Lovely Planet
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Lovely Planet
''Lovely Planet'' is a first-person shooter platform video game developed by Indian indie developer Quicktequila and published by tinyBuild. It was released for Microsoft Windows, OS X and Linux in July 2014, for Xbox One in January 2016, and the PlayStation 4 and Wii U in April 2016. The game received mixed reviews from critics, with praise given to its visuals and soundtrack, but criticism for its presentation and level of difficulty. Gameplay The game is a speedrunning focused first-person shooter where the player must complete the level as fast as possible to progress. There is no plot, but rather "micro-levels" contained within larger areas. Being hit by a bullet, falling, or touching enemies causes the player to die instantly, and the player must memorize the levels to win. The player's gun does not have an aiming reticle, and bullets move slowly, forcing the player to lead their shots. Players can earn up to 3 stars depending on how fast they beat a level, with the thi ...
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TinyBuild
tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington. The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game '' No Time to Explain'' into a commercial release. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of '' SpeedRunners'', which landed tinyBuild further publishing deals. Since March 2020, the company has been founding or acquiring new studios to expand. It became a public company on the Alternative Investment Market in March 2021. History tinyBuild was founded in 2011 by Alex Nichiporchik ( lv, Aleksandrs Ņičiporčiks) and Tom Brien. Nichiporchik came from Latvia and had been a professional '' Warcraft III: Reign of Chaos'' player in the early 2000s, which made him enough money to drop out of high school and pursue a career in video game journalism. While an employee of Spil Games in the Netherlands in 2010, ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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PlayStation 4 Games
This is a list of games that were released for the PlayStation 4 console. There are currently games across both lists. A–L M–Z See also * List of best-selling PlayStation 4 video games * List of PlayStation VR games {{list of lists, video game * PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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Indie Games
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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First-person Shooters
First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have challenged hardware development, and Multiplayer video game, multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom (1993 video game), Doom'' (1993), often considered the most influen ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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April Skies
"April Skies" is a song by Scottish alternative rock group the Jesus and Mary Chain and the first single from the group's second studio album, '' Darklands'' (1987). The song was released by Blanco y Negro Records in April 1987, reaching 8 on the UK Singles Chart, No. 6 in Ireland, and No. 16 in New Zealand, making it the band's highest-charting single in all three countries. Track listings All tracks were written by Jim Reid and William Reid except where noted. 7-inch single (NEG24) :A. "April Skies" :B. "Kill Surf City" Limited-edition 2×7-inch single (NEG24F) :A. "April Skies" :B. "Kill Surf City" :C. "Mushroom" (live in Nuremberg 1986) :D. "Bo Diddley Is Jesus" 12-inch single (NEG24T) :A1. "April Skies" (long version) :B1. "Kill Surf City" :B2. " Who Do You Love?" Personnel The Jesus and Mary Chain * Jim Reid – vocals, guitar * William Reid – guitar, producer Additional personnel * Bill Price – production (track 1) * John Loder – production (tracks 2 to ...
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Gold Codes
The Gold Codes are the launch codes for nuclear weapons provided to the President of the United States in their role as commander-in-chief of the armed forces. In conjunction with the nuclear football, the Gold Codes allow the president to authorize a nuclear attack. Gold Codes, as well as a separate nuclear football, are also assigned to the vice president in case the president is incapacitated or otherwise unable to discharge the duties of office pursuant to the Twenty-fifth Amendment to the United States Constitution. Gold Codes are arranged in a column and printed on a plastic card nicknamed "the biscuit". The card's size is similar to that of a credit card, and the president is supposed to carry it on their person. Before it can be read, an opaque plastic covering must be snapped in two and removed. Gold Codes are generated daily and provided by the National Security Agency (NSA) to the White House, The Pentagon, United States Strategic Command and TACAMO. For an extra lev ...
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Hello Kitty
, also known by her full name , is a fictional Character (arts), character created by Yuko Shimizu, currently designed by Yuko Yamaguchi, and owned by the Japanese company Sanrio. Sanrio depicts Hello Kitty as an Anthropomorphism, anthropomorphized white cat with a red bow and no visible mouth. According to her backstory, she lives in a London suburb with her family, and is close to her twin sister Mimmy, who is depicted with a yellow bow. Hello Kitty was created in 1974 and the first item, a vinyl coin purse, was introduced in 1975. Originally Hello Kitty was only marketed towards preadolescent, pre-teenage girls, but beginning in the 1990s, the brand found commercial success among teenage and adult consumers as well. Hello Kitty's popularity also grew with the emergence of ''kawaii'' (cute) culture. The brand went into decline in Japan after the 1990s, but continued to grow in the international market. By 2010 the character was worth a year and ''The New York Times'' called h ...
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