Laser Beam Entertainment
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Laser Beam Entertainment
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
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Melbourne
Melbourne ( ; Boonwurrung/Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a metropolitan area known as Greater Melbourne, comprising an urban agglomeration of 31 local municipalities, although the name is also used specifically for the local municipality of City of Melbourne based around its central business area. The metropolis occupies much of the northern and eastern coastlines of Port Phillip Bay and spreads into the Mornington Peninsula, part of West Gippsland, as well as the hinterlands towards the Yarra Valley, the Dandenong and Macedon Ranges. It has a population over 5 million (19% of the population of Australia, as per 2021 census), mostly residing to the east side of the city centre, and its inhabitants are commonly referred to as "Melburnians". The area of Melbourne has been home to Aboriginal ...
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Etymology According to Paul Bowman, the term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older Latin (language), Latin term meaning "arts of Mars (mythology), Mars", the Roman mythology, Roman god of war, and was used to refer to the combat systems of Europe (European martial arts) as early as the 1550s. The term martial science, or martial sciences, was commonly used to refer to the fighting arts of E ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Baby T-Rex
''Baby T-Rex'' is a platform game developed by Beam Software for Game Boy. It was released in 1993 in Europe by Laser Beam Entertainment, Beam's publishing arm. It was also released (with altered graphics and story) as ''Agro Soar'' in Australia, as ''Bamse'' in Sweden, and as ''We’re Back! A Dinosaur's Story'' in North America, where it was published by Hi Tech Expressions. The following year Beam released a remake, ''Radical Rex'', for Super NES, Sega Genesis and Sega CD. Gameplay In the original ''Baby T-Rex'' version of the game, players control an anthropomorphic skateboarding dinosaur, who must traverse various levels in order to save his girlfriend from the evil wizard Sethron. In the ''Agro Soar'' version of the game, players control Agro as he tries to escape a "pre-historic cartoon within his own TV" in which he is trapped by Sethron after he had insulted the wizard while watching the television show ''Curse of Sethron''. The ''Bamse'' version of the game sees Bams ...
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Dialogue Tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. Certain video game genres, such as visual novels and dating sims, revolve almost entirely around these character interactions and branching dialogues. History The concept of the dialogue tree has existed long before the advent of video games. The earliest known dialogue tree is described in "The Garden of Forking Paths," a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters. Much like the game counterparts this story reconvenes as it progresses (as possible outcomes would approach n where n is the number of options at each fork and m is the depth of the tree). Th ...
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Nightshade (1992 Video Game)
''Nightshade'', fully titled ''Nightshade Part 1: The Claws of Sutekh'' onscreen, is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's Super NES video game adaptation of '' ''Shadowrun''.'' It was released on the Nintendo Switch for Nintendo Switch Online subscribers in December 2020. Plot The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local superhero named Vortex is outnumbered by gangs and killed. With the city's protector murdered, crime grows rapidly. Soon enough, the city's crime lords start fighting over control of the city, until a villain named Waldo P. Schmeer (More commonly known as Sutekh) takes control, combining all the gangs into one. With the city completely overrun by Sutekh an ...
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International Cricket
International cricket matches are played between teams representing their nations, normally organised by the International Cricket Council (ICC). The main forms are Test matches, One-Day matches and Twenty20 matches. Most games are played as parts of "tours", when one nation travels to another for a number of weeks or months and plays a number of matches of various sorts against the host nation. The ICC also organises competitions that are for several countries at once, including the Cricket World Cup & ICC T20 World Cup. History There was no formal structure for international cricket until the early 20th century. It had long been traditional for countries, without any intervention from a body such as the ICC, to organise for themselves the various cricket matches. The ICC later committed the Test-playing nations to play each other in a programme of matches over a period of 10 years known as the ICC Future Tours Programme. This system was set up to encourage some of the be ...
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Aussie Rules Footy
''Aussie Rules Footy'' is the first AFL simulation video game for the Nintendo Entertainment System. It was developed by Melbourne based Beam Software and published under their "Laser Beam" publishing title in 1992.Beam Software Timeline.' Documentation for the 2006 exhibition ''Hits of the 80s - Aussie Games that Rocked the World'' at the Australian Centre for the Moving Image The release was Australian-only with distribution handled through Mattel's Australian operations. Gameplay The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final. The objective of the game is for the players team to have the h ...
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Gremlin Graphics
Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64. The company was acquired by French video game publisher Infogrames in 1999, and was renamed Infogrames Studios in 2000. Infogrames Studios closed down in 2003. History The company, originally a computer store called Just Micro, was established as a software house in 1984 with the name Gremlin Graphics Software Ltd by Ian Stewart and Kevin Norburn with US Gold's Geoff Brown owning 75% of the company until mid-1989. Gremlin's early success was based on games such as '' Wanted: Monty Mole'' for the ZX Spectrum and '' Thing on a Spring'' for the Commodore 64. In 1994, it was renamed as Gremlin Inte ...
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The Muncher
''The Muncher'' is a video game for the Commodore 64 and ZX Spectrum that was released in 1988. It was produced by Beam Software and released by Gremlin Graphics. The game involves the monster from ''Chewits'' attacking various buildings and people. Gameplay The objective is to cause as much destruction as possible in a 2D setting town. Points are awarded for various buildings destroyed. The monster has fire breath and can destroy buildings in this way. Reception Legacy The game was issued on the ''Commodore Format ''Commodore Format'' was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life ...'' magazine as a full version game in December 1992. References External links * ''The Muncher''at lemon64 * 1988 video games Beam Software games Commodore 64 games Video games developed in Australia ZX Spe ...
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Shoot'em-up
Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shoo ...
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Telecomsoft
Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams, Dr. Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to ...
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