Ludonarrative
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Ludonarrative
Ludonarrative dissonance is the conflict between a video game's Narrative of video games, narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative (from ''ludus'', "game", and narrative) refers to the intersection of a video game's ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post. History Clint Hocking, a former creative director at LucasArts (then at Ubisoft), coined the term on his blog in October 2007, in response to the game ''BioShock''. As explained by Hocking, ''BioShock'' is themed around the principles of Objectivism and the nature of free will, taking place in a dystopia within the underwater city of Rapture (BioShock), Rapture. During the game, the player-character encounters Characters of the BioShock series#Little Sisters, Little Sisters, young girls that have been conditioned to extract a rare resource from corpses, which is used as a mea ...
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Clint Hocking
Clint Hocking (born 18 September 1972) is a Canadian video game designer and director. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve Corporation, Valve, and Amazon Game Studios. Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's ''Tom Clancy's Splinter Cell (video game), Tom Clancy's Splinter Cell''. He rose to prominence when he moved up to direct 2005's ''Tom Clancy's Splinter Cell: Chaos Theory'', which was both a critical and commercial success. He went on direct 2008's ''Far Cry 2'', which was positively received by critics. In 2010, he left Ubisoft Montreal due to him being "too comfortable" at the studio. Between 2010 and 2015, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Ubisoft Toronto, Toront ...
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BioShock
''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. ''BioShock''s concept was develop ...
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Rapture (BioShock)
Rapture is a fictional city-state in the ''BioShock'' series published by 2K Games. It is an underwater city that is the main setting for the games '' BioShock'' and '' BioShock 2''. The city also briefly appears in '' BioShock Infinite'', and is featured in its downloadable content, ''Burial at Sea''. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-late 1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments and religion. However, the lack of government led to severe wealth disparity, a powerful black market, and unrestricted genetic modification, which turned the city into a dystopia exacerbated by Ryan's tyrannical methods to maintain control. The masses turned towards political activists like Atlas who advocated an uprising of the poor against Ryan and the elite of Rapture; and on the eve of 1959, a ...
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Narrative Of Video Games
In the early days of video gaming, narrative elements were minimal due to technological constraints. Games like ''Pong'' (1972) focused solely on gameplay mechanics without storytelling components. As technology advanced, developers began incorporating narratives to enhance player engagement. Text-based adventures such as ''Colossal Cave Adventure'' (1976) and ''Zork'' (1980) introduced simple fantasy narratives, laying the groundwork for storytelling in games. The evolution continued with titles like ''Half-Life (video game), Half-Life'' (1998), which integrated storytelling seamlessly into gameplay without relying on traditional cutscenes, setting new standards for narrative in video games. Overview Stories in video games are delivered in a myriad of ways. While it is most common to deliver exposition through cutscenes, games have also delivered their stories through environmental storytelling, such as in ''Bioshock''. It is also common to deliver narrative through other means, ...
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and originally published by Microsoft Game Studios on the first two games and its expansions. Later on, the series was taken over by Electronic Arts through its acquisition of BioWare. Each installment is a third-person shooter with Role-playing game, role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers (Mass Effect), Reapers. The inaugural video game in the series, Mass Effect (video game), ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the R ...
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Commander Shepard
Commander Shepard is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', '' Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance Navy, an N7 graduate of the Interplanetary Combatives Training (ICT) military program, and the first human Citadel Council Spectre, Shepard works to stop the Reapers, a sentient machine race dedicated to wiping out all advanced organic life. Shepard is neither a hero, nor a villain;Paragon or Renegade morality system game mechanics depending upon players' choices and actions, Shepard is the abstaining factor that acts as both on occasion and will take whatever action is deemed necessary when presented with impossible scenarios. Shepard's gender, class, first name and facial appearance are chosen and customized by the player. The default male Shepard's face and body were modelled after Mark Vanderloo, while Mark Meer provided the voice for the male Shepard. Jennifer Hale voiced th ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Uncharted
''Uncharted'' is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across the world to uncover various historical mysteries. The series features historical fiction, elements of fantasy and folklore, and fictional characters alongside real-world historical figures and events. In the main series, players control Nathan Drake; in the Expansion pack, expansion, players control Chloe Frazer. The franchise's first game, ''Uncharted: Drake's Fortune'', was released in 2007, and followed by the sequels ''Uncharted 2: Among Thieves'' (2009), ''Uncharted 3: Drake's Deception'' (2011), and ''Uncharted 4: A Thief's End'' (2016). Spin-offs ''Uncharted: Golden Abyss'' (2011), ''Uncharted: Fight for Fortune'' (2012), and the standalone expansion ''Uncharted: The Lost Legacy'' (2017) also support the main series. Orig ...
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A Thief's End
''Uncharted 4: A Thief's End'' is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the ''Uncharted'' series. Set several years after the events of ''Uncharted 3: Drake's Deception'', players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. ''A Thief's End'' is played from a Third-person view, third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and Stealth game, stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Development of ''Uncharted 4'' began in 2011, soon after the release of ''Uncharted 3.'' It was led by creative director Amy Hennig and game director Justin Richmond. Devel ...
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