List Of Real-time Tactics Video Games
   HOME
*





List Of Real-time Tactics Video Games
:''See Lists of video games for related lists.'' This is a comprehensive index of commercial real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ... games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List References {{DEFAULTSORT:Real-Time Tactics Video Games Timelines of video games Video game lists by genre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lists Of Video Games
This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh games Amstrad * List of Amstrad CPC games * List of Amstrad PCW games Atari * List of Atari 2600 games * List of Atari 5200 games * List of Atari 7800 games * List of Atari Jaguar games * List of Atari Jaguar CD games * List of Atari Lynx games * List of Atari ST games * List of Atari XEGS games Bandai * List of Bandai RX-78 games * List of Bandai Super Vision 8000 games * List of Design Master Senshi Mangajukuu games * List of Playdia games * List of Pippin games * List of Terebikko games * List of WonderSwan games * List of WonderSwan Color games Casio * List of Casio Loopy games * List of Casio PV-1000 games Commodore * List of Commodore PET games * List of Amiga games * List of Amiga CD32 games * List of Commodore 64 games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Ancient Art Of War At Sea
''The Ancient Art of War at Sea'' is a computer game developed by Broderbund and released for Macintosh and DOS in 1987 as a sequel to ''The Ancient Art of War''. Plot The player commands a fleet of ships in this naval-combat simulation which takes place in the late 18th century. Controllable ship types include the 44-gun frigate with 250 crew, 74-gun (including 10 carronades) ship-of-the-line with over 600 crew, and the 130-gun (including 22 carronades) flagship with 875 crew. The player faces one of six opponents, each of which employs a different strategy against the player. Five are historic: the Duke of Medina Sidonia (1588); Martin icTromp (1639); Blackbeard (1718); John Paul Jones (1779); Horatio Nelson (1805); and a fictitious opponent Thor Foote. Reception ''Computer Gaming World'' in 1987 stated that ''The Ancient Art of War at Sea'' "offers a powerful editing system and an enjoyable, playable game" that was superior to its predecessor, with excellent documentatio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Vehicle Simulation Game
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management. Definition Vehicle simulation games allow players to drive or fly a vehicle. This vehicle can resemble a real one, or a vehicle from the game designer's imagination. This includes vehicles in the air, on the ground, over water, or even in space. Different vehicle simulations can involve a variety of goals, including racing, combat, or simply the experience of driving a vehicle. These games nor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Realtime Games Software
Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students Ian Oliver, Andrew Onions, and Graeme Baird. Their first game, ''3D Tank Duel'', was a wireframe graphics game, in the style of Atari, Inc.'s '' Battlezone'' arcade game, for the ZX Spectrum. This was followed up with ''Starstrike 3D'', a game based on Atari's ''Star Wars'' arcade game. Starfox was published in 1987, and ''Carrier Command'' was published in 1988. The company was also involved in porting ''Elite'' to IBM PC compatibles and ''Starglider'' to the ZX Spectrum. Realtime's early titles were self-published. Later games were published by Rainbird. Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded ''Cross Products'' to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix Vektor Grafix was a British computer game development company led by John Lewis and Andy Craven. V ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Carrier Command
''Carrier Command'' is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. ''Carrier Command'' is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. Plot The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier. Reception ''The Games Machine'' awarded the Atari ST and Amiga versions 98% and 97% respectively and ranked ''Carrier Command'' the #1 game of 1988. ''ACE'' (''Advanced Computer Entertainment'') scored the PC version 965/1000,Advanced Computer Enterta ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Kure Software Koubou
Kure Software Koubou (呉ソフトウェア工房), or KSK, is a Japanese game development company founded in 1985 that creates games for many platforms, but focusing mostly on home computers. KSK's games are well known for the "Gochyakyara" (ゴチャキャラ "Multiple Character") system which KSK invented, which was a unique hybrid between the real-time strategy, action role-playing game and tactical role-playing game genres. Some of their games also used a European art style in addition to a Japanese anime style. KSK is also famous for having most of the cover art for their games created by renowned artist Yoshitaka Amano. History One year after being founded, KSK released their first game ''Argo'' for the NEC PC-88. It was a first-person view role-playing video game. Two years later in 1988, KSK released two games, ''Silver Ghost'' and ''First Queen'', for the PC-88. These games established the new style of RPG that KSK would then use as the basis of most of their further p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Silver Ghost (video Game)
The Rolls-Royce Silver Ghost name refers both to a car model and one specific car from that series. Originally named the " 40/50 h.p." the chassis was first made at Royce's Manchester works, with production moving to Derby in July 1908, and also, between 1921 and 1926, in Springfield, Massachusetts. Chassis no. 60551, registered AX 201, was the car that was originally given the name "Silver Ghost." Other 40/50 hp cars were also given names, but the Silver Ghost title was taken up by the press, and soon all 40/50s were called by the name, a fact not officially recognised by Rolls-Royce until 1925, when the Phantom range was launched. The Silver Ghost was the origin of Rolls-Royce's claim of making the "best car in the world" – a phrase coined not by themselves, but by the prestigious publication '' Autocar'' in 1907. The chassis and engine were also used as the basis of a range of Rolls-Royce Armoured Cars. History In 1906, Rolls-Royce produced four chassis to be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Napoleonic Wars
The Napoleonic Wars (1803–1815) were a series of major global conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European states formed into various coalitions. It produced a period of French domination over most of continental Europe. The wars stemmed from the unresolved disputes associated with the French Revolution and the French Revolutionary Wars consisting of the War of the First Coalition (1792–1797) and the War of the Second Coalition (1798–1802). The Napoleonic Wars are often described as five conflicts, each termed after the coalition that fought Napoleon: the Third Coalition (1803–1806), the Fourth (1806–1807), the Fifth (1809), the Sixth (1813–1814), and the Seventh (1815) plus the Peninsular War (1807–1814) and the French invasion of Russia (1812). Napoleon, upon ascending to First Consul of France in 1799, had inherited a republic in chaos; he subsequently created a state with stable financ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, '' Kung-Fu Master'' (1984), and the scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like '' Gekibo: Gekisha Boy'' for the PC Engine and '' In the Hunt'' for arcades. As a res ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Napoleon Senki
is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Broderbund announced that it would be released for the North American NES console as ''The Battlefields of Napoleon''; which was eventually cancelled. This video game allows the player to re-enact the Napoleonic Wars using a bird's-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledgling French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like the Russian Empire, Great Britain, and the Spanish Empire. Napoleon's first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in Egypt against the Ottoman Empire along ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Modem Wars
''Dan Bunten's Modem Wars'' is a real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64. A version for IBM PC compatibles was released in 1989. ''Modem Wars'' is played over a modem connection between two machines (via telephone or null modem serial connection), with both players controlling a group of robotic units trying to eliminate the opponent's command center. Features such as fog of war, varied unit types, terrain, and formations, all now standards in the genre, are included. The game has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to bulletin board systems for sharing. Gameplay Each player is presented with a map of which they control the lower half. Across the center is a line, below which they can set up their units. Each unit which crosses this line gains a point. If the ComCen crosses it, many additional points are scored. A second line is three quarters o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]