List Of Game Engine Recreations
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List Of Game Engine Recreations
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports. See also * List of commercial video games with later released source code * Source port * ...
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Game Engine Recreation
Game engine recreation is a type of video game engine remastering process whereby a new game engine is written from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and understand them in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. Game engine recreation can be beneficial to game publishers because the legal use of a re-creation still requires the original data files, as a player must still purchase the original game in order to legally play the re-created game (as detailed in this list of game engine recreations). Motivation Game engine recreations are made to allow ...
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OpenBVE
BVE Trainsim (originally Boso View Express) is a Japanese three-dimensional computer-based train simulator. It is notable for focusing on providing an accurate driving experience as viewed from inside the cab, rather than creating a network of other trains —other trains passed along the route are only displayed as stationary objects. BVE Trainsim was designed and developed by Takashi "Mackoy" Kojima starting in 1996 with the original program name coming from the Japanese 255 series multiple unit trains found in routes in Japan. Although the internal working of the BVE Trainsim program itself cannot be modified, additional routes and train cab views can be added via a number of text-based configuration files. Route builders have produced over 300 additional routes for the program, along with matching cab environments. Routes built by independent developers simulate rail activity in Africa, Asia, North America, South America, and Europe. BVE Trainsim 1 BVE Trainsim 1 was release ...
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BVE Trainsim
BVE Trainsim (originally Boso View Express) is a Japanese three-dimensional computer-based train simulator. It is notable for focusing on providing an accurate driving experience as viewed from inside the cab, rather than creating a network of other trains —other trains passed along the route are only displayed as stationary objects. BVE Trainsim was designed and developed by Takashi "Mackoy" Kojima starting in 1996 with the original program name coming from the Japanese 255 series multiple unit trains found in routes in Japan. Although the internal working of the BVE Trainsim program itself cannot be modified, additional routes and train cab views can be added via a number of text-based configuration files. Route builders have produced over 300 additional routes for the program, along with matching cab environments. Routes built by independent developers simulate rail activity in Africa, Asia, North America, South America, and Europe. BVE Trainsim 1 BVE Trainsim 1 was release ...
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Legacy Of Kain
''Legacy of Kain'' is a series of dark fantasy action-adventure game, action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, ''Blood Omen: Legacy of Kain'', was created by Silicon Knights in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for video game consoles and later ported to Microsoft Windows. Focusing on the eponymous character of Kain (Legacy of Kain), Kain, a vampire antihero, each title features action game, action, exploration and puzzle-solving, with some role-playing video game, role-playing game elements. The series takes place in the campaign setting, fictional land of Nosgoth—a Gothic fiction, gothic fantasy campaign setting, setting—and revolves around Ka ...
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