Literatronica
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Literatronica
The term literatronica, also literatronic (Marino, 2006), was coined by Colombian mathematician and author Juan B Gutierrez (2002) to refer to electronic literature. According to Gutierrez (2006): {{cquote, A word that describes digital narrative, that is, narrative designed for the computer, is ''literatronic''. It comes from the Latin word ''litera'' -letter- and the Greek word which gave birth to the word electricity, ''electron'' -Amber. ''Literatronic'' means letter that requires electricity, or by extension, letter that requires a computer. ''Literatronic'' works could not be reproduced on paper except, perhaps, as a reading path at a given moment. The literary hypertext authoring system known as Literatronica was developed by Juan B Gutierrez. Instead of relying solely on static hypertext links (for the system allows these as well), it uses an AI engine to recommend the best next pages based on what readers have already read. Literatronica radically revises the 1990s noti ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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Juan B Gutierrez
''Juan'' is a given name, the Spanish and Manx versions of ''John''. It is very common in Spain and in other Spanish-speaking communities around the world and in the Philippines, and also (pronounced differently) in the Isle of Man. In Spanish, the diminutive form (equivalent to ''Johnny'') is , with feminine form (comparable to ''Jane'', ''Joan'', or ''Joanna'') , and feminine diminutive (equivalent to ''Janet'', ''Janey'', ''Joanie'', etc.). Chinese terms * ( or 娟, 隽) 'beautiful, graceful' is a common given name for Chinese women. * () The Chinese character 卷, which in Mandarin is almost homophonic with the characters for the female name, is a division of a traditional Chinese manuscript or book and can be translated as 'fascicle', 'scroll', 'chapter', or 'volume'. Notable people * Juan (footballer, born 1979), Brazilian footballer * Juan (footballer, born 1982), Brazilian footballer * Juan (footballer, born March 2002), Brazilian footballer * Juan (footballer, b ...
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Arpanet
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical foundation of the Internet. The ARPANET was established by the Advanced Research Projects Agency (ARPA) of the United States Department of Defense. Building on the ideas of J. C. R. Licklider, Bob Taylor initiated the ARPANET project in 1966 to enable access to remote computers. Taylor appointed Larry Roberts as program manager. Roberts made the key decisions about the network design. He incorporated Donald Davies' concepts and designs for packet switching, and sought input from Paul Baran. ARPA awarded the contract to build the network to Bolt Beranek & Newman who developed the first protocol for the network. Roberts engaged Leonard Kleinrock at UCLA to develop mathematical methods for analyzing the packet network technology. The first ...
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Espen Aarseth
Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor. He is currently a full professor and Head of the Center for Computer Games Research at the IT University of Copenhagen, and principal investigator of a €2 million ERC Advanced grant for the project Making Sense of Games. Aarseth is also the Editor in Chief of Game Studies,http://gamestudies.org/1103/ed_board Editorial Board for the Game Studies journal the oldest peer reviewed journal in the field of game studies, and member of the Advisory Board of G, A, M, E,http://www.gamejournal.it/about/editorial-board/ Editorial Board for the G, A, M, E journal a journal of comparative videogame analysis. ''Cybertext'' Aarseth's works include groundbreak ...
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Aporia
In philosophy, an aporia ( grc, ᾰ̓πορῐ́ᾱ, aporíā, literally: "lacking passage", also: "impasse", "difficulty in passage", "puzzlement") is a conundrum or state of puzzlement. In rhetoric, it is a declaration of doubt, made for rhetorical purpose and often feigned. Definitions Definitions of the term ''aporia'' have varied throughout history. ''The Oxford English Dictionary'' includes two forms of the word: the adjective "aporetic", which it defines as "impassable", and "inclined to doubt, or to raise objections"; and the noun form "aporia", which it defines as the "state of the aporetic" and "a perplexity or difficulty". The dictionary entry also includes two early textual uses, which both refer to the term's rhetorical (rather than philosophical) usage. In George Puttenham's ''The Arte of English Poesie'' (1589), aporia is "the Doubtful, ocalled...because often we will seem to caste perils, and make doubts of things when by a plaine manner of speech we might a ...
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Shortest Path
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \leq i ...
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Reading Path
{{neologism, date=June 2019 A reading path is a term used by Gunther Kress in ''Literacy in the New Media Age'' (2003). According to Kress, a professor of English Education at the University of London, a reading path is the way that the writing, text, or text plus other features, can determine or order the way that we read it. In a linear, written text, the reader makes sense of the text according to the arrangement of the words, both grammatically and syntactically. In such a reading path, there is a sequential time to the text. In contrast, with Nonlinear (arts), non-linear text, such as the text found when Screen reading, reading a computer screen, where text is often combined with visual elements, the reading path is non-linear and non-sequential. Kress suggests that reading paths that contain visual images are more open to Semantics, interpretation and the reader's construction of meaning. This is part of the "semiotic work" that we do as a reader. Kress, G. (2003). Literacy ...
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Spanish Language
Spanish ( or , Castilian) is a Romance languages, Romance language of the Indo-European language family that evolved from colloquial Latin spoken on the Iberian peninsula. Today, it is a world language, global language with more than 500 million native speakers, mainly in the Americas and Spain. Spanish is the official language of List of countries where Spanish is an official language, 20 countries. It is the world's list of languages by number of native speakers, second-most spoken native language after Mandarin Chinese; the world's list of languages by total number of speakers, fourth-most spoken language overall after English language, English, Mandarin Chinese, and Hindustani language, Hindustani (Hindi-Urdu); and the world's most widely spoken Romance languages, Romance language. The largest population of native speakers is in Mexico. Spanish is part of the Iberian Romance languages, Ibero-Romance group of languages, which evolved from several dialects of Vulgar Latin in I ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear con ...
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