List Of OpenCL Applications
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List Of OpenCL Applications
The following list contains a list of computer programs that are built to take advantage of the OpenCL or WebCL heterogeneous compute framework. Graphics * ACDSee *Adobe Photoshop * Affinity Photo *Capture One * Blurate * darktable * FAST: imaging Medical * GIMP * HALCON by MVTec *Helicon Focus * ImageMagick * Musemage * Pathfinder, GPU-based font rasterizer * PhotoScan * seedimg CAD and 3D modelling * Autodesk Maya * Blender GPU rendering with NVIDIA CUDA and OptiX & AMD OpenCL * Houdini * LuxRender * Mandelbulber Audio, video, and multimedia * AlchemistXF * CUETools * DaVinci Resolve by Blackmagic Design * FFmpeg has a number of OpenCL filters * gr-fosphor GNU Radio block for RTSA-like spectrum visualization * HandBrake * Final Cut Pro X * KNLMeansCL: Denoise plugin for AviSynth * Libav * OpenCV * RealFlow Hybrido2 * Sony Catalyst * Vegas Pro by Magix Software GmbH * vReveal by MotionDSP * Total Media Theatre by ArcSoft * x264 * x265 * h.265/HEVC possible Web (inc ...
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Computer Programs
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. (Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, the ...
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Houdini (software)
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987. Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, Sony Pictures Imageworks, Scanline VFX, Method Studios and The Mill. It has been used in many feature animation productions, including Disney's feature films ''Fantasia 2000'', '' Frozen'', ''Zootopia'' and ''Raya and the Last Dragon''; the Blue Sky Studios film ''Rio'', and DNA Productions' '' Ant Bully''. SideFX also publishes Houdini Apprentice, a limited version of the software that is free of charge for ...
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Magix Software GmbH
Magix (or MAGIX Software) is a German software company specializing in video editing, audio editing, Digital audio workstation, DAW and photo slideshow software. The company is based in Berlin, with locations in Madison, Wisconsin, Dresden and Lübbecke, as well as Huizen in the Netherlands. In May 2018, private equity firm Capiton announced that it had acquired a majority stake in Magix Software GmbH together with its management. Product history In 1994, the first edition of Magix Music Maker was released, that has now become one of the most widely used music making software globally with over 2 million users. Starting in 1996, the Magix product range was extended to include software for designing, editing, presenting and archiving photos and videos. Magix products and services were first offered in other European countries and the USA starting in 1997. In 1997, the first video editing software by the company, Magix Movie Edit Pro (also known as "Magix Video Deluxe" in Euro ...
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Vegas Pro
Vegas Pro (stylized as VEGAS Pro, colloquially called ''Sony Vegas'') is a video editing software package for non-linear editing (NLE). The first release of Vegas Beta was on June 11, 1999. The software runs on Windows operating systems. Originally developed as audio editing software, it became an NLE for video and audio, starting from version 2.0. Vegas Pro features real-time multitrack video and audio editing on unlimited tracks, resolution-independent video sequencing, complex effects, compositing tools, 24-bit/192 kHz audio support, VST and DirectX plug-in effect support, and Dolby Digital surround sound mixing. The software was originally published by Sonic Foundry until May 2003, when Sony purchased Sonic Foundry and formed Sony Creative Software. On May 24, 2016, Sony announced that Vegas was sold to MAGIX, which formed VEGAS Creative Software, to continue support and development of the software. Features Vegas does not require any specialized hardware to run proper ...
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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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RealFlow
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures. In 2015, Next Limit Technologies announced the release of RealFlow Core for Cinema 4D. Overview RealFlow technology uses particle based simulations. These particles can be influenced in various ways by point-based nodes (daemons) which can do various tasks such as simulate gravity or recreate the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python script ...
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OpenCV
OpenCV (''Open Source Computer Vision Library'') is a library of programming functions mainly aimed at real-time computer vision. Originally developed by Intel, it was later supported by Willow Garage then Itseez (which was later acquired by Intel). The library is cross-platform and free for use under the open-source Apache 2 License. Starting with 2011, OpenCV features GPU acceleration for real-time operations. History Officially launched in 1999 the OpenCV project was initially an Intel Research initiative to advance CPU-intensive applications, part of a series of projects including real-time ray tracing and 3D display walls. The main contributors to the project included a number of optimization experts in Intel Russia, as well as Intel's Performance Library Team. In the early days of OpenCV, the goals of the project were described as: * Advance vision research by providing not only open but also optimized code for basic vision infrastructure. No more reinventing the wheel ...
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Libav
Libav is an abandoned free software project, forked from FFmpeg in 2011, that contains libraries and programs for handling multimedia data. History Fork from FFmpeg The Libav project was a fork of the FFmpeg project. It was announced on March 13, 2011 by a group of FFmpeg developers. The event was related to an issue in project management and different goals: FFmpeg supporters wanted to keep development velocity in favour of more features, while Libav supporters and developers wanted to improve the state of the code and take the time to design better APIs. The maintainer of the FFmpeg packages for Debian and Ubuntu, being one of the group of developers who forked FFmpeg, switched the packages to this fork in 2011. Hence, most software on these systems that depended on FFmpeg automatically switched to Libav. On July 8, 2015, Debian announced it would return to FFmpeg for various, technical reasons. Several arguments justified this step. Firstly, FFmpeg had a better record ...
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Final Cut Pro X
Final Cut Pro is a series of non-linear editing, non-linear video editing software programs first developed by Macromedia, Macromedia Inc. and later Apple Inc. The most recent version, Final Cut Pro 10.6.4, runs on Macintosh, Mac computers powered by macOS Big Sur 11.5.1 or later. The software allows users to log and transfer video onto a hard drive (internal or external), where it can be edited, processed, and output to a wide variety of formats. The fully rewritten Final Cut Pro X was introduced by Apple in 2011, with the last version of the legacy Final Cut Pro being version 7.0.3. Since the early 2000s, Final Cut Pro has developed a large and expanding user base, mainly video hobbyists and independent filmmakers. It has also made inroads with film and television editors who have traditionally used Avid Technology's Media Composer. According to a 2007 SCRI study, Final Cut Pro made up 49% of the United States professional editing market, with Avid at 22%. A published survey in ...
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GNU Radio
GNU Radio is a free software development toolkit that provides signal processing blocks to implement software-defined radios and signal processing, signal-processing systems. It can be used with external Radio frequency, RF hardware to create software-defined radios, or without hardware in a simulation-like environment. It is widely used in hobbyist, academic, and commercial environments to support both wireless communications research and real-world radio systems. Overview The GNU Radio software provides the framework and tools to build and run software radio or just general signal-processing applications. The GNU Radio applications themselves are generally known as "flowgraphs", which are a series of signal processing blocks connected together, thus describing a data flow. As with all software-defined radio systems, reconfigurability is a key feature. Instead of using different radios designed for specific but disparate purposes, a single, general-purpose, radio can be used as ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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