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Lucca Ashtear
is a fictional character in the Chrono (series), ''Chrono'' series of video games designed by Akira Toriyama. Her design did not change much during development, with the only major difference being a change in headgear. She is one of the main characters of the 1995 game ''Chrono Trigger'' by Square (video game company), Square where she is known as a brilliant inventor in the canon of the series. She is the best friend of the protagonist Crono (Chrono Trigger), Crono and is instrumental in advancing the story multiple times. She also appears in ''Chrono Cross'' as the caretaker to one of its protagonists, Kid (Chrono Cross), Kid. She has received praise for being a positive example of a female scientist in video games, with one critic suggesting that she is a positive influence for aspiring female scientists and engineers. She has also been discussed as a character defying gender stereotypes, due to her style of clothing and high level of intelligence. A scene where her mother lo ...
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Chrono (series)
The series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game ''Chrono Trigger'', which spawned two continuations, '' Radical Dreamers: Nusumenai Hōseki'', and ''Chrono Cross''. A promotional anime called '' Dimensional Adventure Numa Monjar'' and two ports of ''Chrono Trigger'' were also produced. As of March 31, 2003, ''Chrono Trigger'' was Square Enix's 12th best-selling game, with 2.65 million units shipped. ''Chrono Cross'' was the 24th, with 1.5 million units shipped. By 2019, the two games had sold over 5.5 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards ''Chrono Trigger''. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them. Concept and creation ''Chrono Trigger'' ...
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Lynx (Chrono Cross)
is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. While its predecessor, like most role-playing games at the time, only offered a handful of playable characters, ''Chrono Cross'' was notable for making 45 different characters available for recruitment over the course of the game, each with distinct backstory and speech patterns. The game's writer, Masato Kato, started with the core characters from ''Radical Dreamers'', a rare, Japan-only visual novel he felt ultimately went unfinished, and greatly expanded the cast and scenario, while leaving the creation of some minor characters to various other members of the development team. The developers also created an "auto accent program", to apply accents and other quirks to character's dialogue, making the dialogue altered depending on who was present ...
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Fictional Inventors In Video Games
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Female Engineers
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Female Characters In Video Games
Female ( symbol: ♀) is the sex of an organism that produces the large non-motile ova (egg cells), the type of gamete (sex cell) that fuses with the male gamete during sexual reproduction. A female has larger gametes than a male. Females and males are results of the anisogamous reproduction system, wherein gametes are of different sizes, unlike isogamy where they are the same size. The exact mechanism of female gamete evolution remains unknown. In species that have males and females, sex-determination may be based on either sex chromosomes, or environmental conditions. Most female mammals, including female humans, have two X chromosomes. Female characteristics vary between different species with some species having pronounced secondary female sex characteristics, such as the presence of pronounced mammary glands in mammals. In humans, the word ''female'' can also be used to refer to gender in the social sense of gender role or gender identity. Etymology and usage T ...
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Video Game Characters Designed By Akira Toriyama
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Chrono (series) Characters
Chrono may refer to: Prefix ''chrono-'' a Greek combining form relating to time *chronometry, science of the measurement of time *"chrono", colloquialism for chronograph in watch and clock collectors' language Games * ''Chrono'' (series), a Japanese video game series, which includes: **''Chrono Trigger'' **''Radical Dreamers'' **''Chrono Cross'' ** Crono (''Chrono Trigger''), the main character in ''Chrono Trigger'' Books *Chrono, a character in the Kurt Vonnegut novel ''The Sirens of Titan'' *Chrono, the title character from the manga and anime ''Chrono Crusade'' *Chrono Harlaown, from list of Magical Girl Lyrical Nanoha characters *Chrono Press, one of myriad imprints of the German group OmniScriptum devoted to the reproduction of Wikipedia content Music *''Chrono'', a 2011 EP by Paul Kalkbrenner *"Chrono", a song by The Ghost Inside from the 2010 album '' Returners'' *"Chrono", a song by Kraftwerk from the 2003 album ''Tour de France Soundtracks'' See also *Chronos *Chronos ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Dissidia Final Fantasy
is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the ''Final Fantasy'' series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009, and in Europe on September 4, 2009. It was then re-released in Japan, based on the North American version, as ''Dissidia Final Fantasy: Universal Tuning'', on November 1, 2009. The game features characters from different ''Final Fantasy'' games and centers on a great conflict between Cosmos, the goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten ''Final Fantasy'' games, in their journey. The game's English and international versions also give access to other features such an arcade mode ...
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Science, Technology, Engineering, And Mathematics
Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics. The term is typically used in the context of education policy or curriculum choices in schools. It has implications for workforce development, national security concerns (as a shortage of STEM-educated citizens can reduce effectiveness in this area) and immigration policy. There is no universal agreement on which disciplines are included in STEM; in particular whether or not the ''science'' in STEM includes social sciences, such as psychology, sociology, economics, and political science. In the United States, these are typically included by organizations such as the National Science Foundation (NSF), which deals with all matters concerning science and new discoveries in science as it affects development, research, and innovations, the Department of Labor's O*Net online database for ...
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Autostraddle
Autostraddle is an independently owned online magazine and social network for lesbian, bisexual, and queer women ( cis and trans), as well as non-binary people and trans people of all genders. The website is a "politically progressive queer feminist media source" that features content covering LGBT and feminist news, politics, opinion, culture, arts and entertainment as well as lifestyle content such as DIY crafting, sex, relationships, fashion, food and technology. Autostraddle was founded in 2009 by Riese Bernard, the current CEO and CFO, and former Design Director Alexandra Vega. In June 2020, Kamala Puligandla succeeded Bernard as editor-in-chief. In June 2021, Carmen Phillips was named the new editor-in-chief. The site receives one million unique visitors per month. The website received GLAAD's Outstanding Blog Award in 2015, and was nominated in 2013, 2014, and 2018. History Riese Bernard founded Autostraddle in March 2009 with Alexandra Vega, the website's former De ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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