L2TPv3
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L2TPv3
Layer 2 Tunnelling Protocol version 3 is an IETF standard related to L2TP that can be used as an alternative protocol to Multiprotocol Label Switching (MPLS) for encapsulation of multiprotocol Layer 2 communications traffic over IP networks. Like L2TP, L2TPv3 provides a pseudo-wire service, but scaled to fit carrier requirements. L2TPv3 can be regarded as being to MPLS what IP is to ATM: a simplified version of the same concept, with much of the same benefit achieved at a fraction of the effort, at the cost of losing some technical features considered less important in the market. In the case of L2TPv3, the features lost are teletraffic engineering features considered important in MPLS. However, there is no reason these features could not be re-engineered in or on top of L2TPv3 in later products. The protocol Protocol may refer to: Sociology and politics * Protocol (politics), a formal agreement between nation states * Protocol (diplomacy), the etiquette of diplomacy and a ...
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Layer 2 Tunneling Protocol
In computer networking, Layer 2 Tunneling Protocol (L2TP) is a tunneling protocol used to support virtual private networks (VPNs) or as part of the delivery of services by ISPs. It uses encryption ('hiding') only for its own control messages (using an optional pre-shared secret), and does not provide any encryption or confidentiality of content by itself. Rather, it provides a tunnel for Layer 2 (which may be encrypted), and the tunnel itself may be passed over a Layer 3 encryption protocol such as IPsec. History Published in 2000 as proposed standard RFC 2661, L2TP has its origins primarily in two older tunneling protocols for point-to-point communication: Cisco's Layer 2 Forwarding Protocol (L2F) and Microsoft's Point-to-Point Tunneling Protocol (PPTP). A new version of this protocol, L2TPv3, appeared as proposed standard RFC 3931 in 2005. L2TPv3 provides additional security features, improved encapsulation, and the ability to carry data links other than simply Point-to-Point P ...
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Pseudo-wire
In computer networking and telecommunications, a pseudowire (or pseudo-wire) is an emulation of a point-to-point connection over a packet-switched network (PSN). The pseudowire emulates the operation of a "transparent wire" carrying the service, but it is realized that this emulation will rarely be perfect. The service being carried over the "wire" may be Asynchronous Transfer Mode (ATM), Frame Relay, Ethernet or time-division multiplexing (TDM) while the packet network may be Multi-protocol Label Switching (MPLS), Internet Protocol (IPv4 or IPv6), or Layer 2 Tunneling Protocol Version 3 (L2TPv3). The first pseudowire specifications were the Martini draft for ATM pseudowires, and the TDMoIP draft for transport of E1/T1 over IP. In 2001, the Internet Engineering Task Force (IETF) set up the PWE3 working group, which was chartered to develop an architecture for service provider edge-to-edge pseudowires, and service-specific documents detailing the encapsulation techniques. Othe ...
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IETF
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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Multiprotocol Label Switching
Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the ''multiprotocol'' component of the name. MPLS supports a range of access technologies, including T1/ E1, ATM, Frame Relay, and DSL. Role and functioning In an MPLS network, labels are assigned to data packets. Packet-forwarding decisions are made solely on the contents of this label, without the need to examine the packet itself. This allows one to create end-to-end circuits across any type of transport medium, using any protocol. The primary benefit is to eliminate dependence on a particular OSI model data link layer (layer 2) technology, and eliminate the need for multiple layer-2 networks to satisfy different types of traffic. M ...
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Encapsulation (networking)
In computer networking, encapsulation is a method of designing modular communication protocols in which logically separate functions in the network are abstracted from their underlying structures by inclusion or information hiding within higher-level objects. In other words, encapsulation "takes information from a higher layer and adds a header to it, treating the higher layer information as data". The physical layer is responsible for physical transmission of the data, link encapsulation allows local area networking, IP provides global addressing of individual computers, and TCP selects the process or application (i.e., the TCP or UDP port) that specifies the service such as a Web or TFTP server. During encapsulation, each layer builds a protocol data unit (PDU) by adding a header and optionally a trailer, both of which contain control information to the PDU from the layer above. For example, in the IP suite, the contents of a web page are encapsulated with an HTTP hea ...
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Multiprotocol Encapsulation
{{IPstack Multiprotocol Encapsulation, or MPE for short, is a Data link layer protocol defined by DVB which has been published as part of ETSI EN 301 192. It provides means to carry packet oriented protocols (like for instance IP) on top of MPEG transport stream (TS). Another encapsulation method is Unidirectional Lightweight Encapsulation (ULE) which was developed and standardized within the IETF as RFC 4326. Protocol Outline MPE uses MPEG-2 Private Table sections to carry the user datagrams. The section header is used to convey: * the frame's destination MAC address * optional ISO/IEC 8802-2 Logical Link Control (LLC) and ISO/IEC 8802-1 Sub-Network Attachment Point (SNAP) information * a payload scrambling indication * a MAC address scrambling indication MAC addresses from 1 to 6 bytes length may be used. The format of MPEG-2 DSM-CC sections happens to be compatible with DVB MPE. MPE-based IP Service Offerings Service Architecture A complete IP service offering over M ...
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Layer 2
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer. The data link layer is concerned with local delivery of frames between nodes on the same level of the network. Data-link frames, as these protocol data units are called, do not cross the boundaries of a local area network. Inter-network routing and global addressing are higher-layer functions, allowing data-link protocols to focus on local delivery, addressing, and media arbitration. In this way, the data link layer is analogous to a neighborhood traffic cop; it endeavors to arbitrate between parties contending for access to a medium, without conc ...
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Internet Protocol
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering packets from the source host to the destination host solely based on the IP addresses in the packet headers. For this purpose, IP defines packet structures that encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. IP was the connectionless datagram service in the original Transmission Control Program introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referred to as ''TCP/IP''. The first major version of IP, Internet Protocol Version 4 (IPv4), is the do ...
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Yamaha Corporation
is a Japanese multinational corporation and conglomerate with a very wide range of products and services. It is one of the constituents of Nikkei 225 and is the world's largest musical instrument manufacturing company. The former motorcycle division was established in 1955 as Yamaha Motor Co., Ltd., which started as an affiliated company but later became independent, although Yamaha Corporation is still a major shareholder. History Nippon Gakki Co. Ltd. (currently Yamaha Corporation) was established in 1887 as a reed organ manufacturer by Torakusu Yamaha (山葉寅楠) in Hamamatsu, Shizuoka Prefecture and was incorporated on 12 October 1897. In 1900, the company started the production of pianos. The first piano to be made in Japan was an upright built in 1900 by Torakusu Yamaha, founder of Nippon Gakki Co., Ltd. — later renamed Yamaha Corporation. The company's origins as a musical instrument manufacturer are still reflected today in the group's logo—a trio of interloc ...
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Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by American National Standards Institute (ANSI) and ITU-T (formerly CCITT) for digital transmission of multiple types of traffic. ATM was developed to meet the needs of the Broadband Integrated Services Digital Network as defined in the late 1980s, and designed to integrate telecommunication networks. It can handle both traditional high-throughput data traffic and real-time, low-latency content such as telephony (voice) and video.ATM Forum, The User Network Interface (UNI), v. 3.1, , Prentice Hall PTR, 1995, page 2. ATM provides functionality that uses features of circuit switching and packet switching networks by using asynchronous time-division multiplexing.McDysan (1999), p. 287. In the OSI reference model data link layer (layer 2), the basic transfer units are called '' frames''. In ATM these frames are of a fixed length (53 octets) called ''cells''. This differs from approaches such as Internet Pro ...
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Teletraffic Engineering
Teletraffic engineering, telecommunications traffic engineering, or just traffic engineering when in context, is the application of transportation traffic engineering theory to telecommunications. Teletraffic engineers use their knowledge of statistics including queuing theory, the nature of traffic, their practical models, their measurements and simulations to make predictions and to plan telecommunication networks such as a telephone network or the Internet. These tools and knowledge help provide reliable service at lower cost. The field was created by the work of A. K. Erlang for circuit-switched networks but is applicable to packet-switched networks, as they both exhibit Markovian properties, and can hence be modeled by e.g. a Poisson arrival process. The crucial observation in traffic engineering is that in large systems the law of large numbers can be used to make the aggregate properties of a system over a long period of time much more predictable than the behaviour of ...
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Communications Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols ar ...
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