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Logistello
Logistello is a computer program that plays the game Othello, also known as Reversi. Logistello was written by Michael Buro and is regarded as a strong player, having beaten the human world champion Takeshi Murakami six games to none in 1997 — the best Othello programs are now much stronger than any human player. Logistello's evaluation function is based on disc patterns and features over a million numerical parameters which were tuned using linear regression In statistics, linear regression is a statistical model, model that estimates the relationship between a Scalar (mathematics), scalar response (dependent variable) and one or more explanatory variables (regressor or independent variable). A mode .... See also * Computer Othello External links * {{official website, https://skatgame.net/mburo/log.html Game artificial intelligence Reversi software ...
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Computer Othello
Computer Othello refers to computer architecture encompassing computer hardware and computer software capable of playing the game of Othello. It was notably included in Microsoft Windows from 1.0 to XP, where it is simply known as Reversi. Availability There are many Othello programs such as NTest, Saio, Edax, Cassio, Pointy Stone, Herakles, WZebra, and Logistello that can be downloaded from the Internet for free. These programs, when run on any up-to-date computer, can play games in which the best human players are easily defeated. This is because although the consequences of moves are predictable for both computers and humans, computers are better at exploring them. Search techniques Computer Othello programs search for any possible legal moves using a game tree. In theory, they examine all positions / nodes, where each move by one player is called a "ply". This search continues until a certain maximum search depth or the program determines that a final "leaf" position ...
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Michael Buro
Michael Buro is a Canadian AI Researcher and the creator of the Skat-playing computer program Kermit, as well as the Othello-playing computer program Logistello. Professional career Michael Buro is a professor at the University of Alberta in the Computer Science department. He got his PhD from the University of Paderborn in Computer Science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ... in 1994. Contributions Michael Buro received his PhD for his work on Logistello - an Othello program that later defeated the reigning human World champion Takeshi Murakami 6-0 in 1997. The considerable playing strength of Logistello was based on its fast endgame solver, automatic opening book learning, selective alpha-beta search, and its fast and accurate state evaluator that was trained ...
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Reversi
Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. ''Othello'', a variant with a fixed initial setup of the board, was patented in 1971. Basics Two players compete, using 64 identical game pieces ("disks") that are light on one side and dark on the other. Each player chooses one color to use throughout the game. Players take turns placing one disk on an empty square, with their assigned color facing up. After a play is made, any disks of the opponent's color that lie in a straight line bounded by the one just played and another one in the current player's color are turned over. When all playable empty squares are filled, the player with more disks showing in their own color wins the game. History Original version Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of reversi in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the e ...
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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous examples ...
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Linear Regression
In statistics, linear regression is a statistical model, model that estimates the relationship between a Scalar (mathematics), scalar response (dependent variable) and one or more explanatory variables (regressor or independent variable). A model with exactly one explanatory variable is a ''simple linear regression''; a model with two or more explanatory variables is a multiple linear regression. This term is distinct from multivariate linear regression, which predicts multiple correlated dependent variables rather than a single dependent variable. In linear regression, the relationships are modeled using linear predictor functions whose unknown model parameters are estimation theory, estimated from the data. Most commonly, the conditional mean of the response given the values of the explanatory variables (or predictors) is assumed to be an affine function of those values; less commonly, the conditional median or some other quantile is used. Like all forms of regression analysis, ...
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