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Long Dice
Long dice (sometimes oblongFinkel 2004, p 39. or stick dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral d4 dice (as found in many role-playing games). Four faces (square prisms) Both cubic dice and four-faced long dice are found as early as the mid third millennium BCE at Indus Valley civilisation ...
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Prehistoric Times Of Bohemia, Moravia And Slovakia - NM Prague 30
Prehistory, also known as pre-literary history, is the period of human history between the use of the first stone tools by hominins 3.3 million years ago and the beginning of recorded history with the invention of writing systems. The use of symbols, marks, and images appears very early among humans, but the earliest known writing systems appeared 5000 years ago. It took thousands of years for writing systems to be widely adopted, with writing spreading to almost all cultures by the 19th century. The end of prehistory therefore came at very different times in different places, and the term is less often used in discussing societies where prehistory ended relatively recently. In the early Bronze Age, Sumer in Mesopotamia, the Indus Valley Civilisation, and ancient Egypt were the first civilizations to develop their own scripts and to keep historical records, with their neighbors following. Most other civilizations reached the end of prehistory during the following Iron Age. T ...
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Daldøs
Daldøs ø.html"_;"title="al'dø">al'døsis_a_Running-fight_game.html" ;"title="ø">al'døs.html" ;"title="ø.html" ;"title="al'dø">al'døs">ø.html" ;"title="al'dø">al'døsis a Running-fight game">running-fight board game only known from a few coastal locations in southern Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided dice (stick or long dice). In Denmark it is known as daldøs in Northern and Western Jutland ( Mors, Thisted and Fanø), and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. Daldøs has much in common with some games in the sáhkku family of Sámi board games. Sáhkku is known to have been played among Sámi on the northern coast and eastern-central inland of Sápmi, far away from Jæren and Denmark. Otherwise, the closest relatives of this game appear to be the tâb games from ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Role Playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Dados Rodillo
In architecture, the dado is the lower part of a wall, below the dado rail and above the skirting board. The word is borrowed from Italian meaning "dice" or "cube", and refers to "die", an architectural term for the middle section of a pedestal or plinth. Decorative treatment This area is given a decorative treatment different from that for the upper part of the wall; for example panelling, wainscoting or lincrusta. The purpose of the dado treatment to a wall is both aesthetic and functional. Historically, the panelling below the dado rail was installed to cover the lower part of the wall which was subject to stains associated with rising damp; additionally it provided protection from furniture and passing traffic. The dado rail itself is sometimes referred to misleadingly as a chair rail, though its function is principally aesthetic and not to protect the wall from chair backs. Derivation The name was first used in English as an architectural term for the part of a pedestal ...
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Dreidel
A dreidel, also dreidle or dreidl ( ; yi, דרײדל, dreydl, plural: ''dreydlech''; he, סביבון, sevivon) is a four-sided spinning top, played during the Jewish holiday of Hanukkah. The dreidel is a Jewish variant on the teetotum, a gambling toy found in many European cultures. Each side of the dreidel bears a letter of the Hebrew alphabet: (''nun''), (''gimel''), ('' hei''), ('' shin''). These letters are represented in Yiddish as a mnemonic for the rules of a gambling game derived from teetotum played with a dreidel: ''nun'' stands for the word (''nisht'', "not", meaning "nothing"), ''gimel'' for (''gants'', "entire, whole"), ''hei'' for (''halb'', "half"), and ''shin'' for (''shtel arayn'', "put in"). However, according to folk etymology, they represent the Hebrew phrase (''nes gadól hayá sham'', "a great miracle happened there"), referring to the miracle of the cruse of oil. For this reason, most dreidels in Israel replace the letter ''shin'' with a letter ...
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Teetotum
A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, with the popular "put and take" gambling version going back to medieval times. Description In its earliest form the body was square (in some cases via a stick through a regular six-sided die), marked on the four sides by the letters A ( Lat. ''aufer'', take) indicating that the player takes one from the pool, D (Lat. ''depone'', put down) when a fine has to be paid, N (Lat. ''nihil'', nothing), and T (Lat. ''totum'', all), when the whole pool is to be taken. Other accounts give such letters as P, N, D (''dimidium'', half), and H or T or other combinations of letters. Some other combinations that could be found were NG, ZS, TA, TG, NH, ND, SL and M, which included the Latin terms ''Zona Salve'' ("save all"), ''Tibi Adfer'' ("take all"), ''N ...
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Forms Of Cricket
Cricket is a multi-faceted sport with different formats, depending on the standard of play, the desired level of formality, and the time available. One of the main differences is between matches limited by time in which the teams have two innings apiece, and those limited by number of overs in which they have a single innings each. The former, known as first-class cricket if played at the senior level, has a scheduled duration of three to five days (there have been examples of " timeless" matches too); the latter, known as limited overs cricket because each team bowls a limit of typically 50 overs, has a planned duration of one day only. A separate form of limited overs is Twenty20, originally designed so that the whole game could be played in a single evening (3 hours), in which each team has an innings limited to twenty overs. Double innings matches usually have at least six hours of playing time each day, with formal intervals on each day for lunch and tea, and additional br ...
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Owzthat
Owzthat is a dice-based cricket simulation. In its non-commercial form it is often called pencil cricket as in pre-war Britain six-sided pencils, shaved back to bare wood with the numbers and words written on them, were used. Today the game is supplied by a variety of manufacturers, including William Lindop Ltd. The name is derived from a verbal cricket appeal regarding whether a batsman is out. The game The game is usually played between two players, but can be played alone. It is played with two six-sided long dice and a paper scorecard. One die, the batting die, is labelled 1,2,3,4, 'owzthat' and 6. The second die, the umpire die, is labelled 'bowled', 'stumped', 'caught', 'not out', 'no ball', and 'L.B.W.'. Before commencing, the form of 'cricket match' to be played is agreed e.g. test cricket, limited overs cricket Limited overs cricket, also known as one-day cricket or white ball cricket, is a version of the sport of cricket in which a match is generally completed ...
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Long Lawrence Culin 1898 Fig 141
Long may refer to: Measurement * Long, characteristic of something of great duration * Long, characteristic of something of great length * Longitude (abbreviation: long.), a geographic coordinate * Longa (music), note value in early music mensural notation Places Asia * Long District, Laos * Long District, Phrae, Thailand * Longjiang (other) or River Long (lit. "dragon river"), one of several rivers in China * Yangtze River or Changjiang (lit. "Long River"), China Elsewhere * Long, Somme, France * Long, Washington, United States People * Long (surname) * Long (surname 龍) (Chinese surname) Fictional characters * Long (''Bloody Roar''), in the video game series Sports * Long, a fielding term in cricket * Long, in tennis and similar games, beyond the service line during a serve and beyond the baseline during play Other uses * , a U.S. Navy ship name * Long (finance), a position in finance, especially stock markets * Lòng, name for a laneway in Shanghai * Long in ...
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Game Of Dignitaries Long Die Culin 1898 Fig 136
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Sáhkku
Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may also have been played in other parts of Sápmi. Rules Sáhkku is a running-fight game, which means that players move their pieces along a track with the goal of eliminating the other players' pieces. Many different variants of sáhkku have been played in different parts of Sápmi. The oral transfer of the sáhkku rules between generations was largely broken off during the 1900s (see Sáhkku today). A few of the local variants have survived into our time, other local variants have been reconstructed based on a combination of memories and written sources, and for some places only fragments of the local rules are known from old documents. Board A sáhkku board (''sáhkkufiellu'', ''bircunfiellu'' or ''sáhkkulávdi'') can traditionally be designed in a number of different ways. At its simplest, a sáhkku board has three parallel rows of short l ...
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