Lucky Seven (game)
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Lucky Seven (game)
Lucky Seven is a fast game of competitive solitaire, played with coasters using luck and points accumulation. It may be played by any number of players, and is usually played solitaire. The game was designed by Martin H. Samuel when in Zürich, Switzerland. The simple central game mechanic is a mathematical formula known as a strange loop. Great American Puzzle Factory, Inc. of South Norwalk, Connecticut, United States, published the game in 2003. Family Games, Inc. of Montreal, Quebec Quebec ( ; )According to the Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is one of the thirtee ..., Canada, published an edition of the game in 2015. Gameplay ''Lucky Seven'' is played with seven numbered coasters (per player) on a flat surface. The goal of the game is to turn all seven coasters number side up, to accrue the most points. Wi ...
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Luck
Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to random and non-random natural and artificial processes, and that even improbable events can happen by random chance. In this view, the epithet "lucky" or "unlucky" is a descriptive label that refers to an event's positivity, negativity, or improbability. Supernatural interpretations of luck consider it to be an attribute of a person or object, or the result of a favorable or unfavorable view of a deity upon a person. These interpretations often ''prescribe'' how luckiness or unluckiness can be obtained, such as by carrying a lucky charm or offering sacrifices or prayers to a deity. Saying someone is "born lucky" may hold different meanings, depending on the interpretation: it could simply mean that they have been born into a good family or ...
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Addition
Addition (usually signified by the Plus and minus signs#Plus sign, plus symbol ) is one of the four basic Operation (mathematics), operations of arithmetic, the other three being subtraction, multiplication and Division (mathematics), division. The addition of two Natural number, whole numbers results in the total amount or ''summation, sum'' of those values combined. The example in the adjacent image shows a combination of three apples and two apples, making a total of five apples. This observation is equivalent to the Expression (mathematics), mathematical expression (that is, "3 ''plus'' 2 is Equality (mathematics), equal to 5"). Besides counting items, addition can also be defined and executed without referring to concrete objects, using abstractions called numbers instead, such as integers, real numbers and complex numbers. Addition belongs to arithmetic, a branch of mathematics. In algebra, another area of mathematics, addition can also be performed on abstract objects su ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Competitive
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including recognition: Competition occurs in nature, between living organisms which co-exist in the same environment. Animals compete over water supplies, food, mates, and other biological resources. Humans usually compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economies and business, often associated with business competition as companies are in competition with at least one other firm over the same group of customers. Competition inside a company is usu ...
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Solitaire (game)
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Beer Mat
A coaster, drink coaster, beverage coaster, or beermat is an item used to rest drinks upon. Coasters protect the surface of a table or any other surface where the user might place a glass. Coasters on top of a beverage can also be used to show that a drink is not finished or to prevent contamination (usually from insects). Coasters can also stop hot drinks from burning the table surface. Pubs usually will have beermats spread out across their surfaces. They are used not just to protect the table's surface but, as they are typically made of paper, they can also absorb condensation dripping along the glass or serve as an ad-hoc notebook. Beermats are often branded with trademarks or alcohol advertising. Beermats are not to be confused with bar mats, rectangular pieces of rubber, or absorbent material used to protect the countertop and limit the spread of spilled drinks in a bar or pub. History The first coasters were designed for decanters or wine bottles so that they could be ...
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Luck
Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to random and non-random natural and artificial processes, and that even improbable events can happen by random chance. In this view, the epithet "lucky" or "unlucky" is a descriptive label that refers to an event's positivity, negativity, or improbability. Supernatural interpretations of luck consider it to be an attribute of a person or object, or the result of a favorable or unfavorable view of a deity upon a person. These interpretations often ''prescribe'' how luckiness or unluckiness can be obtained, such as by carrying a lucky charm or offering sacrifices or prayers to a deity. Saying someone is "born lucky" may hold different meanings, depending on the interpretation: it could simply mean that they have been born into a good family or ...
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Accumulation
Accumulation may refer to: Finance * Accumulation function, a mathematical function defined in terms of the ratio future value to present value * Capital accumulation, the gathering of objects of value Science and engineering * Accumulate (higher-order function), a family of functions to analyze a recursive data structure in computer science * Bioaccumulation, of substances, such as pesticides or other chemicals in an organism * Glacier ice accumulation, an element in the glacier mass balance formula * Metabolic trapping, a localization mechanism of the synthesized radiocompounds in human body * Tree accumulation, in computer science, the process of accumulating data placed in tree nodes according to their tree structure * Accumulation point, another name for a limit point * Cumulative sum, for example cumulative distribution function In probability theory and statistics, the cumulative distribution function (CDF) of a real-valued random variable X, or just distribution f ...
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Game Mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Mathematical Formula
In science, a formula is a concise way of expressing information symbolically, as in a mathematical formula or a ''chemical formula''. The informal use of the term ''formula'' in science refers to the general construct of a relationship between given quantities. The plural of ''formula'' can be either ''formulas'' (from the most common English plural noun form) or, under the influence of scientific Latin, ''formulae'' (from the original Latin). In mathematics In mathematics, a formula generally refers to an identity which equates one mathematical expression to another, with the most important ones being mathematical theorems. Syntactically, a formula (often referred to as a ''well-formed formula'') is an entity which is constructed using the symbols and formation rules of a given logical language. For example, determining the volume of a sphere requires a significant amount of integral calculus or its geometrical analogue, the method of exhaustion. However, having done th ...
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Strange Loop
A strange loop is a cyclic structure that goes through several levels in a hierarchical system. It arises when, by moving only upwards or downwards through the system, one finds oneself back where one started. Strange loops may involve self-reference and paradox. The concept of a strange loop was proposed and extensively discussed by Douglas Hofstadter in '' Gödel, Escher, Bach'', and is further elaborated in Hofstadter's book ''I Am a Strange Loop'', published in 2007. A tangled hierarchy is a hierarchical consciousness system in which a strange loop appears. Definitions A strange loop is a hierarchy of levels, each of which is linked to at least one other by some type of relationship. A strange loop hierarchy is "tangled" (Hofstadter refers to this as a "heterarchy"), in that there is no well defined highest or lowest level; moving through the levels, one eventually returns to the starting point, i.e., the original level. Examples of strange loops that Hofstadter offers ...
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