List Of TRS-80 Games
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List Of TRS-80 Games
This list contains video games created for the monochrome TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ... computers. Model I and III References External linksBig Five Software History
{{Video game lists by platform TRS-80 games * ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Targ (video Game)
''Targ'' is a maze shoot 'em up developed by Exidy and released as an arcade video game in 1980. It depicts vehicular combat in a future world. It was released in North America by Exidy in June 1980 and in Japan by Sega in July 1980. It was listed by ''Play Meter'' as one of only two maze games among the top 20 highest-grossing arcade video games of 1980, which was dominated by space shoot 'em ups. Its success prompted Exidy to release ''Spectar'', a sequel with improved graphics, in July 1980. A port of ''Targ'' was developed for the Atari 2600 by CBS Games, but never released. Gameplay The locale, described by the game cabinet as "The Crystal City", is a 10x10 grid of roads demarcated by rectangular buildings. The player, piloting the ''Wummel'', which looks like a small green car, maneuvers through the maze trying to shoot enemies and avoid collisions with them. Most of the enemies consist of angry-looking red wedges known as ''Targs''. Occasionally, a small cyan-colored ...
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Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible. Designer Nishikado drew inspiration from North American target shooting games like '' Breakout'' (1976) and ''Gun Fight'' (1975), as well as science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the movie ''Star Wars'' (1977). To complete development of the game, he had to design custom hardware and development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had grossed $3.8 billion (equivalent to over adjusted for inflation ), with a net profit of $ ...
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Astro Fighter
is a space shoot 'em up game released for arcades in 1979. It was developed and distributed by Data East in Japan and was distributed in North America by Sega/Gremlin. Gameplay ''Astro Fighter'' consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. Reception In North America, it was the fourth top-grossing video game on the ''Play Meter ''Play Meter'' (initially ' ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intended ...
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Joust (video Game)
''Joust'' is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, ''Joust''s success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the ''flap'' button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other. John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller ( Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. The game was well-received by players and critics, and the mechanics influenced other games. ''Joust'' was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986: ''Joust 2: Survival of th ...
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FORTH
Forth or FORTH may refer to: Arts and entertainment * ''forth'' magazine, an Internet magazine * ''Forth'' (album), by The Verve, 2008 * ''Forth'', a 2011 album by Proto-Kaw * Radio Forth, a group of independent local radio stations in Scotland People * Eric Forth (1944–2006), British politician * Frederick Forth (1808–1876), British colonial administrator * Hugh Forth (1610–1676), English politician * Jane Forth (born 1953), American actress and model * John Forth (c. 1769 – 1848), British jockey and racehorse trainer * Lisette Denison Forth (c. 1786 – 1866), American slave who became a landowner and philanthropist * Tasman Forth, pen name of Alexander Rud Mills (1885–1964), Australian Odinist Places * Forth, Tasmania, Australia * Forth, Eckental, Germany * Forth, South Lanarkshire, Scotland * River Forth, in Scotland * River Forth (Tasmania), Australia * Forth (County Carlow barony), Ireland * Forth (County Wexford barony), Ireland * Forth (Edinburgh ward), ...
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Breakout Clone
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek's ''Clean Sweep'' (1974), ''Breakout'' spawned an entire genre of clones. It was the inspiration for aspects of the Apple II compu ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal o ...
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Tandy Corporation
Tandy Corporation was an American family-owned leather goods company based in Fort Worth, Texas, United States. Tandy Leather was founded in 1919 as a leather supply store. By the end of the 1950s, under the tutelage of then-CEO Charles Tandy, the company expanded into the hobby market, making leather moccasins and coin purses, making huge sales among Scouts, leading to a fast growth in sales. Entering the 1960s, aiming to broaden the company horizon, Charles Tandy acquired a number of craft retail companies, including RadioShack in 1963, then an almost bankrupt chain of electronics stores in Boston. In the 1980s, now led by John Roach as CEO, the corporation started to invest into the personal computer market, being one of the pioneers in the personal computer race, being lauded by the magazine ''Financial World'' as "the driving force at the front-running company in the red-hot personal computer race." In 2000, the Tandy Corporation name was dropped and the entity became t ...
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Bowling (video Game)
''Bowling'' is a sports video game published in 1979 by Atari, Inc. for the Atari VCS (later renamed the Atari 2600). It was programmed by Larry Kaplan who left Atari to co-found Activision the same year. The game is an interpretation of the sport bowling, playable by one or two players. Gameplay In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a ''strike'', while knocking every pin down in both shots is a ''spare''. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spar ...
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