Learning Record Store
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Learning Record Store
A Learning Record Store (LRS) is a data store system that serves as a repository for learning records collected from connected systems where learning activities are conducted. It is an essential component in the process flow for using the Experience API (xAPI) standard by ADL or thCaliperstandard bIMS Global The Experience API is also known as the "Tin Can API" and is an Open Source e-learning specification developed after AICC and SCORM. The concept of the LRS was introduced to the e-learning industry in 2011, and proposes a shift to the way e-learning specifications function. History SCORM has been the e-learning industry software specification for interoperability from 2001 until the present. The governing body of SCORM, Advanced Distributed Learning (ADL), realized that the specification was not keeping up with advancements in technology, and that it needed to be updated. ADL issued a Broad Agency Announcement (BAA) asking for assistance with updating the SCORM specification. ...
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Data Store
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. D ...
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Experience API
The Experience API (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. Learning experiences are recorded in a Learning Record Store (LRS), which can exist within traditional learning management systems (LMSs) or on their own. Summary The Experience API (Tin Can API) is meant to succeed SCORM, the Sharable Content Object Reference Model, which is a standard for packaging e-learning content. The new Experience API allows trainers to deploy several new capabilities that were not supported with SCORM at the time, such as: *Recording learning from non-browser activities, such as games and simulations. *Platform transition; e.g. start e-learning on a mobile device, finish it on a computer *Team-based e-learning *Tracking learning plans and goals The Experience API spec is open source. xAPI uses a Restful web service that with JavaScript Object Notation (JSON) for its data format. The web service allows softw ...
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Advanced Distributed Learning
The Advanced Distributed Learning (ADL) Initiative is a US government program that conducts research and development on distributed learning and coordinates related efforts broadly across public and private organizations. ADL reports to the Defense Human Resources Activity (DHRA), under the Director, DHRA. Although it is a DoD program, ADL serves the entire US federal government, operates a global partnership network including international defense ministries and US-based academic partners, and collaborates closely with industry and academia. ADL advises the DoD and US government on emerging learning technologies, best practices for improving learning effectiveness and efficiency, and methods for enhancing interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the DoD Instruction 1322.26. History The ADL Initiative traces its antecedents to the early 1990s, when Congress authorized ...
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Tin Can API
The Experience API (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. Learning experiences are recorded in a Learning Record Store (LRS), which can exist within traditional learning management systems (LMSs) or on their own. Summary The Experience API (Tin Can API) is meant to succeed SCORM, the Sharable Content Object Reference Model, which is a standard for packaging e-learning content. The new Experience API allows trainers to deploy several new capabilities that were not supported with SCORM at the time, such as: *Recording learning from non-browser activities, such as games and simulations. *Platform transition; e.g. start e-learning on a mobile device, finish it on a computer *Team-based e-learning *Tracking learning plans and goals The Experience API spec is open source. xAPI uses a Restful web service that with JavaScript Object Notation (JSON) for its data format. The web service allows softw ...
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AICC(CBT)
The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014. The AICC developed guidelines for aviation industry in the development, delivery, and evaluation of CBT, WBT, and related training technologies. AICC specifications were usually designed to be general purpose (not necessarily Aviation Specific) so that learning technology vendors can spread their costs across multiple markets and thus provide products (needed by the Aviation Industry) at a lower cost. This strategy resulted in AICC specifications having broad acceptance and relevance to non-aviation and aviation users alike. History The AICC was formed in 1988 by Aircraft manufacturers (Boeing, Airbus, and McDonnell Douglas) to address Airline concerns about non-standard computing (cost) issues arising from the proliferation of new multimedia training materials emerging at that time. In 1989, the AICC pub ...
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SCORM
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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Broad Agency Announcement
The Broad Agency Announcement (BAA) is a technique for United States government agencies to solicit proposals from outside groups for certain research and development. The agency will then select proposals to fund as contracts or grants. BAAs are broad in their subject matter and focus on advancing science rather than acquiring specific products, which are instead covered under a Request for proposals.FAR 35.016
. Retrieved January 14, 2015.
BAAs pertains to basic and , and certain early-stage development work. They are not intended for acquisition "related to the development of a specific system or hardware procurement." It may only be used "when meaningful proposals with varying techn ...
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HTTP
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to ...
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HTTPS
Hypertext Transfer Protocol Secure (HTTPS) is an extension of the Hypertext Transfer Protocol (HTTP). It is used for secure communication over a computer network, and is widely used on the Internet. In HTTPS, the communication protocol is encrypted using Transport Layer Security (TLS) or, formerly, Secure Sockets Layer (SSL). The protocol is therefore also referred to as HTTP over TLS, or HTTP over SSL. The principal motivations for HTTPS are authentication of the accessed website, and protection of the privacy and integrity of the exchanged data while in transit. It protects against man-in-the-middle attacks, and the bidirectional encryption of communications between a client and server protects the communications against eavesdropping and tampering. The authentication aspect of HTTPS requires a trusted third party to sign server-side digital certificates. This was historically an expensive operation, which meant fully authenticated HTTPS connections were usually found only ...
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Learning Management System
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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Analytics
Analytics is the systematic computational analysis of data or statistics. It is used for the discovery, interpretation, and communication of meaningful patterns in data. It also entails applying data patterns toward effective decision-making. It can be valuable in areas rich with recorded information; analytics relies on the simultaneous application of statistics, computer programming, and operations research to quantify performance. Organizations may apply analytics to business data to describe, predict, and improve business performance. Specifically, areas within analytics include descriptive analytics, diagnostic analytics, predictive analytics, prescriptive analytics, and cognitive analytics. Analytics may apply to a variety of fields such as marketing, management, finance, online systems, information security, and software services. Since analytics can require extensive computation (see big data), the algorithms and software used for analytics harness the most current methods ...
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