List Of Middle-earth Role-playing Games
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List Of Middle-earth Role-playing Games
This is a list of Middle-earth role-playing games. J. R. R. Tolkien's Middle-earth fictional universe has been the setting for several role-playing games. Tabletop role-playing games * '' Middle-earth Role Playing'' ( Iron Crown Enterprises, 1982) * ''Lord of the Rings Adventure Game'' ( Iron Crown Enterprises, 1991) * '' The Lord of the Rings Roleplaying Game'' (Decipher, Inc., 2002) * '' The One Ring: Adventures over the Edge of the Wild'' ( Cubicle 7, 2011) * ''Adventures in Middle-earth'' (OGL supplement by Cubicle 7, 2016) Role-playing video games * ''Elendor'' (1991) * ''MUME Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment. Of ...'' (1992) * '' The Two Towers'' (1994) * '' The Lord of the Rings Online: Shadows of Angmar'' (2007) * '' The Lord of the Rings: The Third Age'' (2 ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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Macmillan Publishers
Macmillan Publishers (occasionally known as the Macmillan Group; formally Macmillan Publishers Ltd and Macmillan Publishing Group, LLC) is a British publishing company traditionally considered to be one of the 'Big Five' English language publishers. Founded in London in 1843 by Scottish brothers Daniel and Alexander MacMillan, the firm would soon establish itself as a leading publisher in Britain. It published two of the best-known works of Victorian era children’s literature, Lewis Carroll's ''Alice's Adventures in Wonderland'' (1865) and Rudyard Kipling's ''The Jungle Book'' (1894). Former Prime Minister of the United Kingdom, Harold Macmillan, grandson of co-founder Daniel, was chairman of the company from 1964 until his death in December 1986. Since 1999, Macmillan has been a wholly owned subsidiary of Holtzbrinck Publishing Group with offices in 41 countries worldwide and operations in more than thirty others. History Macmillan was founded in London in 1843 by Daniel ...
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Role-playing Games Based On Middle-earth
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Middle-earth In Video Games
Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.Ruminations On "The Hobbit" Fandom
They went on to re ...
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World Of Middle Earth
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In '' scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In '' philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ' ...
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Shadow Of War
''Middle-earth: Shadow of War'' is a 2017 action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014's '' Middle-earth: Shadow of Mordor'', and was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 10, 2017. ''Shadow of War'' continues the previous game's narrative, which is based on J. R. R. Tolkien's legendarium and set in between the events of Peter Jackson's ''The Hobbit'' and ''The Lord of the Rings'' film trilogies, from which the game takes inspiration. The player continues the story of Talion, the Gondorian Ranger who bonded with the wraith of the Elf Lord Celebrimbor, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in ''Shadow of Mordor'', allowing Talion to gain followers from several races of Middle-earth, including Uruks and Ologs, and plan out complex str ...
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Shadow Of Mordor
''Middle-earth: Shadow of Mordor'' is a 2014 action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original story based on the legendarium created by J. R. R. Tolkien, the game takes place between the events of ''The Hobbit'' and ''The Lord of the Rings'' film trilogies. The player controls Talion, a Gondorian Ranger who bonds with the wraith of the Elf Lord Celebrimbor, as the two set out to avenge the deaths of their loved ones. Players can engage in melee combat, and use wraith abilities to fight and manipulate enemies. The game introduces the Nemesis System, which allows the artificial intelligence of non-playable characters to remember their prior actions against the game's protagonist and react accordingly. The game's development began in 2011. In order to create an accurate environment and be consistent with Tolkien's books, the developers consulted many people from Warner Brothers, as well ...
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War In The North
The War in the North was the campaign of the Spanish Civil War in which the Nationalist forces defeated and occupied the parts of northern Spain that had remained loyal to the Republican government. The campaign included several separate battles. The Biscay Campaign resulted in the loss of the part of the Basque Country still held by the Republic and Bilbao, the greatest Spanish industrial centre. That part of the campaign saw the Bombing of Guernica and Durango. The Battle of Santander caused the loss of the province of Santander in Cantabrian Castile for the Republic. The Battle of El Mazuco led to the capture of the Republican-controlled part of Asturias and the fall of Gijón, the Republic's last northern stronghold, to the Nationalists. The campaign ended on October 21, 1937 with a decisive and total Nationalist victory. Background On the Nationalist takeover of Navarre in July 1936, General Mola had announced a war of extermination and no mercy to any disse ...
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Tactics
Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ..., the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tactics * TACTIC (military program), a U.S. military research program conducted by DARPA Computer science * TACTIC (web framework), a smart process application by Southpaw Technology Geography * Tactic, Guatemala, a municipality in the Alta Verapaz department Entertainment * Tactics, a dart game similar to cricket * " Tactics", a 1995 song by The Yellow Monkey * ''Tactics'' (album), a 1996 album by John Abercrombie * Tactics (band), an Australian band * ''Tactics'' (game), generally ...
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The Third Age
The Third Age is the era during which J. R. R. Tolkien's ''The Lord of the Rings'' fantasy novel is set, and part of Tolkien's broader Middle-earth legendarium. Related pages include: * '' The Lord of the Rings: The Third Age'', a 2004 video game * ''The Lord of the Rings: The Third Age'' (Game Boy Advance), a 2004 video game Third Age may also refer to: * Third age (retirement), active retirement * Third Age Foundation (UK) The Third Age Foundation is an organisation which was set up in 1993, and is based in London, United Kingdom. TAFs' main objective is to help disadvantaged people (40+) find a new direction, upskill them in up-to-date computer technology, inclu ..., a UK-based non-profit organization * University of the Third Age, a UK-based international organization * The time period during which '' The Wheel of Time'' series takes place * The third age of mankind, during which '' Babylon 5'' takes place See also * Party of the Third Age (Luxembourgish: ''Parte ...
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Shadows Of Angmar
''The Lord of the Rings Online'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and OS X set in J. R. R. Tolkien's Middle-earth, taking place during the time period of '' The Lord of the Rings''. Originally developed by Turbine, the game launched in North America, Australia, Japan, and Europe in April 2007 as ''The Lord of the Rings Online: Shadows of Angmar''. Players could create characters of four races and seven classes and adventure throughout the region of Eriador. In November 2008, '' Mines of Moria'' expansion was released, adding the region of Moria and two new playable classes. It was followed by the ''Siege of Mirkwood'' in December 2009. In 2010 the game underwent a shift from its original subscription-based payment model to being free-to-play. The game saw continued development, alternating between paid expansions and free updates, which added new content in the regions of Isengard, Rohan and Gondor. In late 2016 it was an ...
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The Two Towers (MUD)
Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.Ruminations On "The Hobbit" Fandom
They went on to re ...
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