List Of Amstrad PCW Games
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List Of Amstrad PCW Games
The following is a list of Amstrad PCW games organised alphabetically by name. 0–9 *''3D Clock Chess'' *''500 c.c. Championship'' A B C D-E F G H I-J-K L M-N-O P Q-R S T U-V W-X-Y-Z External linksAmstrad PCW at AdventurelandCarátulas de los juegos del PCW


See also

* Lists of video games * {{Video game lists by platform

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Amstrad PCW
The Amstrad PCW series is a range of personal computers produced by British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the "Joyce" by the German electronics company Schneider in the early years of the series' life. The PCW, short for ''Personal Computer Word-processor'', was targeted at the wordprocessing and home office markets. When it was launched the cost of a PCW system was under 25% of the cost of almost all IBM-compatible PC systems in the UK, and as a result the machine was very popular both in the UK and in Europe, persuading many technophobes to venture into using computers. However the last two models, introduced in the mid-1990s, were commercial failures, being squeezed out of the market by the falling prices, greater capabilities and wider range of software for IBM-compatible PCs. In all models, including the last, the monitor's casing included the CPU, RAM, floppy disk drives and power supply for all of the systems' components. All ...
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Deadline (video Game)
''Deadline'' is an interactive fiction video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, IBM PC (as a self-booting disk), Osborne 1, TRS-80, and later for the Amiga and Atari ST. ''Deadline'' was Infocom's first mystery game, their first non-''Zork'' game, and the game that started their tradition of feelies. The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were considered revolutionary at the time of the game's release. Plot The player's character in ''Deadline'' is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. The suspects, who walk around the estate pursuing their own agendas during your investigation, are: #Leslie Robner, the victim's wife #George Robner, the victim's son #Mr. McNabb, th ...
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Head Over Heels (video Game)
''Head Over Heels'' is an action-adventure video game released by Ocean Software in 1987 for several 8-bit home computers. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate Play the Game. ''Head Over Heels'' is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier '' Batman'' computer game was released in 1986. The game received very favourable reviews and was described as an all time classic. In 2003, Retrospec released a remake of ''Head Over Heels'' for Microsoft Windows, Mac OS X, BeOS, and Linux. In 2019, Piko Interactive released an Atari ST port of ''Head Over Heels'' for Atari Jaguar. A Nintendo Switch port was released on October 28, 2021. Gameplay The player controls two characters instead of just one, each with different abilities. Head can jump higher than Heels, control himself in the air, and fire doughnuts from a hooter to paralyze enemies. Heels can run twice as fast as Head, cl ...
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The Guild Of Thieves
''The Guild of Thieves'' is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game takes place in Kerovnia like the previous game ''The Pawn''. Gameplay The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" descriptions and 30 artistic renditions of key locations. Included in the game package are a faux newsletter of the Guild of Thieves titled ''What Burglar'' providing instructions and hints for the game, a ''Bank of Kerovnia Trading Account Card'', a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice. Reception The game was voted Best Adventure Game Of The Year at the Golden Joystick Awards. '' Dragon'' complimented the game, calling it an "exciting sequel" to ''The Pawn'', citing its "witty dialogue, outstanding graphics ...
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Grand Slam (video Game)
''Grand Slam'' is a baseball video game developed by Burst Studios and published by Virgin Interactive Entertainment for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997. Reception The PC and PlayStation versions of ''Grand Slam'' received mostly mixed reviews. Critics agreed that the pitching and batting controls, while obviously derived from golf video games, are innovative and add a new depth of control to the baseball genre. However, they lambasted the graphics and animation, often describing them as reminiscent of the 16-bit era. '' Next Generation'' said of the PlayStation version, "''Grand Slam'' has all the features and options in place, but ultimately can't make up for substandard graphics and slow pace." Other reactions to the selection of features and options were mixed; Darren Lerhman of ''GameSpot'' and '' GamePro'' both found that though they were generally ample, the absence of create-a-player and team licenses stood out, since most of the PlaySt ...
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Graham Gooch's Test Cricket
''Graham Gooch's Test Cricket'' is a 1985 cricket game released for the Acorn Electron, BBC Micro, Commodore 64 and ZX Spectrum by Audiogenic. It was later reissued by budget label ''Alternative Software'' as ''Graham Gooch's Match Cricket''. Gameplay ''Graham Gooch's Test Cricket'' has two modes of play, arcade and simulation. *Arcade mode is for one player where the player picks the type of match and the players. During the match the player controls the action. When batting the player can move the batsman around the crease and choose the shot to play. Timing is important to performing the shot successfully. *Simulation mode is where the player can make tactical decisions but the actual play is done by the computer. The player can only watch the game, and make decisions on how his team plays. Reception At the time of release, ''Graham Gooch's Test Cricket'' was considered the most accurate cricket game out by reviewers. It received high scores for gameplay and graphics but lower s ...
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Gnome Ranger
''Gnome Ranger'' is a interactive fiction, text adventure game designed by Peter Austin and released by Level 9 Computing, Level 9 in 1987. The Atari 8-bit family and Apple II ports are text-only. The disk version for other systems includes still graphic images to accompany the text. A sequel was published in 1988: ''Ingrid's Back''. Plot The gnome Ingrid Bottomlow has displeased her family by her un-gnomelike behaviour, such as going off to university and getting an education. She has been teleported from her village by a faulty scroll, and must find her way back… Gameplay The game is a text adventure with limited graphics on some systems. It comes with a short novella by Peter McBride ("The Gnettlefield Journal") explaining Ingrid's predicament and setting the background to the story. Gameplay is similar to the earlier Level 9 adventure ''Knight Orc'', which uses the same game engine (KAOS). The player must explore the settings while collecting useful items and interacting ...
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Fun School 3
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as ''Database Educational Software''. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range. Fun School 1 ''Fun School 1'' is the first set of educational games, created in 1984 by Database Educational Software for the Acorn Electron and BBC Micro computers. The three individual games catered for children aged under 6 years, between 6 and 8 years and over 8 years respectively. They also includes five children's Nursery Rhymes. The products were tested in classrooms and were educationally approved. Fun Schoo ...
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Frank Bruno's Boxing
is a 1984 arcade boxing game by Nintendo. As the sequel to the original ''Punch-Out!!'', it retains largely the same boxing gameplay format and digitized speech, while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game also saves and displays the top three fastest knockout times, while the game's difficulty is increased. It introduces a number of new characters to the ''Punch-Out!!'' series, including Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger, and Super Macho Man. Several of the new fighters use illegal moves, from wrestling or martial arts. Gameplay As in the original ''Punch-Out!!'', the player assumes the role of a green-haired boxer (later recast as Little Mac in the 1987 Nintendo Entertainment System version), known by three initials, who works through the ranks of the WVBA (World Video Boxing Associati ...
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The Fourth Protocol (video Game)
''The Fourth Protocol'' is an interactive fiction video game based on Frederick Forsyth's 1984 spy novel ''The Fourth Protocol''. The game was released in 1985 by Hutchinson Computer Publishing, a subsidiary of the publishing house Hutchinson. It was designed by John Lambshead and Gordon Paterson, and programmed by Ben Notarianni, Rupert Bowater and Paul Norris of the Electronic Pencil Company. The game was released for the ZX Spectrum in July 1985, with the Commodore 64 release following one month later, and the Amstrad CPC conversion in 1986. The game is split into three parts, and large sections of the programming were outsourced to others: Andrew Glaister (program conversion Spectrum, parts one and two), Dave Jones (programming Spectrum, part three), Ray Owen (graphics Spectrum, part three) and John Gibbons (programming C64, part three). The IBM PC version was developed for the Electronic Pencil company, by a developer named Brian Mallett. The PC version was written in 80 ...
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Fish!
''Fish!'' is a text adventure game by Magnetic Scrolls released in 1988. The game was designed by John Molloy, Phil South and Peter Kemp with contributions by Rob Steggles. Plot According to the game scenario, the Inter-Dimensional Espionage sends operatives throughout the dimensions to fight evil. This is done by possessing someone's body and controlling his actions. The player is Agent 10 who enjoys his leave of absence in the body of a goldfish. He learns that an inter-dimensional terrorist group named the Seven Deadly Fins have stolen a focus wheel. In the first part of the game, the player can visit three dimensions (a forest with a smithy, a hippie van near an abbey and a recording studio). Once the three parts of the wheel are gathered, he learns that the Fins are threatening to take over the water-world of Hydropolis by evaporating the ocean of that planet. The player must warp to Hydropolis to foil the Seven Deadly Fins. The player possesses Dr. Roach, who is in charg ...
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Fairlight II (video Game)
''Fairlight II: A Trail of Darkness'' is an isometric 3D action-adventure game released by The Edge in 1986 for the ZX Spectrum. It is the sequel to '' Fairlight''. Plot Isvar successfully retrieved the Book of Light in ''Fairlight'', but was then tricked into delivering it to the Dark Lord, who is now using it to further torment the land of Fairlight. Isvar must penetrate the Dark Tower and recover the book so that it may be taken to its rightful owner. Gameplay The game is very similar to its predecessor, though it is larger with more locations to explore. Reception ''Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...: ''"The Edge means business. ''Fairlight 2'' is not for weekend adventurers. You're going to have to be up all night... Criticisms? Very few." R ...
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