In
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
, a library is a collection of
non-volatile resources used by
computer program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components.
A computer progra ...
s, often for
software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development inv ...
. These may include configuration data, documentation, help data, message templates,
pre-written code and
subroutines,
classes,
values or
type
Type may refer to:
Science and technology Computing
* Typing, producing text via a keyboard, typewriter, etc.
* Data type, collection of values used for computations.
* File type
* TYPE (DOS command), a command to display contents of a file.
* Ty ...
specifications. In
IBM's OS/360 and its successors they are referred to as
partitioned data sets.
A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined
interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make
system call
In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, acc ...
s instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple
imperative language such as
C, the behavior in a library is invoked by using C's normal function-call. What distinguishes the call as being to a library function, versus being to another function in the same program, is the way that the code is organized in the system.
Library code is organized in such a way that it can be used by multiple programs that have no connection to each other, while code that is part of a program is organized to be used only within that one program. This distinction can gain a hierarchical notion when a program grows large, such as a multi-million-line program. In that case, there may be internal libraries that are reused by independent sub-portions of the large program. The distinguishing feature is that a library is organized for the purposes of being reused by independent programs or sub-programs, and the user only needs to know the interface and not the internal details of the library.
The value of a library lies in the reuse of standardized program elements. When a program invokes a library, it gains the behavior implemented inside that library without having to implement that behavior itself. Libraries encourage the sharing of code in a
modular fashion and ease the distribution of the code.
The behavior implemented by a library can be connected to the invoking program at different
program lifecycle phases. If the code of the library is accessed during the build of the invoking program, then the library is called a
static library.
An alternative is to build the executable of the invoking program and distribute that, independently of the library implementation. The library behavior is connected after the executable has been invoked to be executed, either as part of the process of starting the execution, or in the middle of execution. In this case the library is called a
dynamic library (loaded at
runtime). A dynamic library can be loaded and linked when preparing a program for execution, by the
linker. Alternatively, in the middle of execution, an application may explicitly request that a module be
loaded.
Most
compiled languages have a
standard library, although programmers can also create their own custom libraries. Most modern software systems provide libraries that implement the majority of the system services. Such libraries have organized the services which a modern application requires. As such, most code used by modern applications is provided in these system libraries.
History
The idea of a computer library dates back to the first computers created by
Charles Babbage
Charles Babbage (; 26 December 1791 – 18 October 1871) was an English polymath. A mathematician, philosopher, inventor and mechanical engineer, Babbage originated the concept of a digital programmable computer.
Babbage is considered ...
. An 1888 paper on his
Analytical Engine suggested that computer operations could be punched on separate cards from numerical input. If these operation punch cards were saved for reuse then "by degrees the engine would have a library of its own."
In 1947
Goldstine Goldstine is a surname. Notable people with the surname include:
*Adele Goldstine (1920–1964), American computer programmer
*Herman Goldstine (1913–2004), American mathematician and computer scientist
* Israel Goldstine (1898–1953), New Zeala ...
and
von Neumann speculated that it would be useful to create a "library" of
subroutines for their work on the
IAS machine, an early computer that was not yet operational at that time. They envisioned a physical library of
magnetic wire recordings, with each wire storing reusable computer code.
Inspired by von Neumann,
Wilkes and his team constructed
EDSAC. A
filing cabinet of
punched tape held the subroutine library for this computer. Programs for EDSAC consisted of a main program and a sequence of subroutines copied from the subroutine library. In 1951 the team published the first textbook on programming, ''
The Preparation of Programs for an Electronic Digital Computer
''The Preparation of Programs for an Electronic Digital Computer'' (sometimes called ''WWG'', after its authors' initials) was the first book on computer programming. Published in 1951, it was written by Maurice Wilkes, David Wheeler, and Stan ...
'', which detailed the creation and the purpose of the library.
COBOL included "primitive capabilities for a library system" in 1959,
but
Jean Sammet described them as "inadequate library facilities" in retrospect.
[Wexelblat, ''op. cit.'', p. 258]
JOVIAL had a Communication Pool (COMPOOL), roughly a library of header files.
Another major contributor to the modern library concept came in the form of the
subprogram innovation of
FORTRAN. FORTRAN subprograms can be compiled independently of each other, but the compiler lacked a
linker. So prior to the introduction of modules in Fortran-90,
type checking between FORTRAN
[It was possible earlier between, e.g., Ada subprograms.] subprograms was impossible.
By the mid 1960s, copy and macro libraries for assemblers were common. Starting with the popularity of the
IBM System/360, libraries containing other types of text elements, e.g., system parameters, also became common.
Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of AL ...
was the first
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
language, and its
classes were nearly identical to the modern concept as used in
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
,
C++, and
C#. The ''class'' concept of Simula was also a progenitor of the ''package'' in
Ada and the ''module'' of
Modula-2.
[Wilson and Clark, ''op. cit.'', p. 52] Even when developed originally in 1965, Simula classes could be included in library files and added at compile time.
[Wexelblat, ''op. cit.'', p. 716]
Linking
Libraries are important in the program ''linking'' or ''binding'' process, which resolves references known as ''links'' or ''symbols'' to library modules. The linking process is usually automatically done by a ''
linker'' or ''binder'' program that searches a set of libraries and other modules in a given order. Usually it is not considered an error if a link target can be found multiple times in a given set of libraries. Linking may be done when an executable file is created, or whenever the program is used at
runtime.
The references being resolved may be addresses for jumps and other routine calls. They may be in the main program, or in one module depending upon another. They are resolved into fixed or relocatable addresses (from a common base) by allocating runtime memory for the
memory segments of each module referenced.
Some programming languages use a feature called ''smart linking'' whereby the linker is aware of or integrated with the compiler, such that the linker knows how external references are used, and code in a library that is never actually ''used'', even though internally referenced, can be discarded from the compiled application. For example, a program that only uses integers for arithmetic, or does no arithmetic operations at all, can exclude floating-point library routines. This smart-linking feature can lead to smaller application file sizes and reduced memory usage.
Relocation
Some references in a program or library module are stored in a relative or symbolic form which cannot be resolved until all code and libraries are assigned final static addresses. ''Relocation'' is the process of adjusting these references, and is done either by the linker or the
loader. In general, relocation cannot be done to individual libraries themselves because the addresses in memory may vary depending on the program using them and other libraries they are combined with.
Position-independent code avoids references to absolute addresses and therefore does not require relocation.
Static libraries
When linking is performed during the creation of an executable or another object file, it is known as ''static linking'' or ''early binding''. In this case, the linking is usually done by a
linker, but may also be done by the
compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
. A ''static library'', also known as an ''archive'', is one intended to be statically linked. Originally, only static libraries existed. Static linking must be performed when any modules are recompiled.
All of the modules required by a program are sometimes statically linked and copied into the executable file. This process, and the resulting stand-alone file, is known as a
static build of the program. A static build may not need any further
relocation if
virtual memory is used and no
address space layout randomization
Address space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. In order to prevent an attacker from reliably jumping to, for example, a particular exploited ...
is desired.
Shared libraries
A shared library or shared object is a file that is intended to be shared by
executable files and further shared
object files. Modules used by a program are loaded from individual shared objects into memory at
load time or
runtime, rather than being copied by a linker when it creates a single monolithic executable file for the program.
Shared libraries can be statically linked during compile-time, meaning that references to the library modules are resolved and the modules are allocated memory when the executable file is created. But often linking of shared libraries is postponed until they are loaded.
Most modern
operating system
An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
s
[Some older systems, e.g., Burroughs MCP, Multics, also have only a single format for executable files, regardless of whether they are shared.] can have shared library files of the same format as the executable files. This offers two main advantages: first, it requires making only one loader for both of them, rather than two (having the single loader is considered well worth its added complexity). Secondly, it allows the executables also to be used as shared libraries, if they have a
symbol table. Typical combined executable and shared library formats are
ELF and
Mach-O (both in Unix) and
PE (Windows).
In some older environments such as
16-bit Windows
The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems. The name Windows API collectively refers to several different platform implementations th ...
or
MPE for the
HP 3000, only stack-based data (local) was allowed in shared-library code, or other significant restrictions were placed on shared-library code.
Memory sharing
Library code may be shared in memory by multiple
processes, and on disk. If virtual memory is used, processes would execute the same physical page of RAM that is mapped into the different address spaces of the processes. This has advantages. For instance, on the
OpenStep system, applications were often only a few hundred kilobytes in size and loaded quickly; most of their code was located in libraries that had already been loaded for other purposes by the operating system.
Programs can accomplish RAM sharing by using
position-independent code, as in
Unix
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
, which leads to a complex but flexible architecture, or by using common virtual addresses, as in Windows and
OS/2. These systems ensure, by various means, like pre-mapping the address space and reserving slots for each shared library, that code has a high probability of being shared. A third alternative is
single-level store, as used by the
IBM System/38 and its successors. This allows position-dependent code, but places no significant restrictions on where code can be placed or how it can be shared.
In some cases, different versions of shared libraries can cause problems, especially when libraries of different versions have the same file name, and different applications installed on a system each require a specific version. Such a scenario is known as
DLL hell, named after the Windows and OS/2
DLL file. Most modern operating systems after 2001 have clean-up methods to eliminate such situations or use application-specific "private" libraries.
Dynamic linking
Dynamic linking or
late binding is linking performed while a program is being loaded (
load time) or executed (
runtime), rather than when the executable file is created. A dynamically linked library (
dynamic-link library, or DLL, under
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and
OS/2; shareable image under
OpenVMS
OpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using Ope ...
; dynamic shared object, or DSO, under
Unix-like
A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, although not necessarily conforming to or being certified to any version of the Single UNIX Specification. A Unix-li ...
systems) is a library intended for dynamic linking. Only a minimal amount of work is done by the
linker when the executable file is created; it only records what library routines the program needs and the index names or numbers of the routines in the library. The majority of the work of linking is done at the time the application is loaded (load time) or during execution (runtime). Usually, the necessary linking program, called a "dynamic linker" or "linking loader", is actually part of the underlying
operating system
An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
. (However, it is possible, and not exceedingly difficult, to write a program that uses dynamic linking and includes its own dynamic linker, even for an operating system that itself provides no support for dynamic linking.)
Programmers originally developed dynamic linking in the
Multics operating system, starting in 1964, and the MTS (
Michigan Terminal System), built in the late 1960s.
Optimizations
Since shared libraries on most systems do not change often, systems can compute a likely load address for each shared library on the system before it is needed and store that information in the libraries and executables. If every shared library that is loaded has undergone this process, then each will load at its predetermined address, which speeds up the process of dynamic linking. This optimization is known as
prebinding or prelinking on macOS and Linux, respectively. IBM
z/VM uses a similar technique, called "Discontinuous Saved Segments" (DCSS). Disadvantages of this technique include the time required to precompute these addresses every time the shared libraries change, the inability to use
address space layout randomization
Address space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. In order to prevent an attacker from reliably jumping to, for example, a particular exploited ...
, and the requirement of sufficient virtual address space for use (a problem that will be alleviated by the adoption of
64-bit architectures, at least for the time being).
Locating libraries at runtime
Loaders for shared libraries vary widely in functionality. Some depend on the executable storing explicit paths to the libraries. Any change to the library naming or layout of the file system will cause these systems to fail. More commonly, only the name of the library (and not the path) is stored in the executable, with the operating system supplying a method to find the library on disk, based on some algorithm.
If a shared library that an executable depends on is deleted, moved, or renamed, or if an incompatible version of the library is copied to a place that is earlier in the search, the executable would fail to load. This is called ''
dependency hell'', existing on many platforms. The (infamous) Windows variant is commonly known as
DLL hell. This problem cannot occur if each version of each library is uniquely identified and each program references libraries only by their full unique identifiers. The "DLL hell" problems with earlier Windows versions arose from using only the names of libraries, which were not guaranteed to be unique, to resolve dynamic links in programs. (To avoid "DLL hell", later versions of Windows rely largely on options for programs to install private DLLs—essentially a partial retreat from the use of shared libraries—along with mechanisms to prevent replacement of shared system DLLs with earlier versions of them.)
Microsoft Windows
Microsoft Windows checks the
registry to determine the proper place to load DLLs that implement
COM objects, but for other DLLs it will check the directories in a defined order. First, Windows checks the directory where it loaded the program (''private DLL''
); any directories set by calling the
SetDllDirectory()
function; the System32, System, and Windows directories; then the current working directory; and finally the directories specified by the PATH
environment variable
An environment variable is a dynamic-named value that can affect the way running processes will behave on a computer. They are part of the environment in which a process runs. For example, a running process can query the value of the TEMP env ...
. Applications written for the
.NET Framework
The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until bein ...
(since 2002), also check the
Global Assembly Cache The Global Assembly Cache (GAC) is a machine-wide CLI assembly cache for the Common Language Infrastructure (CLI) in Microsoft's .NET Framework. The approach of having a specially controlled central repository addresses the flaws in the shared libr ...
as the primary store of shared dll files to remove the issue of
DLL hell.
OpenStep
OpenStep used a more flexible system, collecting a list of libraries from a number of known locations (similar to the PATH concept) when the system first starts. Moving libraries around causes no problems at all, although users incur a time cost when first starting the system.
Unix-like systems
Most
Unix-like
A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, although not necessarily conforming to or being certified to any version of the Single UNIX Specification. A Unix-li ...
systems have a "search path" specifying file-system
directories in which to look for dynamic libraries. Some systems specify the default path in a
configuration file, others hard-code it into the dynamic loader. Some
executable file
In computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instructions", as opposed to a data fi ...
formats can specify additional directories in which to search for libraries for a particular program. This can usually be overridden with an
environment variable
An environment variable is a dynamic-named value that can affect the way running processes will behave on a computer. They are part of the environment in which a process runs. For example, a running process can query the value of the TEMP env ...
, although it is disabled for
setuid and setgid programs, so that a user can't force such a program to run arbitrary code with root permissions. Developers of libraries are encouraged to place their dynamic libraries in places in the default search path. On the downside, this can make installation of new libraries problematic, and these "known" locations quickly become home to an increasing number of library files, making management more complex.
Dynamic loading
Dynamic loading, a subset of dynamic linking, involves a dynamically linked library loading and unloading at
runtime on request. Such a request may be made implicitly or explicitly. Implicit requests are made when a compiler or static linker adds library references that include file paths or simply file names. Explicit requests are made when applications make direct calls to an operating system's API.
Most operating systems that support dynamically linked libraries also support dynamically loading such libraries via a
run-time linker
API. For instance,
Microsoft Windows uses the API functions
LoadLibrary
,
LoadLibraryEx
,
FreeLibrary
and
GetProcAddress
with
Microsoft Dynamic Link Libraries;
POSIX-based systems, including most UNIX and UNIX-like systems, use
dlopen
,
dlclose
and
dlsym
. Some development systems automate this process.
Object libraries
Although originally pioneered in the 1960s, dynamic linking did not reach
operating system
An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
s used by consumers until the late 1980s. It was generally available in some form in most operating systems by the early 1990s. During this same period,
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
(OOP) was becoming a significant part of the programming landscape. OOP with runtime binding requires additional information that traditional libraries don't supply. In addition to the names and entry points of the code located within, they also require a list of the objects they depend on. This is a side-effect of one of OOP's core concepts, inheritance, which means that parts of the complete definition of any method may be in different places. This is more than simply listing that one library requires the services of another: in a true OOP system, the libraries themselves may not be known at
compile time, and vary from system to system.
At the same time many developers worked on the idea of multi-tier programs, in which a "display" running on a desktop computer would use the services of a
mainframe or
minicomputer for data storage or processing. For instance, a program on a GUI-based computer would send messages to a minicomputer to return small samples of a huge dataset for display.
Remote procedure calls (RPC) already handled these tasks, but there was no standard RPC system.
Soon the majority of the minicomputer and mainframe vendors instigated projects to combine the two, producing an OOP library format that could be used anywhere. Such systems were known as object libraries, or distributed objects, if they supported remote access (not all did). Microsoft's COM is an example of such a system for local use. DCOM, a modified version of COM, supports remote access.
For some time object libraries held the status of the "next big thing" in the programming world. There were a number of efforts to create systems that would run across platforms, and companies competed to try to get developers locked into their own system. Examples include
IBM's
System Object Model (SOM/DSOM),
Sun Microsystems'
Distributed Objects Everywhere (DOE),
NeXT's
Portable Distributed Objects (PDO),
Digital's
ObjectBroker, Microsoft's
Component Object Model (COM/DCOM), and any number of
CORBA-based systems.
Class libraries
Class libraries are the rough OOP equivalent of older types of code libraries. They contain
classes, which describe characteristics and define actions (
methods) that involve objects. Class libraries are used to create
instances, or objects with their characteristics set to specific values. In some OOP languages, like
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
, the distinction is clear, with the classes often contained in library files (like Java's
JAR file format) and the instantiated objects residing only in memory (although potentially able to be made
persistent in separate files). In others, like
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by ...
, the class libraries are merely the starting point for a
system image that includes the entire state of the environment, classes and all instantiated objects.
Today most class libraries are stored in a
package repository (such as Maven Central for Java). Client code explicitly declare the dependencies to external libraries in
build
Build may refer to:
* Engineering something
* Construction
* Physical body stature, especially muscle size; usually of the human body
* Build (game engine), a 1995 first-person shooter engine
* "Build" (song), a 1987 song by The Housemartins
* ...
configuration files (such as a Maven Pom in Java).
Remote libraries
Another library technique uses completely separate executables (often in some lightweight form) and calls them using a
remote procedure call (RPC) over a network to another computer. This maximizes operating system re-use: the code needed to support the library is the same code being used to provide application support and security for every other program. Additionally, such systems do not require the library to exist on the same machine, but can forward the requests over the network.
However, such an approach means that every library call requires a considerable amount of overhead. RPC calls are much more expensive than calling a shared library that has already been loaded on the same machine. This approach is commonly used in a
distributed architecture that makes heavy use of such remote calls, notably client-server systems and
application servers such as
Enterprise JavaBeans.
Code generation libraries
Code generation libraries are high-level
APIs that can generate or transform
byte code for
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
. They are used by
aspect-oriented programming, some data access frameworks, and for testing to generate dynamic proxy objects. They also are used to intercept field access.
File naming
Most modern Unix-like systems
The system stores
libfoo.a
and
libfoo.so
files in directories such as
/lib
,
/usr/lib
or
/usr/local/lib
. The filenames always start with
lib
, and end with a suffix of
.a
(
archive
An archive is an accumulation of historical records or materials – in any medium – or the physical facility in which they are located.
Archives contain primary source documents that have accumulated over the course of an individual ...
, static library) or of
.so
(shared object, dynamically linked library). Some systems might have multiple names for a dynamically linked library. These names typically share the same prefix and have different suffixes indicating the version number. Most of the names are names for
symbolic links to the latest version. For example, on some systems
libfoo.so.2
would be the filename for the second major interface revision of the dynamically linked library
libfoo
. The
.la
files sometimes found in the library directories are
libtool archives, not usable by the system as such.
macOS
The system inherits static library conventions from
BSD, with the library stored in a
.a
file, and can use
.so
-style dynamically linked libraries (with the
.dylib
suffix instead). Most libraries in macOS, however, consist of "frameworks", placed inside special directories called "
bundles" which wrap the library's required files and metadata. For example, a framework called
MyFramework
would be implemented in a bundle called
MyFramework.framework
, with
MyFramework.framework/MyFramework
being either the dynamically linked library file or being a symlink to the dynamically linked library file in
MyFramework.framework/Versions/Current/MyFramework
.
Microsoft Windows
Dynamic-link libraries usually have the suffix
*.DLL
,
[
] although other file name extensions may identify specific-purpose dynamically linked libraries, e.g.
*.OCX
for
OLE libraries. The interface revisions are either encoded in the file names, or abstracted away using
COM-object interfaces. Depending on how they are compiled,
*.LIB
files can be either static libraries or representations of dynamically linkable libraries needed only during compilation, known as "
import libraries". Unlike in the
UNIX
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
world, which uses different file extensions, when linking against
.LIB
file in
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
one must first know if it is a regular static library or an import library. In the latter case, a
.DLL
file must be present at runtime.
See also
*
*
*
*
*
*
*
*
*
* (VCL)
* (CLX)
*
*
*
* (used by the
C++ Standard Library)
*
*
Notes
References
Further reading
* Code
ftp://ftp.iecc.com/pub/linker/] Errata
https://archive.today/20200114224817/https://linker.iecc.com/ 2020-01-14 -->* Article
' by David Drysdale
* Article
' by Léon Bottou and John Ryland
How to Create Program Librariesby Baris Simsek
- the Binary File Descriptor Library
1st Library-Centric Software Design Workshop LCSD'05 at OOPSLA'05
2nd Library-Centric Software Design Workshop LCSD'06at OOPSLA'06
How to create shared libraryby Ulrich Drepper (with much background info)
Anatomy of Linux dynamic librariesat IBM.com
{{DEFAULTSORT:Library (Computing)
Computer libraries,
Operating system technology