List Of Terminator Video Games
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List Of Terminator Video Games
This list of ''Terminator'' video games includes video games based on the ''Terminator'' film series. The films generally focus on humans attempting to prevent the rise of Skynet, an artificial intelligence. In the future, Skynet will wipe out most of humanity with help from its army of Terminator machines. The first ''Terminator'' game was released for DOS in July 1991, and is based on the original film, '' The Terminator'' (1984). Other games based on the first film and its sequel, '' Terminator 2: Judgment Day'' (1991), were released over the next two years. Subsequent films also received game adaptations, and several non-film based games have also been released. ''The Terminator'' (1984 film) games Several video games titled ''The Terminator'' were released, each of them based on the 1984 film of the same name. By 1988, Danish company Robtek had acquired the license to create games based on the film, but it subsequently went into receivership before any game could be rel ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Teyon
Teyon is a Polish video games developer, producer and online publisher for all leading platforms including PC, Nintendo Switch, PlayStation 4, Xbox One and mobiles. Founded in 2006, the company has two offices in Poland (Kraków and Łódź) and one in Tokyo, Japan, with three development teams in total working on delivering games. History The company was founded in 2006 in Kraków, Poland. In 2007, Teyon released ''Burn'', the first FPS in the company's portfolio. It was followed by ''Battle Rage'' and ''District Wars: Pure Action'' in 2008 and ''Blind Shot: Assassin's Confession'' in 2009. In 2009, Teyon debuted on Nintendo Download services with DSiWare puzzle games '' Robot Rescue'' and '' Ball Fighter'', followed by '' Hubert the Teddy Bear: Winter Games'' a WiiWare family game in 2010. The same year 4 games other games were published on DSiWare including ''101 MiniGolf World'' (arcade sports), '' 1001 Crystal Mazes Collection'' (puzzle), '' Super Swap'' (puzzle) and ...
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Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and comic licences like Marvel Comics, ''Cutthroat Island'', Disney's ''Beauty and the Beast'' and the original titles ''Plok'', ''Solstice'', and its sequel ''Equinox''. History According to Richard Kay, Software Creations began in 1986 when Steve Ruddy responded to an advertisement he had placed in the ''Manchester Evening News'': Most of these early games were ports of budget titles to other platforms such as the Commodore 64, ZX Spectrum, Amiga, Atari ST, NES and the Game Boy. The company's breakthrough game was the Commodore 64 version of the arcade hit ''Bubble Bobble'', a conversion which won critical acclaim and commercial success, and led to Software Creations being asked to do many more ports of popular arcade games. By this tim ...
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Radical Entertainment
Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'', '' Prototype'' and '' Prototype 2'', as well as entries in the ''Crash Bandicoot'' franchise. Radical Entertainment was founded in September 1991 by Rory Armes. Dave Davis, and Ian Wilkinson. It was acquired by Vivendi Games in 2005 and transferred to Activision in 2008. The studio faced significant layoffs in 2010 and 2012, with the latter causing it to cease development of original games and only support other Activision studios. History 1991–2000: Origin and early history Radical Entertainment co-founders Ian Wilkinson and Rory Armes previously worked for Distinctive Software during the late 1980s. When Distinctive Software was acquired by Electronic Arts in 1991, Wilkinson and Armes took the opportunity to form their own company. Radical Entertainment was established in September 1991 in the Yaletown district of Van ...
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Probe Software
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis ...
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IntraCorp
IntraCorp was a Miami, Florida-based game publisher, founded in 1984. The company went bankrupt in 1996 and shut down along with their main subsidiary, Capstone Software. IntraCorp developed and published games across a variety of genres. Their last game, ''Fate'', was never released; in 1996 there was only a demo version with four playable levels. IntraCorp was also due to publish a near-complete English translation of Princess Maker 2 developed by SoftEgg, which was later leaked online. Published games * ''Wall $treet Raider'' (1989) * ''Grandmaster Chess'' (1993) * '' Corridor 7: Alien Invasion'' (1994) * ''William Shatner's TekWar'' (1995) * ''Witchaven'' (1995) * ''Chronomaster ''Chronomaster'' is adventure game developed by DreamForge Intertainment for MS-DOS compatible operating systems and published by IntraCorp on 20 December 1995. Its main plot was written by novelist Roger Zelazny and was his last known work, as ...'' (1995) * '' Witchaven II: Blood Vengeance'' (1 ...
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Gray Matter (company)
Gray Matter Inc. was a Canadian video game developer based in Oakville, Ontario. It was established by Chris Gray in 1985 and disbanded in 1997. History Gray Matter was founded by Chris Gray in Oakville, Ontario in 1985. At its peak in 1995, the studio had approximately 75 employees. Gray wound down the company in 1997 due to a lack of funding. Games developed Chris Gray Enterprises Inc. Gray Matter Inc. References External links

* {{MobyGames company, company=gray-matter-inc, name=Gray Matter 1985 establishments in Ontario 1997 disestablishments in Ontario Canadian companies disestablished in 1997 Canadian companies established in 1985 Defunct video game companies of Canada Video game companies disestablished in 1997 Video game companies established in 1985 Video game development companies ...
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Glu Games
Glu Mobile LLC is an American developer and publisher of video games for mobile phones and tablet computers. Founded in San Francisco, California, in 2004, Glu offers products to multiple platforms including Java ME-based devices, Android, Windows Phone, Google Chrome, and Amazon. It was previously listed on Nasdaq before it was acquired by Electronic Arts in April 2021. History In December 2004, San Mateo, the California-based Sorrent merged with the London-based Macrospace. In June 2005 the merged company created a new corporate name: Glu Mobile. That same year, Greg Ballard replaced Sorrent founder Scott Orr as CEO. In 2006, Glu Mobile acquired iFone and in 2007 it acquired Chinese mobile game producer Beijing Zhangzhong MIG Information Technology Co. Ltd. ("MIG"). In September 2007, Glu announced the launch of ''Asteroids'' for mobile phones. In March 2008, Glu acquired San Clemente-based mobile developer Superscape. In January 2010, Niccolo de Masi joined Glu Mob ...
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Bits Studios
Bits Studios was a British video game developer. The company has had over 30 titles published over the United States, Europe and Asia on multiple platforms. Bits Studios' parent company, PlayWize sold off all assets and technologies held by the group in 2008, due to poor trading results. The company no longer has any trading operations. Games developed Unreleased/Cancelled Games References External links * Bits Studios
at MobyGames Defunct video game companies of the United Kingdom Video game development companies {{UK-videogame-company-stub ...
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Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. In 2021, Microsoft purchased ZeniMax, maintaining that the company will continue to operate as a separate business. History 1986–1994: Early years Prior to founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing grad school, he was hired by the American Broadcasting Company, where he wrote several memos about "the importance of alternative distribution systems and how satellites and broadband netw ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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