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Looxcie
Looxcie was a mobile-connected, handsfree, streaming video camera created by Looxcie, Inc., a privately owned Sunnyvale, California company. The Looxcie video camera was named a top 50 best invention of 2010 by ''Time Magazine'' (November 2010), and LooxcieLive, their live streaming video service, was named as a top 100 best innovation of 2011 by ''Popular Science'' (December 2011). History * September 2008 – the company is formed and venture financed . * September 2010 – the company sells its first camcorder Looxcie 1, and releases its first mobile app LooxcieMoments. * December 2010 – the company releases its LooxcieCam mobile app. * June 2011 – the company launches its second generation camcorder Looxcie 2. * October 2011 – the company introduces hands-free accessories for Looxcie 2. * November 2011 – the company releases LooxcieLive live video streaming service. *February 2012 – the company announces joint-development partnership with Taser International, Inc., who ...
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Video Camera
A video camera is an optical instrument that captures videos (as opposed to a movie camera, which records images on film). Video cameras were initially developed for the television industry but have since become widely used for a variety of other purposes. Video cameras are used primarily in two modes. The first, characteristic of much early broadcasting, is live television, where the camera feeds real time images directly to a screen for immediate observation. A few cameras still serve live television production, but most live connections are for security, military/tactical, and industrial operations where surreptitious or remote viewing is required. In the second mode the images are recorded to a storage device for archiving or further processing; for many years, videotape was the primary format used for this purpose, but was gradually supplanted by optical disc, hard disk, and then flash memory. Recorded video is used in television production, and more often surveillance and ...
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Live Video
Live may refer to: Arts, entertainment, and media Films * ''Live!'' (2007 film), 2007 American film * ''Live'' (2014 film), a 2014 Japanese film *'' ''Live'' (Apocalyptica DVD) Music * Live (band), American alternative rock band * List of albums titled ''Live'' Extended plays * ''Live EP'' (Anal Cunt album) * ''Live EP'' (Breaking Benjamin EP) * ''Live'' (Roxus EP) * ''Live'' (The Smithereens EP) *''CeCe Peniston (EP Live)'' *'' Ozzy Osbourne Live E.P.'', 1980 *'' Live EP (Live at Fashion Rocks)'', by David Bowie * ''Live EP'' (The Jam EP) Songs * "Live" (Russian song) * "Live" (Superfly song) * "Live" (The Merry-Go-Round song) Radio *BBC Radio 5 Live *CILV-FM, branded LiVE 88.5, a radio station in Ottawa, Canada Television * ''Live'' (South Korean TV series), a 2018 South Korean television series * ''Live'' (Danish TV series) * Live! (TV channel), Italy *''Live! with Kelly'', US TV talk show Types of media *Live action (cinematography), a motion picture not produced using ...
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Sousveillance
Sousveillance ( ) is the recording of an activity by a member of the public, rather than a person or organisation in authority, typically by way of small wearable or portable personal technologies. The term, coined by Steve Mann, stems from the contrasting French words ''sur'', meaning "above", and ''sous'', meaning "below", i.e. "surveillance" denotes the " eye-in-the-sky" watching from above, whereas "sousveillance" denotes bring the means of observation down to human level, either physically (mounting cameras on people rather than on buildings) or hierarchically (ordinary people doing the watching, rather than higher authorities or architectures). While surveillance and sousveillance both usually refer to visual monitoring, they can denote other forms of monitoring such as audio surveillance or sousveillance. With audio (e.g. recording of phone conversations), sousveillance is sometimes referred to as "one party consent". Undersight (inverse oversight) is sousveillance at h ...
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SixthSense
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built at MIT Media Lab in 1997 (by Steve Mann) that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers). SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry. Origin of the name Sixth Sense technology (a camera combined with a light source) was developed in 1997 as a headworn d ...
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Glasshole
Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), with the mission of producing an ubiquitous computer. Google Glass displays information to the wearer using a head-up display. Wearers communicate with the Internet via natural language voice commands. Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014. It had an integral 5 megapixel still/720p video camera. The headset received a great deal of criticism amid concerns that its use could violate existing privacy laws. On January 15, 2015, Google announced that it would stop producing the Google Glass prototype, to be continued in 2017 tentatively. In July 2017, Google announced the Google Glass Enterprise Edition. In May 2019, Google announced the Google Glass Enterprise Edition 2. Development ...
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Google Glass
Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), with the mission of producing an ubiquitous computer. Google Glass displays information to the wearer using a head-up display. Wearers communicate with the Internet via natural language voice commands. Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014. It had an integral 5 megapixel still/720p video camera. The headset received a great deal of criticism amid concerns that its use could violate existing privacy laws. On January 15, 2015, Google announced that it would stop producing the Google Glass prototype, to be continued in 2017 tentatively. In July 2017, Google announced the Google Glass Enterprise Edition. In May 2019, Google announced the Google Glass Enterprise Edition 2. Development G ...
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GoPro
GoPro, Inc. (marketed as GoPro and sometimes stylized as GoPRO) is an American technology company founded in 2002 by Nick Woodman. It manufactures action cameras and develops its own mobile apps and video-editing software. Founded as Woodman Labs, Inc, the company eventually focused on the connected sports genre, developing its line of action cameras and, later, video editing software. It is based in San Mateo, California. It developed a quadcopter drone, ''Karma'', released in October 2016. In January 2018, ''Karma'' was discontinued. Also in January 2018, the company hired JPMorgan Chase to pursue options of selling the company. However, a month later, the CEO denied this. GoPro has continued its business in manufacturing action cameras. History The company was founded by Nick Woodman in 2002. He was motivated by a 2002 surfing trip to Australia in which he was hoping to capture high quality action photos, but could not because amateur photographers could not get close enoug ...
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EyeTap
An EyeTap is a concept for a wearable computing device that is worn in front of the eye that acts as a camera to record the scene available to the eye as well as a display to superimpose computer-generated imagery on the original scene available to the eye. This structure allows the user's eye to operate as both a monitor and a camera as the EyeTap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would perceive. In order to capture what the eye is seeing as accurately as possible, an EyeTap uses a beam splitter to send the same scene (with reduced intensity) to both the eye and a camera. The camera then digitizes the reflected image of the scene and sends it to a computer. The computer processes the image and then sends it to a projector. The projector sends the image to the other side of the beam splitter so that this computer-generated image is reflected into the eye to be supe ...
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Camcorder
A camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens. The earliest camcorders were tape-based, recording analog signals onto videotape cassettes. In 2006, digital recording became the norm, with tape replaced by storage media such as mini-HD, microDVD, internal flash memory and SD cards. More recent devices capable of recording video are camera phones and digital cameras primarily intended for still pictures, whereas dedicated camcorders are often equipped with more functions and interfaces than more common cameras, such as an internal optical zoom lens that is able to operate silently with no throttled speed, whereas cameras with protracting zoom lenses commonly thro ...
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Wireless
Wireless communication (or just wireless, when the context allows) is the transfer of information between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio ''wireless technology'' include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, s ...
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Sunnyvale, California
Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the north, Moffett Federal Airfield and NASA Ames Research Center to the northwest, Mountain View to the northwest, Los Altos to the southwest, Cupertino to the south, and Santa Clara to the east. Sunnyvale's population was 155,805 at the 2020 census, making it the second most populous city in the county (after San Jose) and the seventh most populous city in the San Francisco Bay Area. As one of the major cities that make up California's high-tech area known as Silicon Valley, Sunnyvale is the birthplace of the video game industry, former location of Atari headquarters, and the location of a fictional computer game company in the 1983 film ''WarGames''. Many technology companies are headquartered in Sunnyvale and many more operate there, i ...
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