List Of TurboGrafx-16 Games
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List Of TurboGrafx-16 Games
The list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC, released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989. Classification Listed here are games released commercially for the console between its launch on October 10, 1987, until June 3, 1999. This includes the TurboGrafx-16 in North America and the PC Engine in Japan. About 121 of those games are localized from the PC Engine library, 18 of those games are exclusive to the U.S. market, and the remainder are exclusive to Japan. TurboGrafx-16 and PC Engine games were released in two types of storage formats, HuCards (also known as TurboChips) and CD-ROMs, with varying level of compatibility depending on the hardware configurations and options available. Specifically, there are two types of HuCard formats (the standard ...
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TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Nintendo Entertainment System, Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video ...
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After Burner II
is an Arcade video game, arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games ''Space Harrier'' (1985) and ''Out Run'' (1986), and runs on the Sega X Board arcade system, which is capable of surface and Sprite (computer graphics), sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suz ...
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Aoi Blink
is a fantasy adventure anime series created by Osamu Tezuka. The anime is based from classic film Konjok-gorbunok by Ivan Ivanov-Vano. The film in turn is based from Pyotr Pavlovich Yershov's The Little Humpbacked Horse. This was Tezuka's last anime series. Osamu Tezuka died while this series was in production. The studio completed the production according to his plans. The show was streamed at Anime Sols, but was removed, because it did not meet its goal of crowd-funding for DVD. It is currently only available for legal streaming at Viki.com. Story The story opens with the meeting between the hero, Kakeru, and a mystical pony named Blink. Kakeru saves Blink from a thunder shower and in gratitude, Blink tells him that if he is ever in trouble, all Kakeru needs to do is call out his name three times and he will appear. At the end of the summer when Kakeru returns home, his father, a writer of children's stories, is kidnapped. Kakeru, weeping, calls out Blink's name and, as ...
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JVCKenwood Victor Entertainment
, also known as in Japan, is a subsidiary of JVCKenwood that produces and distributes music, movies and other entertainment products such as anime and television shows in Japan. It is known as JVC Entertainment in countries where Sony Music Entertainment operates the RCA Victor label. History *April 1972: is spun off as a subsidiary of JVC. *September 30, 1982: JVC Musical Industries, Inc. is founded in the U.S. *February 1984: The sales and marketing department of JVC is spun off as . *January 1990: JVC Musical Industries announces its first video game release will be ''Boulder Dash''. *October 30, 1991: JVC Musical Industries Europe, Ltd. is founded. *April 1993: Nihon AVC and Victor Musical Industries merge and the name is changed to *October 1, 1996: Victor Interactive Software takes over video game-related activities after Pack-In-Video is merged with Victor Entertainment. *May 1, 1997: JVC Musical Industries is renamed to JVC Music, Inc. *May 14, 1997: JVC Musical Indust ...
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Alien Crush
''Alien Crush'' is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the '' Crush Pinball'' series. It was followed by three sequels, ''Devil's Crush'', '' Jaki Crush'', and ''Alien Crush Returns''. ''Alien Crush'' was later rereleased on the Virtual Console and on the PlayStation Network. ''Alien Crush'' garnered generally favorable reception from critics, some of which reviewed it as an import title; praise was given to the unusual and original graphical design reminiscent of the ''Alien'' films, realistic physics, accessibility towards less experience players and playability but some felt divided regarding its audio, while the transition between the two screens and lack of variety in gameplay aside from the bonus rounds were seen as negative points. Retrospective commentary has been mostly positive. Gameplay ''Alien Crush'' features a science fiction theme reminiscent of the film ''Ali ...
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Aldynes
, full title ''Aldynes: The Misson Code for Rage Crisis'', is a horizontally scrolling shooter developed by Produce and released on February 22, 1991, for the SuperGrafx only for Japan. The game was made available on the PlayStation Network on February 16, 2011. Plot In the year 2020, Earth suffers from a devastating alien invasion. A large mechanical planetoid suddenly emerges from space and attacks the cities of Earth without reason or communication. With all defenses annihilated, the United Nations corresponds with NASA to make a powerful space fighter known as the SWA-402 Ortega, but the fighter fails to end the war. One of the Ortega pilots, known only by his call sign Fox-A, is killed in action. His bereaved girlfriend Hiroko soon discovers his involvement in the Pandora Project which houses the Ortega's successor: the SDE-201 Aldynes. As the invaders attack the air force housing the nearly complete Aldynes, Hiroko hijacks one of the ships and throws herself into battle in h ...
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Jin Akiyama
Jin Akiyama ( ja, 秋山仁; born 1946) is a Japanese mathematician, known for his appearances on Japanese prime-time television (NHK) presenting magic tricks with mathematical explanations. He is director of the Mathematical Education Research Center at the Tokyo University of Science, and professor emeritus at Tokai University.Profile
retrieved 2017-01-31.
Akiyama studied mathematics at the , where one of his mentors was Takashi Hamada. He completed a graduate degree at under the supervision of
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Turbo Technologies, Inc
In an internal combustion engine, a turbocharger (often called a turbo) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake gas, forcing more air into the engine in order to produce more power for a given displacement.
The current categorisation is that a turbocharger is powered by the kinetic energy of the exhaust gasses, whereas a is mechanically powered (usually by a belt from the engine's crankshaft). However, up until the mid-20th century, a turbocharger was called a "turbosupercharger" and was considered a type of supercharger.


History

Prior to the invention of the turbocharger,
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Air Zonk
''Air Zonk'', known in Japan as , is a horizontally scrolling shooter released for TurboGrafx-16 in 1992. ''Air Zonk'' was an attempt to update the company's image via a modern, punkish character called Zonk, who bears a purposeful resemblance to the TurboGrafx-16's caveman mascot, Bonk. The game was developed by Red Company, the original creators of the Bonk series, also known for their ''Gate of Thunder'' series. ''Air Zonk'' features King Drool, antagonist of the Bonk series, along with many other enemies from the series. It was followed by a sequel in 1993 called '' Super Air Zonk: Rockabilly-Paradise'' for the TurboDuo, and has been released on the Wii's Virtual Console. Gameplay ''Air Zonk'' is a re-imagination of the Bonk video game series as a scrolling shooter set in the future. Artistically the game is lighthearted, featuring humorous designs of the environment and the characters. During each of the five levels, the gameplay centers around the effective use of shootin ...
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