List Of Real-time Strategy Video Games
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List Of Real-time Strategy Video Games
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. By year List References {{Video game lists by genre Timelines of video games Real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ... ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Emerson Radio
Emerson Radio Corporation is one of the United States' largest volume consumer electronics distributors and has a recognized trademark in continuous use since 1912. The company designs, markets, and licenses many product lines worldwide, including products sold, and sometimes licensed, under the brand name G Clef, an homage to Emerson's logo. History 1915–1920 Emerson Radio Corp. was incorporated in 1915 as Emerson Phonograph Co. (NAICS: 421620 Consumer Electronics Wholesaling), based in New York City, by an early recording engineer and executive, Victor Hugo Emerson, who was at one time employed by Columbia Records. The first factories were opened in Chicago and Boston in 1920. In December of that year, the company fell victim to the sales slump which affected the entire phonograph industry caused by the post-World War I recession and the growth of the rapidly expanding commercial radio industry in the early 1920s. The company quickly went from the self-claimed third la ...
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Realm Of The Warlords
A realm is a community or territory over which a sovereign rules. The term is commonly used to describe a monarchical or dynastic state. A realm may also be a subdivision within an empire, if it has its own monarch, e.g. the German Empire. Etymology The Old French word ''reaume'', modern French ''royaume'', was the word first adopted in English; the fixed modern spelling does not appear until the beginning of the 17th century. The word supposedly derives from medieval Latin ''regalimen'', from ''regalis'', of or belonging to a ''rex'' (king). The word ''rex'' itself is derived from the Latin verb ''regere'', which means "to rule". Thus the literal meaning of the word ''realm'' is "the territory of a ruler", traditionally a monarch (emperor, king, grand duke, prince, etc.). Usage "Realm" is particularly used for those states whose name includes the word ''kingdom'' (for example, the United Kingdom), as elegant variation, to avoid clumsy repetition of the word in a sentence (fo ...
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The Ancient Art Of War
''The Ancient Art of War'' is a video game designed by Dave and Barry Murry, developed by Evryware, and published by Broderbund in 1984. It is recognized as one of the first real-time strategy or real-time tactics games. Gameplay A battlefield simulation, the game's title comes from the classic strategy text ''The Art of War'' written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses a rock paper scissors type of unit balance typical of the genre. Knights beat barbarians in melee; barbarians have the advantage over archers; and archers have the advantage over knights, in addition to being effective at defending against attempts to storm a fort. Spies do not fight, but they can see enemy units twice as far away as anyone else and are the fastest-moving units in the game. At the start of the game, the player is able to select from a list of ...
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Imagine Software
Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not commonplace in the British software industry), as well as its self-promotion and ambition. Following Imagine's high-profile demise under mounting debts in 1984, the name was bought and used as a label by Ocean Software until the late 1980s. History Founding and early success Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Butler and Evans had previously worked at Microdigital, one of the first computer stores in the UK. The owner of Microdigital, Bruce Everiss, was invited to join the company to run the company day-to-day and run the PR department. Imagine Software produced several very ...
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Stonkers
''Stonkers'' is a strategy video game for the ZX Spectrum published by Imagine Software in 1983. It was written by John Gibson with graphics by Paul Lindale. In 2013, ''TechRadar'' called it an early example of a real-time strategy game. Gameplay ''Stonkers'' is controlled either using keyboard or joystick. In the game, the player controls infantry, artillery, tank, and supply-truck units. Combat units consume supplies over time and the player must use the supply units to replenish them. Supply units are unloaded while a ship docks at the player's port. Information about ongoing events is displayed in a ticker tape on the bottom of the screen. Reception It was awarded the title "Best Wargame" by ''CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...'' in 1984.
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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NATO Commander
''NATO Commander'' is a strategy video game designed by Sid Meier for the Atari 8-bit family and published in 1983 by MicroProse. Ports to the Apple II, and Commodore 64 were released the following year. The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun. The same game engine was also used as the basis for ''Conflict in Vietnam'', ''Crusade in Europe'' and '' Decision in the Desert''. Gameplay The scenario involves a Cold War Soviet invasion of West Germany. The player is given operational control of NATO land armies, while the computer controls the Soviets, and must repel the invasion by deploying his forces geographically and choosing their offensive or defensive roles.
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired video game programmer, programmers John Lyons (game programmer), John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote ''Computer Ambush''. Both games were w ...
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Combat Leader
''Combat Leader'' is a 1983 video game published by Strategic Simulations. Gameplay ''Combat Leader'' is a game in which the player goes against the computer in a platoon level tactical wargame. Reception Floyd Mathews reviewed the game for ''Computer Gaming World'', and stated that "Twentieth century small unit tactics is a very complex subject, and this program realistically portrays the uncertainties and hazards faced by a modern mechanized company commander." Reviews *Zzap! - May, 1985 *Computer Gaming World - Nov, 1991 References {{reflist External links''Addison Wesley Book of Atari Software 1984''Review
in

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Tower Defense
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack."Best Tower Defense Games of All Time. Damon Reece. April 27, 2015 This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre. History Precursors The tower defense genre can trace its lineage back to the golden age of arcade video games in the 1980s. The object of the arcade game ''Space Invaders,'' released in 1978, was to defend the player's terr ...
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Tactical Role-playing Game
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-based or real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tac ...
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