoke at TED Global 2010 on "7 ways games reward the brain", was lead content designer and writer on Preloaded's game The End, and appears regularly in the British and international media as a commentator. His work is published in over two dozen languages. Italian think tank LSDP named him among its 100 top global thinkers for his work. Books ; ''This Is Gomorrah'' (2019): Chatf ...
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Fun Inc
''Fun Inc'' is a book first published in January 2010 by Tom Chatfield, examining video games in terms of their cultural status, potentials as a medium and as a business. It addresses popular concerns such as the debate over violence in games, as well as the questions of games as art, as one of the most fundamental of human cultural activities, and as a potentially transforming force in the social sciences, economics and 21st century life. The UK edition is published by Virgin Books () while the US edition is published by Pegasus Books (). See also *Video game studies * List of books about video games External links''authors@Google''Tom Chatfield's lecture at Google on games as learning engines''Review''for the ''Guardian'' newspaper by Steven Poole''Review''for the ''Observer'' newspaper by Naomi Alderman Naomi Alderman (born 1974) is an English novelist and game writer. She is best known for her speculative science fiction novel ''The Power (2016 novel), The Power'', whic ...
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Tom Bissell
Tom Bissell (born January 9, 1974) is an American journalist, critic, and fiction writer. In 2021, he co-developed the television series ''The Mosquito Coast (TV series), The Mosquito Coast'' based on the novel of the same name. He is also known for his work as a writer of video games, including ''The Vanishing of Ethan Carter'', ''Battlefield Hardline'', and ''Gears 5''. His writing has been adapted into films by James Franco, Julia Loktev, and Werner Herzog. Personal life Bissell studied English at Michigan State University in East Lansing, Michigan. In 1996, when he was 22 years old, Bissell went to Uzbekistan as a volunteer for the Peace Corps. He was there for seven months before returning home. He worked as a book editor in New York City and edited, among other books, ''The Collected Stories of Richard Yates (novelist), Richard Yates'' and Paula Fox's memoir ''Borrowed Finery''. He is a frequent reviewer for ''The New York Times Book Review''. Bissell's father served in the ...
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Why Video Games Matter
Why may refer to: * Causality, a consequential relationship between two events * Reason (argument), a premise in support of an argument, for what reason or purpose * Grounding (metaphysics), a topic in metaphysics regarding how things exist in virtue of more fundamental things. * Why?, one of the Five Ws used in journalism Music Artists * Why? (American band), a hip hop/indie rock band formed in Oakland, California, in 2004 ** Yoni Wolf, formerly known by the stage name Why? * Why (Canadian band), a rock band formed in Winnipeg, Manitoba, in 1993 * Why?, a 1990s UK folk band, two members of which formed Quench in 2001 Albums * ''Why'' (Baby V.O.X album) or the title song, 2000 * ''Why?'' (Ginger Baker album) or the title song, 2014 * ''Why'' (Prudence Liew album) or the title song, 1987 * ''Why?'' (They Might Be Giants album), 2015 * ''Why?'', by Jacob Whitesides, 2016 * ''Why'', by Moahni Moahna, 1996 * ''Why?'', by the MonaLisa Twins, 2022 EPs * ''Why'' (Discharge EP) o ...
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University Of California, Santa Cruz
The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California system. Located on Monterey Bay, on the edge of the coastal community of Santa Cruz, the campus lies on of rolling, forested hills overlooking the Pacific Ocean. Founded in 1965, UC Santa Cruz began with the intention to showcase progressive, cross-disciplinary undergraduate education, innovative teaching methods and contemporary architecture. The residential college system consists of ten small colleges that were established as a variation of the Oxbridge collegiate university system. Among the Faculty is 1 Nobel Prize Laureate, 1 Breakthrough Prize in Life Sciences recipient, 12 members from the United States National Academy of Sciences, National Academy of Sciences, 28 members of the American Academy of Arts and Sciences, and 40 members o ...
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Noah Wardrip-Fruin
Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate Study PhD program at Brown University. In addition to his research in digital media, computer games, and software studies, he served for 10 years as a member of the Board of Directors of the Electronic Literature Organization. Career Wardrip-Fruin's twinned research track -- arts and humanities on the one hand and computer science on the other—is reflected in the table of the contents of ''The New Media Reader,'' which he co-edited with Nick Montfort. He has also co-edited a series of new media textbooks and anthologies with Pat Harrigan: ''First Person: New Media as Story, Performance, and Game'' (2004) as well as ''Second Person: Role-Playing and Story in Games and Playable Media'' (2007), ''Third Person: Authoring and Exploring Vast Na ...
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Emmanuel Guardiola
Immanuel ( he, עִמָּנוּאֵל, 'Īmmānū'ēl, meaning, "God is with us"; also romanized: , ; and or in Koine Greek of the New Testament) is a Hebrew name that appears in the Book of Isaiah (7:14) as a sign that God will protect the House of David. The Gospel of Matthew ( Matthew 1:22 –23) interprets this as a prophecy of the birth of the Messiah and the fulfillment of Scripture in the person of Jesus. ''Immanuel'' "God ( El) with us" is one of the "symbolic names" used by Isaiah, alongside Shearjashub, Maher-shalal-hash-baz, or Pele-joez-el-gibbor-abi-ad-sar-shalom. It has no particular meaning in Jewish messianism. By contrast, the name based on its use in Isaiah 7:14 has come to be read as a prophecy of the Christ in Christian theology following Matthew 1:23, where ''Immanuel'' () is translated as (KJV: "God with us"). Isaiah 7–8 Summary The setting is the Syro-Ephraimite War, 735-734 BCE, which saw the Kingdom of Judah pitted against two northern neig ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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