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Fish!
''Fish!'' is a text adventure game by Magnetic Scrolls released in 1988. The game was designed by John Molloy, Phil South and Peter Kemp with contributions by Rob Steggles. Plot According to the game scenario, the Inter-Dimensional Espionage sends operatives throughout the dimensions to fight evil. This is done by possessing someone's body and controlling his actions. The player is Agent 10 who enjoys his leave of absence in the body of a goldfish. He learns that an inter-dimensional terrorist group named the Seven Deadly Fins have stolen a focus wheel. In the first part of the game, the player can visit three dimensions (a forest with a smithy, a hippie van near an abbey and a recording studio). Once the three parts of the wheel are gathered, he learns that the Fins are threatening to take over the water-world of Hydropolis by evaporating the ocean of that planet. The player must warp to Hydropolis to foil the Seven Deadly Fins. The player possesses Dr. Roach, who is in charg ...
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Magnetic Scrolls
Magnetic Scrolls was a British video game developer active between 1984 and 1990. A pioneer of audiovisually elaborate text adventure games, it was one of the two largest and most acclaimed interactive fiction developers of the 1980s. ''Magnetic Scrolls'' was one of the first game developers to use graphics and animation in its text adventure games, which set it apart from other companies in the genre. The company's games were known for their complex puzzles, intricate storylines, and immersive gameplay. Some of the most popular games developed by Magnetic Scrolls include The Pawn, The Guild of Thieves, and Jinxter. History Formation Formed by Anita Sinclair, Ken Gordon and Hugh Steers in 1984, London-based Magnetic Scrolls initially dabbled with development on the Sinclair QL home computer before deciding to take advantage of the emerging Atari ST and Amiga gaming platforms. Having secured a publication deal with Rainbird, a British software label owned by Telecomsoft, they b ...
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1988 In Video Gaming
1988 saw many sequels and prequels in video games, such as ''Dragon Quest III'', '' Super Contra'', ''Super Mario Bros. 2'', ''Mega Man 2'', '' Double Dragon II: The Revenge'', and '' Super Mario Bros. 3'', along with new titles such as '' Assault'', ''Altered Beast'', ''Capcom Bowling'', ''Ninja Gaiden'', '' RoboCop'', ''Winning Run'' and ''Chase H.Q.'' The year's highest-grossing arcade games were ''After Burner'' and ''After Burner II'' in Japan, ''Double Dragon'' in the United States, '' Operation Wolf'' in the United Kingdom, and ''RoboCop'' in Hong Kong. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fifth year in a row, while the year's best-selling home video games were ''Dragon Quest III'' in Japan and '' Super Mario Bros./Duck Hunt'' in the United States. Events * ''Out Run'' wins Game of the Year at the 5th Golden Joystick Awards, for the year 1987. *June – Nintendo releases the last issue (#7) of ''Nintendo Fun Club News' ...
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Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on '' GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for ...
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Parallel Universes In Fiction
A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a " multiverse". While the four terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. Fiction has long borrowed an idea of "another world" from myth, legend and religion. Heaven, Hell, Olympus, and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on the parallel realities, resulting in Platonism, in which the upper reality is perfect while the lower earthly reality is an imperfect shadow of the heavenly. The concept is also ...
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1980s Interactive Fiction
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Charles Ardai
Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employee of D. E. Shaw & Co. and remains a managing director of the firm. He was the former chairman of Schrödinger, Inc. Early life A New York native and the son of two Holocaust survivors, Ardai told NPR in a May 2008 interview that the stories his parents told him as a child "were the most grim and frightening that you can imagine" and gave him the impression "there was a darker circle around a very small bit of light," something that enabled him to relate to his own characters' sufferings. While in high school, Ardai enjoyed reading pulp fiction and worked as an intern at Isaac Asimov’s Science Fiction Magazine. After graduating from Hunter College High School in 1987, he attended Columbia University, where he graduated ''summa cum lau ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Abbey
An abbey is a type of monastery used by members of a religious order under the governance of an abbot or abbess. Abbeys provide a complex of buildings and land for religious activities, work, and housing of Christian monks and nuns. The concept of the abbey has developed over many centuries from the early monastic ways of religious men and women where they would live isolated from the lay community about them. Religious life in an abbey may be monastic. An abbey may be the home of an enclosed religious order or may be open to visitors. The layout of the church and associated buildings of an abbey often follows a set plan determined by the founding religious order. Abbeys are often self-sufficient while using any abundance of produce or skill to provide care to the poor and needy, refuge to the persecuted, or education to the young. Some abbeys offer accommodation to people who are seeking spiritual retreat. There are many famous abbeys across the Mediterranean Basin and Europe ...
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