Lamborghini American Challenge
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Lamborghini American Challenge
''Lamborghini American Challenge'' (previously released as ''Crazy Cars III'') is a 1994 racing video game developed and published by Titus France for the Super Nintendo Entertainment System, Super NES, Amiga, Amiga CD32, Atari ST, Commodore 64, Game Boy line, Game Boy, and MS-DOS. The game is essentially an upgrade from Titus's previous entry in the ''Crazy Cars'' franchise, ''Crazy Cars III''. It adds a two player mode, a few more options, and a jazz fusion soundtrack. It also changes the scoring system and gives the player a possibility to save progress every 5 races (instead after Division Challenge only). The night goggles item is no longer available for purchase (except in the SNES version) and the car no longer bounces to the top of the screen after driving through slopes at high speeds. In Amiga version introduction was cut out and MS-DOS version does not support EGA anymore. Gameplay The objective of this game is to end up the undisputed champion of highly illegal street ...
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Titus France
Titus Interactive SA,Contact
. Titus Interactive. 3 June 2004. Retrieved on 4 September 2012. "Titus Interactive SA : Parc de l'Esplanade 12, rue Enrico Fermi 77462 Lagny sur Marne Cedex. FRANCE"
known as Titus France SA until March 1999,
" Titus Games. 30 June 1998. Retrieved on 4 September 2012. "310 Avenue Daniel Perdrige, 93370 Montfermeil".
Also Known As
. Moby Games. Retrieved on 15 October 2020.
was a French software publisher that produced and publi ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Super Scope
The Super Scope, known as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the Transmitter, and a Receiver that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries. Design The Transmitter is a bazooka-shaped device, just under 2 feet long. Located about midway on top of the barrel are two buttons, the purple "Fire" button (colored orange in Japanese and European models) and the gray "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo fire. In the middle on either side are two clips fo ...
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Super NES Mouse
The Super NES Mouse, sold as the in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was first released on July 14, 1992, in Japan, in August 1992 in North America, and on December 10, 1992, in Europe. Originally designed for use with the game ''Mario Paint'', the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with Mouse support. Although this device closely resembles and mimics the functionality of a two-button computer mouse, it was smaller than most computer mice of the time and had a significantly shorter cord than the standard Super NES controller. The ''Mario Paint'' and Mouse package sold more than units by March 1993. List of compatible games The Super NES Mouse was supported by many games during its lifetime, and even by the Super Game Boy accessory. Certain games released after the Mouse—such as ''Super Mario All-Stars'', ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Jaguar XJ220 (video Game)
''Jaguar XJ220'' is a pseudo-3D racing game released by Core Design for the Amiga in 1992 and Mega-CD in 1993. The car featured is the eponymous Jaguar. Gameplay The game takes place in a series of championship races across 12 different countries, with three races in each. The player starts in England but must decide which country to race in next, which costs the team various amounts. The player can also choose to repair damage to the car. The game also featured a two player mode similar to the '' Lotus'' challenge games. Track editor The game features an edit mode that allows players to create their own track. Reception ''Jaguar XJ220'' received good reviews. Amiga Action rated the game 98% and praised the intuitive gameplay and the inclusion of a track editor. CU Amiga noted that the quantity of detail that is in the game sets it apart from other racing games. Detail such as options, control using the mouse or joystick, track editor and manual or automatic gears. The magazine ...
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F1 (video Game)
''F1'' (released as ''Formula One'' in the USA) is a 1993 racing video game published by Domark, based on '' Vroom'', a game developed in 1991 for the Atari ST by French company Lankhor. It was released for the Mega Drive/Genesis, Master System, Game Gear, and Amiga. It spawned a sequel in 1994 titled ''F1 World Championship Edition'', and the game engine was reused in ''Kawasaki Superbike Challenge''. It was one of the most popular racing games for the Mega Drive/Genesis, mostly thanks to the smooth and fast game engine. There are no major differences between the European and North American Sega versions, except naming (the European version is simply named ''F1''), and the lack of a battery save feature in the American version. Gameplay The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. The player drives in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game ...
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Lotus (series)
The ''Lotus'' series consists of three racing computer games based around the Lotus brand: ''Lotus Esprit Turbo Challenge'', ''Lotus Turbo Challenge 2'', and ''Lotus III: The Ultimate Challenge''. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles. ''Lotus Esprit Turbo Challenge'' The first game in the series was released in 1990 8-bit and 16-bit computer systems, the Amiga and Atari ST versions. The game allowed the player to race a Lotus Esprit Turbo SE car through several (32 in the Amiga version) circuit race tracks of varying scenery. Two player simultaneous play (with split screen) was also provided, and a choice of audio tracks to accompany races. Each track is lap-based and consists of turns of varying degrees, as well as hill ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. It also featured in-depth, intelligent and passionate coverage of all aspects of gaming. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in ma ...
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SNES Force
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications. The software division was renamed in 1999 to Actualize. History Europress was formed by Derek Meakin in 1965. It began by publishing magazines and newspapers, then during the 1980s as an expansion of its magazine publishing business, it became involved in the rapidly growing software industry. Under the name Database Software, they released software including the Red Arrows game for the ZX Spectrum and the office suite Mini Office II, as well as games and educational software for children. During the late 1980s Europress decided to spin off its software publishing division as a separate company: Europress Software, with Christopher Payne as managing director and Diane O'Brien as Sales Director. Chris Payne came up with the name Mandarin Software as the brand for all the planned games, graphic de ...
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