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List Of Video Game Crowdfunding Projects
The following is an incomplete list of notable video game projects (in hardware, software, and related media) that have embarked upon crowdfunding campaigns. Only when the amount raised is highlighted in green did the project receive those funds. See also * List of most successful crowdfunding projects References {{reflist, 20em Video game crowdfunding projects Crowdfunding projects Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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The Wonderful 101
is an action-adventure game developed by PlatinumGames and published by Nintendo for the Wii U. The game was directed by Hideki Kamiya and produced by Atsushi Inaba; the pair also worked together on the ''Viewtiful Joe'' series and ''Ōkami''. It was released in August 2013 in all major regions except North America, where it released the following month. ''The Wonderful 101'' received generally positive reviews, but failed to meet sales expectations. In February 2020, PlatinumGames announced a remastered version for Nintendo Switch, PlayStation 4 and Windows, financed through crowdfunding, which was released in May 2020. A version for Amazon Luna was also made available in May 2021. The remastered version is PlatinumGames' first self-published title. Gameplay In ''The Wonderful 101'', players control a horde of superheroes from an aerial viewpoint and can turn them into various objects called "Unite Morphs." As the levels progress, players must explore each stage to find helple ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Fictional Crossover
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossover ...
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Indie Pogo
''Indie Pogo'' is an indie crossover fighting video game developed and published by Lowe Bros. Studios. The game features characters and settings from more than 50 different indie games, such as ''Shovel Knight'', ''VVVVVV'', ''Teslagrad'', the '' Bit.Trip'' series, and ''Freedom Planet''. After being successfully funded via Kickstarter in October 2017, the game was released on Microsoft Windows in July 2018. A Nintendo Switch version is currently in development. Gameplay ''Indie Pogo'' is a platform fighter, in which up to four players battle across one of several open arenas with platforms, and attempt to defeat opponents by depleting their health or knocking them off the screen. Unlike other fighting games, the primary gameplay mechanic of ''Indie Pogo'' is auto-jumping: characters landing on the ground or a platform will automatically jump back into the air. Every character has access to a set of aerial melee attacks and special moves derived from those used in their origina ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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Piko Interactive
Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer systems. History On March 7, 2013, Piko Interactive launched their first crowdfunding campaign on Kickstarter to fund a physical release of ''Super 4 in 1 Multicart'' for the SNES, with a funding goal of $10,500. The cartridge consists of 4 different games from 3 different developers; each with their own style and taste. This campaign was successfully funded with $15,050 on 184 backers. In July 16, 2016 Piko Interactive and Wisdom Tree launched a crowdfunding campaign on Kickstarter to fund "Wisdom Tree Return with Arkade Plug and Play", with a funding goal of $16,500. It was successfully funded with $25,965 on 341 backers. On August 4, 2017, Piko Interactive and Wisdom Tree launched another crowdfunding campaign on Kickstarter to fund ...
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40 Winks (video Game)
''40 Winks'' is a platform video game developed by Eurocom Entertainment Software and published by GT Interactive for the PlayStation. A version was developed for the Nintendo 64, and reviewed in both ''Nintendo Official Magazine UK'' and ''Nintendo Power'' (whose January 2000 issue even featured a strategy guide for the game), but was cancelled soon before release. On 12 February 2018, Piko Interactive launched a Kickstarter campaign confirming that the unreleased Nintendo 64 version would be released, and also a Microsoft Windows version through Steam. It was funded on the same day. The PlayStation version was released on Steam on 22 October 2018. Gameplay ''40 Winks'' is a platform game where players act as siblings Ruff and Tumble. As the two are about to go to bed, their mother tells a story about the Winks and the HoodWinks. The Winks protect humans from nightmares and provide them good dreams. Meanwhile, NiteKap, who resides in a house on a hill, is having trouble sleepi ...
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Dwarf Fortress
''Dwarf Fortress'' (officially called ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced ''Minecraft'', ''Rimworld'', and others, and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012. The game has text-based graphics (using the CP437 character set) and is open-ended with no main objectives. Before playing, the player ha ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Space Station
A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station is an artificial satellite (i.e. a type of orbital spaceflight). Stations must have docking ports to allow other spacecraft to dock to transfer crew and supplies. The purpose of maintaining an orbital outpost varies depending on the program. Space stations have most often been launched for scientific purposes, but military launches have also occurred. Space stations have harboured so far the only long-duration direct human presence in space. After the first station Salyut 1 (1971) and its tragic Soyuz 11 crew, space stations have been operated consecutively since Skylab (1973), having allowed a progression of long-duration direct human presence in space. Stations have been occupied by consecutive crews since 1987 with the Salyut successor M ...
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Starmancer
''Starmancer'' is an upcoming construction and management simulation game developed by Ominux Games and published by Chucklefish. Its game state is viewed from an isometric perspective, taking place in a procedurally generated galaxy. The game will be released for Microsoft Windows, macOS, and Linux. A closed alpha version was released in April 2019. Gameplay In ''Starmancer'', the player plays as a Starmancer Core, which is a human-artificial intelligence hybrid who has been irreversibly fused with their core. The game emphasizes player freedom, with the main objective of the game being the preservation of the Starmancer Core and station. Unlike typical colony-management games, ''Starmancer'' does not end when all colonists are dead, instead giving the player the ability to create new ones at will. Development ''Starmancer'' was officially unveiled via Kickstarter on February 12, 2018 and achieved full funding within three days. ''Starmancer'' has been in development for 5 ...
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