Library Oriented Architecture
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Library Oriented Architecture
In software engineering, a Library Oriented Architecture (LOA) is a set of principles and methodologies for designing and developing software in the form of reusable software libraries constrained in a specific ontology domain. LOA provides one of the many alternate methodologies that enable the further exposure of software through a service-oriented architecture. Library orientation dictates the ontological boundaries of a library that exposes business functionality through a set of public APIs. Library Oriented Architecture further promotes practices similar to Modular Programming, and encourages the maintenance of internal libraries and modules with independent internal open-source life-cycles. This approach promotes good software engineering principles and patterns such as separation of concerns and designing to interfaces as opposed to implementations. Principles Three principles rule Library Oriented Architecture frameworks: # A software library implementation and subject ...
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Library Oriented Architecture
In software engineering, a Library Oriented Architecture (LOA) is a set of principles and methodologies for designing and developing software in the form of reusable software libraries constrained in a specific ontology domain. LOA provides one of the many alternate methodologies that enable the further exposure of software through a service-oriented architecture. Library orientation dictates the ontological boundaries of a library that exposes business functionality through a set of public APIs. Library Oriented Architecture further promotes practices similar to Modular Programming, and encourages the maintenance of internal libraries and modules with independent internal open-source life-cycles. This approach promotes good software engineering principles and patterns such as separation of concerns and designing to interfaces as opposed to implementations. Principles Three principles rule Library Oriented Architecture frameworks: # A software library implementation and subject ...
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Information System
An information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, store, and distribute information. From a sociotechnical perspective, information systems are composed by four components: task, people, structure (or roles), and technology. Information systems can be defined as an integration of components for collection, storage and processing of data of which the data is used to provide information, contribute to knowledge as well as digital products that facilitate decision making. A computer information system is a system that is composed of people and computers that processes or interprets information. The term is also sometimes used to simply refer to a computer system with software installed. "Information systems" is also an academic field study about systems with a specific reference to information and the complementary networks of computer hardware and software that people and organizations use to collect, filter, process, cr ...
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Software Design Pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented langua ...
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Software Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function ...
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