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Lotus (board Game)
Lotus is a board game for two to four players, developed by Dominique Tellier and published by Ravensburger, Ravensburger Spieleverlag. The objective of the game is to move one's pieces off the board before the other players. The game board is hexagonal, and contains a large image of a Chinese dragon in the middle, as well as a Chinese character in each board position. Gameplay For a two-player game, one player is given ten white pieces while the other player gets ten black pieces. The pieces are stacked in the middle of the board as one stack of four pieces, one stack of three pieces, one stack of two pieces, and one stack of one piece. For a three or four-player game, each player gets six pieces, stacked in the middle in stacks of three, two, and one. During the game, each player takes turns moving their pieces in an attempt to get to the exit space on the game board. A player can only move a piece that is at the top of a stack or is the only piece left in a stack. The height of ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Ravensburger
Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market. History The company was founded by Otto Robert Maier in Ravensburg, a town in Upper Swabia in southern Germany. He began publishing in 1883 with his first author contract. He started publishing instruction folders for craftsmen and architects, which soon acquired him a solid financial basis. His first board game appeared in 1884, named ''Journey Around the World''. At the turn of the 20th century, his product line broadened to include picture books, books, children’s activity books, art instruction manuals, non-fiction books, and reference books as well as children’s games, Happy Families, and activity kits. In 1900, the Ravensburger blue triangle trademark was registered with the Imperial patent office. As of 1912, many board and activity games had an export version that was distributed to Western Europe, the countries of the Danube Monarchy as well ...
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Chinese Dragon
The Chinese dragon, also known as ''loong'', ''long'' or ''lung'', is a legendary creature in Chinese mythology, Chinese folklore, and Chinese culture at large. Chinese dragons have many Outline of life forms, animal-like forms such as Bixi (mythology), turtles and Chiwen, fish, but are most commonly depicted as snake-like with four legs. Academicians have identified four reliable theories on the origin of the Chinese dragon: snakes, Chinese alligators, thunder and nature worship. They traditionally symbolize potent and wikt:auspicious, auspicious powers, particularly control over water, rainfall, typhoons, and floods. The dragon is also a symbol of power, strength, and good luck for people who are worthy of it in East Asian cultural sphere, East Asian culture. During the days of Imperial China, the Emperor of China usually used the dragon as a symbol of his imperial strength and power. In Chinese culture, excellent and outstanding people are compared to a dragon, while incapable ...
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Chinese Character
Chinese characters () are logograms developed for the Written Chinese, writing of Chinese. In addition, they have been adapted to write other East Asian languages, and remain a key component of the Japanese writing system where they are known as ''kanji''. Chinese characters in South Korea, which are known as ''hanja'', retain significant use in Korean academia to study its documents, history, literature and records. Vietnam once used the ''chữ Hán'' and developed chữ Nôm to write Vietnamese language, Vietnamese before turning to a Vietnamese alphabet, romanized alphabet. Chinese characters are the oldest continuously used system of writing in the world. By virtue of their widespread current use throughout East Asia and Southeast Asia, as well as their profound historic use throughout the adoption of Chinese literary culture, Sinosphere, Chinese characters are among the most widely adopted writing systems in the world by number of users. The total number of Chinese c ...
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Board Games Introduced In 1998
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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