Layer 3 Switch
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Layer 3 Switch
A multilayer switch (MLS) is a computer networking device that switches on OSI layer 2 like an ordinary network switch and provides extra functions on higher OSI layers. The MLS was invented by engineers at Digital Equipment Corporation. Switching technologies are crucial to network design, as they allow traffic to be sent only where it is needed in most cases, using fast, hardware-based methods. Switching uses different kinds of network switches. A standard switch is known as a ''layer 2 switch'' and is commonly found in nearly any LAN. ''Layer 3'' or ''layer 4'' switches require advanced technology (see managed switch) and are more expensive and thus are usually only found in larger LANs or in special network environments. Multilayer switch Multi-layer switching combines layer 2, 3 and 4 switching technologies and provides high-speed scalability with low latency. Multi-layer switching can move traffic at wire speed and also provide layer 3 routing. There is no performance di ...
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Computer Networking Device
Networking hardware, also known as network equipment or computer networking devices, are electronic devices which are required for communication and interaction between devices on a computer network. Specifically, they mediate data transmission in a computer network.IEEE 802.3-2012 Clause 9.1 Units which are the last receiver or generate data are called hosts, end systems or data terminal equipment. Range Networking devices includes a broad range of equipment which can be classified as core network components which interconnect other network components, hybrid components which can be found in the core or border of a network and hardware or software components which typically sit on the connection point of different networks. The most common kind of networking hardware today is a copper-based Ethernet adapter which is a standard inclusion on most modern computer systems. Wireless networking has become increasingly popular, especially for portable and handheld devices. Other netwo ...
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IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ...
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Datagram
A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The delivery, arrival time, and order of arrival of datagrams need not be guaranteed by the network. History In the early 1970s, the term ''datagram'' was created by combining the words ''data'' and ''telegram'' by the CCITT rapporteur on packet switching, Halvor Bothner-By. While the word was new, the concept had already a long history. In 1962, Paul Baran described, in a RAND Corporation report, a hypothetical military network having to resist a nuclear attack. Small standardized "message blocks", bearing source and destination addresses, were stored and forwarded in computer nodes of a highly redundant meshed computer network. "The network user who has called up a "virtual connection" to an end station and has transmitted messages ... ...
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IP Address
An Internet Protocol address (IP address) is a numerical label such as that is connected to a computer network that uses the Internet Protocol for communication.. Updated by . An IP address serves two main functions: network interface identification and location addressing. Internet Protocol version 4 (IPv4) defines an IP address as a 32-bit number. However, because of the growth of the Internet and the depletion of available IPv4 addresses, a new version of IP (IPv6), using 128 bits for the IP address, was standardized in 1998. IPv6 deployment has been ongoing since the mid-2000s. IP addresses are written and displayed in human-readable notations, such as in IPv4, and in IPv6. The size of the routing prefix of the address is designated in CIDR notation by suffixing the address with the number of significant bits, e.g., , which is equivalent to the historically used subnet mask . The IP address space is managed globally by the Internet Assigned Numbers Authority (IA ...
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Pareto Principle
The Pareto principle states that for many outcomes, roughly 80% of consequences come from 20% of causes (the "vital few"). Other names for this principle are the 80/20 rule, the law of the vital few, or the principle of factor sparsity. Management consultant Joseph M. Juran developed the concept in the context of quality control and improvement after reading the works of Italian sociologist and economist Vilfredo Pareto, who wrote about the 80/20 connection while teaching at the University of Lausanne. In his first work, ''Cours d'économie politique'', Pareto showed that approximately 80% of the land in the Kingdom of Italy was owned by 20% of the population. The Pareto principle is only tangentially related to the Pareto efficiency. Mathematically, the 80/20 rule is roughly described by a power law distribution (also known as a Pareto distribution) for a particular set of parameters. Many natural phenomena distribute according to power law statistics. It is an adage of busin ...
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Broadcast Domain
A broadcast domain is a logical division of a computer network, in which all nodes can reach each other by broadcast at the data link layer. A broadcast domain can be within the same LAN segment or it can be bridged to other LAN segments. In terms of current popular technologies, any computer connected to the same Ethernet repeater or switch is a member of the same broadcast domain. Further, any computer connected to the same set of interconnected switches/repeaters is a member of the same broadcast domain. Routers and other higher-layer devices form boundaries between broadcast domains. The notion of broadcast domain should be contrasted with that of collision domain, which would be all nodes on the same set of inter-connected repeaters, divided by switches and learning bridges. Collision domains are generally smaller than, and contained within, broadcast domains. While some data-link-layer devices are able to divide the collision domains, broadcast domains are only divided ...
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Repeater Hub
In telecommunications, a repeater is an electronic device that receives a signal and retransmits it. Repeaters are used to extend transmissions so that the signal can cover longer distances or be received on the other side of an obstruction. Some types of repeaters broadcast an identical signal, but alter its method of transmission, for example, on another frequency or baud rate. There are several different types of repeaters; a telephone repeater is an amplifier in a telephone line, an optical repeater is an optoelectronic circuit that amplifies the light beam in an optical fiber cable; and a radio repeater is a radio receiver and transmitter that retransmits a radio signal. A broadcast relay station is a repeater used in broadcast radio and television. Overview When an information-bearing signal passes through a communication channel, it is progressively degraded due to loss of power. For example, when a telephone call passes through a wire telephone line, some of the power ...
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Collision Domain
In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word ''collision'' refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force. Some examples of physical interactions that scientists would consider collisions are the following: * When an insect lands on a plant's leaf, its legs are said to collide with the leaf. * When a cat strides across a lawn, each contact that its paws make with the ground is considered a collision, as well as each brush of its fur against a blade of grass. * When a boxer throws a punch, their fist is said to collide with the opponents body. * When an astronomical object merges with a black hole, they are considered to collide. Some colloquial uses of the word collision are the following: * A traffic collision involves at least one automobile. * A mid-a ...
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Bridging (networking)
A network bridge is a computer networking device that creates a single, aggregate network from multiple communication networks or network segments. This function is called network bridging. Bridging is distinct from routing. Routing allows multiple networks to communicate independently and yet remain separate, whereas bridging connects two separate networks as if they were a single network. In the OSI model, bridging is performed in the data link layer (layer 2). If one or more segments of the bridged network are wireless, the device is known as a wireless bridge. The main types of network bridging technologies are simple bridging, multiport bridging, and learning or transparent bridging. Transparent bridging Transparent bridging uses a table called the forwarding information base to control the forwarding of frames between network segments. The table starts empty and entries are added as the bridge receives frames. If a destination address entry is not found in the table, ...
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Packet Forwarding
Packet forwarding is the relaying of packets from one network segment to another by nodes in a computer network. The network layer in the OSI model is responsible for packet forwarding. Models The simplest forwarding modelunicastinginvolves a packet being relayed from link to link along a chain leading from the packet's source to its destination. However, other forwarding strategies are commonly used. Broadcasting requires a packet to be duplicated and copies sent on multiple links with the goal of delivering a copy to every device on the network. In practice, broadcast packets are not forwarded everywhere on a network, but only to devices within a broadcast domain, making ''broadcast'' a relative term. Less common than broadcasting, but perhaps of greater utility and theoretical significance, is multicasting, where a packet is selectively duplicated and copies delivered to each of a set of recipients. Networking technologies tend to naturally support certain forwarding model ...
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Forwarding Information Base
A forwarding information base (FIB), also known as a forwarding table or MAC table, is most commonly used in network bridging, routing, and similar functions to find the proper output network interface controller to which the input interface should forward a packet. It is a dynamic table that maps MAC addresses to ports. It is the essential mechanism that separates network switches from Ethernet hubs. Content-addressable memory (CAM) is typically used to efficiently implement the FIB, thus it is sometimes called a CAM table. Applications at data link layer At the data link layer, a FIB is most notably used to facilitate Ethernet bridging based on MAC addresses. Other data-link-layer technologies using FIBs include Frame Relay, Asynchronous Transfer Mode (ATM) and multiprotocol label switching (MPLS). Bridging The role of an Ethernet switch is to forward Ethernet frames from one port to another. The presence of a FIB is one attribute that separates a switch from a hub. With ...
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Network Interface Card
A network interface controller (NIC, also known as a network interface card, network adapter, LAN adapter or physical network interface, and by similar terms) is a computer hardware component that connects a computer to a computer network. Early network interface controllers were commonly implemented on expansion cards that plugged into a computer bus. The low cost and ubiquity of the Ethernet standard means that most newer computers have a network interface built into the motherboard, or is contained into a USB-connected dongle. Modern network interface controllers offer advanced features such as interrupt and Direct memory access, DMA interfaces to the host processors, support for multiple receive and transmit queues, partitioning into multiple logical interfaces, and on-controller network traffic processing such as the TCP offload engine. Purpose The network controller implements the electronic circuitry required to communicate using a specific physical layer and data lin ...
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