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LMNO
''LMNO'' was the working title for a video game in development by Electronic Arts, notable for Steven Spielberg's involvement in the project. The partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as "a mix of first-person parkour movement with adventure and role-playing elements and escape-focused gameplay, all involving the player's relationship with an alien-looking character named Eve". According to Sebastien Mitten, the art director at Arkane Studios, the story had the player-character rescue Eve from a government laboratory on the east coast of the United States and help her escape on a road trip to the west coast trying to keep her alien nature hidden from encounters with other humans, which he described as a very typical Spielberg story. As a requirement of Spielberg, the game would have lacked gunplay, instead allowing the player to avoid combat by solving puzzles or if necessary resorting to hand ...
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Arkane Studios Games
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trading as Arkane Studios Austin) in Austin, Texas, since July 2006. The studio is most known for creating the ''Dishonored'' series. History Founding Raphaël Colantonio had been part of the French offices of Electronic Arts (EA) during the 1990s, as part of the quality assurance and localisation team for some of Origin Systems' titles including ''System Shock''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the PlayStation, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at Infogrames, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel ...
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Arkane Studios
Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC (trade name, trading as Arkane Studios Austin) in Austin, Texas, since July 2006. The studio is most known for creating the Dishonored (series), ''Dishonored'' series. History Founding Raphaël Colantonio had been part of the French offices of Electronic Arts (EA) during the 1990s, as part of the quality assurance and localisation team for some of Origin Systems' titles including ''System Shock''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the PlayStation (console), PlayStation, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at Infogrames, was able to co-found Arkane with financial help from h ...
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Randy Smith (game Designer)
Randy Smith (born June 14, 1974) is an American video game designer. He co-owns and is the creative director of Tiger Style. He has worked extensively on the ''Thief'' series with both Looking Glass Studios and Ion Storm. Smith started Tiger Style in 2009 and shipped the award-winning game '' Spider: The Secret of Bryce Manor'' on iOS, followed by ''Waking Mars'' and '' Spider: Rite of the Shrouded Moon''. He spent time on the Steven Spielberg collaboration code-named LMNO at EA Los Angeles studio, which was eventually canceled. Smith has lectured on game design at GDC, and additionally, Smith has participated in the Indie Game Jam. Between 2007 and 2013, Smith wrote a monthly column called "The Possibility Space" for ''Edge'' in the UK. Games credited *'' Thief: The Dark Project'' (1998) *'' Thief II: The Metal Age'' (2000) *'' Thief: Deadly Shadows'' (2004) *''Dark Messiah of Might and Magic'' (2006) *'' LMNO'' (Cancelled) *'' Spider: The Secret of Bryce Manor'' (2009) *'' ...
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Hollywood And The Video Game Industry
Film industry and video game industry have a long and detailed common history – the two industries have collaborated many times since the 1980s. This includes collaboration between people from both industries and projects resulting in products such as video games, film adaptations of video games, among other things. History 1980s Video games have also been adapted into films, beginning in the early 1980s. Films closely related to the video game industries were done in this time, such as ''Tron'' and '' Cloak & Dagger'', but only after the release of several films based on well-known brands has this genre become recognized in its own right. Video game films can take several forms, such as traditionally animated films based on the '' Pokémon'', or computer-animated such as '' Final Fantasy: The Spirits Within''. There exist Original Video Animations (OVAs) based on popular games such as '' Dead Space: Downfall'', ''Halo Legends'', '' Dante's Inferno: An Animated Epic'' whi ...
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Habib Zargarpour
Habib Zargarpour (born 9 March 1964) is an Iranian visual effects supervisor, computer graphics supervisor, art director and creative director. Zargarpour worked on the films ''Twister (1996 film), Twister'' (1996) and ''The Perfect Storm (film), The Perfect Storm'' (2000), for which he was nominated for two Academy Awards and won two British Academy Film Awards, BAFTA Awards. As of now, he is the only Asian to be nominated for the Academy Award for Best Visual Effects. Biography Habib Zargarpour has had almost two decades of experience in visual effect for film. He had worked as a graphic artist and fine arts illustrator since 1981, and began his career in visual effects for film in 1990 when he spent a few years working on digital effects for IMAX films in Los Angeles. He graduated with distinction in Industrial Design from the Art Center College of Design in Pasadena in 1992 and discovered his passion for design in film. He spent 9 years at Industrial Light & Magic (ILM) ...
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Electronic Arts Games
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its ''Skate or Die!'', it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are listed. Sections * List of Electronic Arts games: 1983–1999 * List of Electronic Arts games: 2000–2009 * List of Electronic Arts games: 2010–2019 * List of Electronic Arts games: 2020–present External links Official portal of EA GamesList of Electronic Arts gamesfrom MobyGames {{DEFAULTSORT:List Of Electronic Arts Games Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
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Cancelled Windows Games
Cancel or cancellation may refer to: * Flight cancellation and delay, not operating a scheduled flight Sociology * Cancel culture, boycott and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' **Cancelling out, a technique for simplifying mathematical expressions * Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Cancel message, a special message used to remove Usenet articles posted to news servers * Cancel character, an indication that transmitted data are in error or are to be disregarded * Resolution rule, in propositional logic a valid inference ru ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Noclip
Noclip is a crowdfunded media company dedicated to creating video game documentaries. It was founded by Danny O'Dwyer, an Irish video game journalist and documentary producer, in 2016, and is solely funded via Patreon donations. History Prior to starting Noclip, O'Dwyer gained recognition through his work as a host and producer on the video game website GameSpot, where he hosted shows including Escape from Mount Stupid, Random Encounter, The Point and The Lobby. He was nominated as Trending Gamer of the Year at The Game Awards 2016. On September 5, 2016, O'Dwyer created the YouTube channel for Noclip, releasing a trailer on September 12, 2016. In it, he says that "gamers deserve a media that reflects our passions, a press that uses its access to tell stories about how games get made, the people who play them, and the ways in which they affect our lives—stories that make us proud to be gamers." The company's name comes from "Noclip mode", a video game cheat that allows player ...
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Condé Nast
Condé Nast () is a global mass media company founded in 1909 by Condé Montrose Nast, and owned by Advance Publications. Its headquarters are located at One World Trade Center in the Financial District of Lower Manhattan. The company's media brands attract more than 72 million consumers in print, 394 million in digital and 454 million across social platforms. These include ''Vogue'', ''The New Yorker'', '' Condé Nast Traveler'', '' GQ'', '' Glamour'', '' Architectural Digest'', '' Vanity Fair, Pitchfork'', ''Wired'', and '' Bon Appétit,'' among many others. US ''Vogue'' editor-in-chief Anna Wintour serves as Artistic Director and Global Chief Content Officer. In 2011, the company launched the Condé Nast Entertainment division, tasked with developing film, television, social and digital video, and virtual reality content. History The company traces its roots to 1909, when Condé Montrose Nast, a New York City-born publisher, purchased ''Vogue,'' a printed magazine launched ...
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Wired (website)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including ''Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophon (publishing), colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ' ...
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Defy Media
Defy Media was an American digital media company that produced original online content for the 12–34 age group. Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break Media. On November 6, 2018, the company ceased operations after its assets were frozen by creditors leaving channels like Smosh without a company. Several former employees blamed poor financial management, while high overhead from YouTube, legal troubles, overly-aggressive expansion, and a shrinking advertising market were also described as contributing factors. History 1996–2009: Alloy, Inc. Alloy, Inc. (also known as Alloy Online) was founded in 1996 by James K. Johnson and Matthew Diamond as a holding company for ''Alloy'', a teen-oriented magazine and website. By the time the company went public in May 1999, the website earned $15.5 million in monthly revenue and 1.3 million registered users. In January 2000, they purchased book ...
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