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Radical Entertainment Inc. is a Canadian
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'', ''
Prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototyp ...
'' and ''
Prototype 2 ''Prototype 2'' (stylized as '' ROTOTYPE2') is a 2012 open world action-adventure video game. Developed by Canadian studio Radical Entertainment and published by Activision, it is the sequel to 2009's '' Prototype''. The game was announced at th ...
'', as well as entries in the '' Crash Bandicoot'' franchise. Radical Entertainment was founded in September 1991 by Rory Armes. Dave Davis, and Ian Wilkinson. It was acquired by Vivendi Games in 2005 and transferred to Activision in 2008. The studio faced significant layoffs in 2010 and 2012, with the latter causing it to cease development of original games and only support other Activision studios.


History


1991–2000: Origin and early history

Radical Entertainment co-founders Ian Wilkinson and Rory Armes previously worked for
Distinctive Software Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydney ...
during the late 1980s. When Distinctive Software was acquired by Electronic Arts in 1991, Wilkinson and Armes took the opportunity to form their own company. Radical Entertainment was established in September 1991 in the Yaletown district of Vancouver. The studio primarily developed
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
ports and adaptations of other video games, peaking at eight projects in 1994. Mike Ribero left his position as Sega of America's vice president of sales and marketing to become CEO of Radical Entertainment in 1996. Following the 1996 release of '' The Divide: Enemies Within'', programmer Alex Garden and composer Paul Ruskay would leave Radical Entertainment to respectively establish the game developer Relic Entertainment and the audio facility Studio Labs X. Between 1997 and 1998, several employees left the studio to form Barking Dog Studios. '' MTV Sports: Pure Ride'', a snowboarding game published by THQ, was released on September 28, 2000.


2001–2005: Mainstream success

On 11 May 2001, Radical Entertainment and SPY Wireless Media announced an agreement to develop a wireless content management solution enabling SPY's partners and customers to develop new revenue and promotional opportunities by delivering interactive services to the youth market using wireless devices such as cell phones. At E3 2001, Radical Entertainment unveiled '' The Simpsons: Road Rage'', a story-based driving game based on the popular animated series '' The Simpsons'' and co-published by Electronic Arts and Fox Interactive, as well as ''
Dark Summit ''Dark Summit'' is a 2001 snowboarding video game developed by Radical Entertainment and published by THQ. It was released for the GameCube, PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony C ...
'', another THQ-published snowboarding game unique in its action-adventure elements. On 15 August 2001, Radical Entertainment announced the development of a demo application and white paper for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's upcoming
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
console. The demo utilized key features of Radical's proprietary Pure3D game engine, while the accompanying white paper provided information on Radical's technical expertise to other game companies. ''Dark Summit'' and ''The Simpsons: Road Rage'' were released in November 2001. ''The Simpsons: Road Rage'' was one of the top ten most rented titles of December 2001 in North America, generating over $500,000 in rental fees for video and game rental outlets in a single week. In 2003, Radical Entertainment opened a development division, 369 Interactive, which was set to develop multiple titles based on the '' CSI'' franchise, in partnership with Ubi Soft.


2005–2008: Acquisition by Vivendi Universal

Although Radical Entertainment developed few titles for Vivendi Universal Entertainment, the titles gained massive success and warranted the company's interest in the developers. In 2005, Vivendi acquired Radical Entertainment; however, as described by a former developer at Radical, the mood did not change much and Radical still operated as an independent game developing company. After being acquired by Vivendi, Radical began to make many games such as '' Scarface: The World Is Yours'' and '' The Incredible Hulk: Ultimate Destruction'' while being published under Vivendi's Sierra Entertainment label. Radical was also given the license to continue development of the '' Crash Bandicoot'' franchise which was also published under Sierra Entertainment. Radical took over the development of '' Crash Tag Team Racing'' from Traveller's Tales. Due to the success of ''Crash Tag Team Racing'', Radical started the development of '' Crash of the Titans'' and proclaimed that "Crash was home at Radical" stating that Radical would develop all further ''Crash'' games. The critical and commercial success of ''Crash of the Titans'' spawned one more sequel, '' Crash: Mind over Mutant'', which managed to both critically beat its predecessor as well as commercially. During the development of ''Crash: Mind Over Mutant'', Radical began working on ''
Prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototyp ...
''.


2008–present: Acquisition by Activision, ''Prototype'' games, and layoffs

When Vivendi Games merged with Activision to form Activision Blizzard in 2008, Vivendi's former studios, including Radical Entertainment, became part of Activision. At the time, Radical Entertainment was developing four games, including ''Crash: Mind Over Mutant'' and ''Prototype''. Activision laid off circa 100 people, half of the studio's staff, and canceled the two unannounced projects. One of these was ''Treadstone'', a game set in the Jason Bourne universe. Activision was not interested in the property and sold it back to
Ludlum Entertainment Robert Ludlum (May 25, 1927 – March 12, 2001) was an American author of 27 thriller novels, best known as the creator of Jason Bourne from the original '' The Bourne Trilogy'' series. The number of copies of his books in print is estimated b ...
, which subsequently licensed it to Electronic Arts. In February 2010, Activision laid off around 200 developers from its studios, including roughly 90 at Radical Entertainment, equating to half of the studio's workforce at the time. A sequel to ''Prototype'', ''
Prototype 2 ''Prototype 2'' (stylized as '' ROTOTYPE2') is a 2012 open world action-adventure video game. Developed by Canadian studio Radical Entertainment and published by Activision, it is the sequel to 2009's '' Prototype''. The game was announced at th ...
'', was released in April 2012. In the United States, it was the best-selling game of its release month. However, Activision considered the game a commercial failure; on 28 June 2012, the company announced a "significant reduction in staff" at Radical Entertainment that would see the studio cease development of its own games and only support other Activision studios going forward. While some reports, including that of former Radical Entertainment senior audio director Rob Bridgett, indicated that the studio had closed, Activision stated that the would remain open with the reduced staff. Activision and Radical Entertainment re-iterated this statement in September that year. The
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
port of ''Prototype 2'' was released in July 2012. On 15 December 2013, Radical Entertainment's incorporated status was dissolved by the Canadian government for non-compliance under section 212 of the Canadian Business Corporations Act. Its most recent credited development role was as a support studio for '' Destiny'', released in 2014. Radical Entertainment was among the studios named in Microsoft's 2022 acquisition of Activision's parent company Activision Blizzard.


Organization

Radical Entertainment practiced open and regular communication between management and employees; the company's president sent an e-mail to all staff on a bi-weekly basis, and staff input on all company facets was sought, ranging from what technologies to adopt to what food was stocked in the kitchen. In addition, the
chief financial officer The chief financial officer (CFO) is an officer of a company or organization that is assigned the primary responsibility for managing the company's finances, including financial planning, management of financial risks, record-keeping, and financ ...
conducted a quarterly seminar to present the company's financial performance, allowing employees to understand where the company was making and spending its revenues. The company also implemented progressive
human resource management Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
practices such as core hours, providing a salary top-up to 3-months full pay for maternity leave, and utilizing an intellectual property review process to generate new ideas from among employees. This review process, named the "Idea Review Senate", was conducted by a team of nine employees headed by creative director Stephen Van Der Mescht. Ideas that were not recommended for development were passed back to the employee, who retained all rights to the property and could develop it independently or sell it to another company. Radical Entertainment maintained an in-house research and development team directed by Dave Forsey. In September 1998, the team completed a
Industrial Research Assistance Program The National Research Council Canada (NRC; french: Conseil national de recherches Canada) is the primary national agency of the Government of Canada dedicated to science and technology research & development. It is the largest federal research ...
assignment funded by a $350,000 federal grant. The project entailed several technological advances involving arbitrary topology on hierarchical surfaces, including the development of hierarchical splines in
3D Studio MAX Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
and Autodesk Maya. This development allowed for the creation of localized detail on animated characters, and the release of the commercial graphics software Rodin based on this work. In March 2000, the team received a renewable $200,000 BC Science Council grant for the development of an internal game engine library and associated tools to streamline library pipelines. In 2001, Forsey and two of his colleagues in the company were recruited by the University of Calgary to develop and teach an undergraduate-level course in video game programming. The course, considered the first of its kind, was aimed at final-year computer science students and tasked them with designing and implementing a video game prototype. In the fall of 2001, several other employees taught a similar class at the University of British Columbia as a response to an impending labour crisis in Canada.


Accolades

On 13 December 2000, the ''
National Post The ''National Post'' is a Canadian English-language broadsheet newspaper available in several cities in central and western Canada. The paper is the flagship publication of Postmedia Network and is published Mondays through Saturdays, with M ...
'' named Radical Entertainment one of Canada's top 50 best managed private companies, a distinction granted to private Canadian companies with over $5 million in revenue and which have demonstrated strong growth in the past three years. On 5 October 2001, the company's president and CEO Ian Wilkinson received Ernst & Young's 2001 Media and Entertainment Entrepreneur of the Year.


Games developed


Canceled games


References


External links


Official website
via Internet Archive {{Authority control 1991 establishments in British Columbia 2005 mergers and acquisitions Activision Canadian companies established in 1991 Companies based in Vancouver Canadian subsidiaries of foreign companies Sierra Entertainment Video game companies established in 1991 Video game companies of Canada Video game development companies