Leonardo (robot)
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Leonardo (robot)
Leonardo is a 2.5 foot social robot, the first created by the Personal Robots Group of the Massachusetts Institute of Technology. Its development is credited to Cynthia Breazeal. The body is by Stan Winston Studios, leaders in animatronics. Its body was completed in 2002. It was the most complex robot the studio had ever attempted as of 2001. Other contributors to the project include NevenVision, Inc., Toyota, NASA's Lyndon B. Johnson Space Center, and the Navy Research Lab. It was created to facilitate the study of human–robot interaction and collaboration. A DARPA Mobile Autonomous Robot Software (MARS) grant, Office of Naval Research Young Investigators Program grant, ''Digital Life'', and ''Things that Think'' consortia have partially funded the project. The MIT Media Lab Robotic Life Group, who also studied Robonaut 1, set out to create a more sophisticated social-robot in Leonardo. They gave Leonardo a different visual tracking system and programs based on infant psychology ...
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Leonardo (robot Body)
Leonardo is a masculine given name. Leonardo or The Leonardo may also refer to: Arts and entertainment * '' Leonardo Journal'', an arts journal * ''Leonardo'' (Italian magazine), a philosophy magazine published in Florence, Italy, in 1903–1907 * Leonardo (''Teenage Mutant Ninja Turtles''), one of the main characters in the ''Teenage Mutant Ninja Turtles'' franchise * Leonardo (TV channel), an Italian television channel * ''Leonardo'' (2011 TV series), a 2011 CBBC television series which centers around teenage Leonardo da Vinci played by Jonathan Bailey * ''Leonardo'' (2021 TV series), a 2021 Italian-American television series * '' Leonardo the Musical: A Portrait of Love'', a 1993 musical * Leonardo/ISAST, the International Society for the Arts, Sciences and Technology * " The Leonardo", a 1933 short story written in Russian by Vladimir Nabokov People * Leonardo da Vinci (1452–1519), Italian polymath * Leonardo Araújo, Brazilian former footballer and manager, most recen ...
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Quantum Tunnelling Composite
Quantum tunnelling composites (QTCs) are composite materials of metals and non-conducting elastomeric binder, used as pressure sensors. They use quantum tunnelling: without pressure, the conductive elements are too far apart to conduct electricity; when pressure is applied, they move closer and electrons can tunnel through the insulator. The effect is far more pronounced than would be expected from classical (non-quantum) effects alone, as classical electrical resistance is linear (proportional to distance), while quantum tunnelling is exponential with decreasing distance, allowing the resistance to change by a factor of up to 1012 between pressured and unpressured states. Quantum tunneling composites hold multiple designations in specialized literature, such as: conductive/semi-conductive polymer composite, piezo-resistive sensor and force-sensing resistor (FSR). However, in some cases Force-sensing resistors may operate predominantly under percolation regime; this implies tha ...
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Social Robots
A social robot is an autonomous robot that interacts and Human–robot interaction, communicates with humans or other autonomous physical Intelligent agent, agents by following social behaviors and rules attached to its role. Like other robots, a social robot is physically embodied (avatars or on-screen synthetic social characters are not embodied and thus distinct) Some synthetic social agents are designed with a screen to represent the head or 'face' to dynamically communicate with users. In these cases, the status as a social robot depends on the form of the 'body' of the social agent; if the body has and uses some physical motors and sensor abilities, then the system could be considered a robot. Background While robots have often been described as possessing social qualities (see for example the tortoises developed by William Grey Walter in the 1950s), social robotics is a fairly recent branch of robotics. Since the early 1990s artificial intelligence and robotics researchers ...
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Prototype Robots
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word ''prototype'' derives from the Greek , "primitive form", neutral of , "original, primitive", from πρῶτο ...
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Robotic Animals
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claimed t ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Social Robot
A social robot is an autonomous robot that interacts and communicates with humans or other autonomous physical agents by following social behaviors and rules attached to its role. Like other robots, a social robot is physically embodied (avatars or on-screen synthetic social characters are not embodied and thus distinct) Some synthetic social agents are designed with a screen to represent the head or 'face' to dynamically communicate with users. In these cases, the status as a social robot depends on the form of the 'body' of the social agent; if the body has and uses some physical motors and sensor abilities, then the system could be considered a robot. Background While robots have often been described as possessing social qualities (see for example the tortoises developed by William Grey Walter in the 1950s), social robotics is a fairly recent branch of robotics. Since the early 1990s artificial intelligence and robotics researchers have developed robots which explicitly engag ...
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Paro (robot)
PARO is a therapeutic robot baby harp seal, intended to be very cute and to have a calming effect on and elicit emotional responses in patients of hospitals and nursing homes, similar to animal-assisted therapy except using robots. History Paro was designed by Takanori Shibata of the Intelligent System Research Institute of Japan's AIST beginning in 1993. It was first exhibited to the public in late 2001, costing US$15 million to develop, and became a "Best of COMDEX" finalist in 2003, and handmade versions have been sold commercially by Shibata's company Intelligent System Co. since 2004. Paro is based on harp seals Shibata saw in an ice field in northeastern Canada, where he also recorded their cries in order to use them for Paro's simulated cries. Paro was classified as a Class 2 medical device by U.S. regulators in fall 2009. Paro has been used primarily in care facilities, especially as a form of therapy for dementia patients. After a study was conducted to see the effe ...
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Kismet (robot)
__NOTOC__ Kismet is a robot head made in the 1990s at Massachusetts Institute of Technology by Dr. Cynthia Breazeal as an experiment in affective computing; a machine that can recognize and simulate emotions. The name Kismet comes from a Turkish word meaning "fate" or sometimes "luck". Hardware design and construction In order for Kismet to properly interact with human beings, it contains input devices that give it auditory, visual, and proprioception abilities. Kismet simulates emotion through various facial expressions, vocalizations, and movement. Facial expressions are created through movements of the ears, eyebrows, eyelids, lips, jaw, and head. The cost of physical materials was an estimated US$25,000. In addition to the equipment mentioned above, there are four Motorola 68332s, nine 400 MHz PCs, and another 500 MHz PC.Peter Menzel and Faith D'Aluisio. Robosapiens. Cambridge: The MIT Press, 2000. Pg. 66 Software system Kismet's social intelligence software ...
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Jeff Lieberman (roboticist)
Jeff Lieberman (born March 1978) is an artist and engineer working in a wide variety of artistic and technological media. He was also the host of the documentary show ''Time Warp'' on Discovery Channel, and directed a number of short films featuring greatly speeded-up or slowed-down time sequences. Early life and education Lieberman earned two bachelor's degrees, in Mathematics and Physics, and two master's degrees, in Mechanical Engineering and Media Arts & Sciences with a focus in Robotics, all from MIT. He took a leave of absence from pursuing a PhD due to the demands of filming. Before his leave, he worked in the MIT Media Lab in Cynthia Breazeal's Personal Robots Group. Career One of Lieberman's main interests is making kinetic sculptures. With Daniel Paluska he built the ''Absolut Quartet'', a music machine which has been exhibited at Ars Electronica in Austria. He has made many technological sculptures, which resulted in him starting his design firm Plebian Design. H ...
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Empathy
Empathy is the capacity to understand or feel what another person is experiencing from within their frame of reference, that is, the capacity to place oneself in another's position. Definitions of empathy encompass a broad range of social, cognitive, and emotional processes primarily concerned with understanding others (and others' emotions in particular). Types of empathy include cognitive empathy, emotional (or affective) empathy, somatic empathy, and spiritual empathy.Rothschild, B. (with Rand, M. L.). (2006). ''Help for the Helper: The psychophysiology of compassion fatigue and vicarious trauma''. Etymology The English word ''empathy'' is derived from the Ancient Greek (''empatheia'', meaning "physical affection or passion"). That word derives from (''en'', "in, at") and ('' pathos'', "passion" or "suffering"). Theodor Lipps adapted the German aesthetic term ("feeling into") to psychology in 1903, and Edward B. Titchener translated into English as "empathy" i ...
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Force-sensing Resistor
A force-sensing resistor is a material whose resistance changes when a force, pressure or mechanical stress is applied. They are also known as force-sensitive resistor and are sometimes referred to by the initialism FSR. History The technology of force-sensing resistors was invented and patented in 1977 by Franklin Eventoff. In 1985 Eventoff founded Interlink Electronics, a company based on his force-sensing-resistor (FSR). In 1987, Eventoff was the recipient of the prestigious international IR 100 award for the development of the FSR. In 2001 Eventoff founded a new company, Sensitronics, that he currently runs. Properties Force-sensing resistors consist of a conductive polymer, which changes resistance in a predictable manner following application of force to its surface. They are normally supplied as a polymer sheet or ink that can be applied by screen printing. The sensing film consists of both electrically conducting and non-conducting particles suspended in matri ...
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