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List Of Apple II Games
Following is a list of Apple II games. The Apple II had a large user base and was a popular game development platform in the 1970s, 1980s and early 1990s. See here for a list of 16-bit Apple IIGS games. There are currently games on this list. This number is always up to date by this script. List See also * List of Apple II application software * List of Apple IIGS games *Lists of video games References External linksList of Apple II gamesfrom MobyGames {{Video game lists by platform Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ... * ...
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Apple II Family
The Apple II series (trademarked with square brackets as "Apple ] ''" and rendered on later models as "Apple //") is a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the Apple II, original Apple II. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s. A model with more advanced graphics and sound and a 16-bit processor, the Apple IIGS, was added in 1986. It remained compatible with earlier Apple II models, but the IIGS had more in common with mid-1980s systems like the Atari ST, Amiga, and Acorn Archimedes. The Apple II was ...
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4th & Inches
''4th & Inches'' is an American football sports game by Accolade. It was released for the Commodore 64 in 1987 and ported to Apple IIGS, MS-DOS, Amiga, and Mac OS by Sculptured Software in 1988. It was designed by Accolade co-founder, Bob Whitehead."4th and Inches: Accolade"
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An expansion pack, ''Team Construction Disk'', was released in 1988.


Description

Like other sports games by Bob Whitehead, ''4th & Inches'' was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a c ...
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Stuart Smith (game Designer)
Stuart Smith may refer to: *Stuart Lyon Smith Stuart Lyon Smith (May 7, 1938 – June 10, 2020) was a politician, psychiatrist, academic and public servant in Ontario, Canada. He served in the Legislative Assembly of Ontario from 1975 to 1982, and led the Ontario Liberal Party for mos ... (1938–2020), politician, leader of the Ontario Liberal Party (1976-1982), psychiatrist, academic and public servant in Ontario, Canada *Stuart Saunders Smith (born 1948), American composer and percussionist *Stuart Tyson Smith (born 1960), American Egyptologist *Stuart Smith (actor) (born 1954), British-Australian actor *Stuart Smith (game designer), American computer game designer *Stuart Ernest Smith (1915–2007), ice hockey player for the Montreal Canadiens *Stuart Smith (ice hockey) (born 1960), ice hockey player for the Hartford Whalers *Stuart Smith (musician) (born 1956), British rock-blues guitarist and songwriter *Stuart H. Smith (born 1960), American plaintiff attorney *Stuart ...
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Adventure Construction Set
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure ra ...
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Don Woods (programmer)
Donald R. Woods (born April 30, 1954) is an American hacker and computer programmer. He is best known for his role in the development of the ''Colossal Cave Adventure'' game. Biography Early programming career Woods teamed with James M. Lyon while both were attending Princeton in 1972 to produce the unprecedented, excursive INTERCAL programming language. Later, he worked at the Stanford AI lab (SAIL), where among other things he became the SAIL contact for, and a contributor to, the Jargon File. He also co-authored "The Hacker's Dictionary" with Mark Crispin, Raphael Finkel, and Guy L. Steele Jr."The computer contradictionary" by Stan Kelly-Bootle Work on ''Adventure'' Woods discovered the ''Colossal Cave Adventure'' game by accident on a SAIL computer in 1976. After contacting the original author by the (now antiquated) means of sending an e-mail to crowther@''sitename'', where ''sitename'' was every host listed on ARPANET, he heard back from William Crowther shortly afterw ...
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William Crowther (computer Programmer)
William Crowther (born 1936) is an American computer programmer, caver, and rock climber. He is the co-creator of ''Colossal Cave Adventure'' from 1975 onward, a seminal computer game that influenced the first decade of video game design and inspired the text adventure Video game genre, game genre. Biography During the early 1970s, Crowther worked at defense contractor and internet pioneer Bolt Beranek and Newman (BBN), where he was part of the original small ARPANET, ARPAnet development team. His implementation of a distributed distance vector routing system for the ARPAnet was an important step in the evolution of the internet. Crowther met and married Patricia Crowther (caver), Pat Crowther while studying at the Massachusetts Institute of Technology, where he received a B.S. in physics in 1958. Adventure Following his divorce from his wife, Crowther used his spare time to develop a text-based adventure game in Fortran on BBN's PDP-10. He created it as a diversion his ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intended ...
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Accolade's Comics
''Accolade's Comics'' (or ''Accolade Comics'' in the game) is an adventure game released in 1987. Published by Accolade and developed by Distinctive Software, the game intersperses arcade-style games into its plot. Production history This game was created by the co-founders of the Canadian firm Distinctive Software, Don Mattrick and Jeff Sember, who sold it to Accolade. Game play The protagonist of the game is wisecracking secret agent Steve Keene. In the first scene, Keene is summoned to headquarters by his chief, who sends him on one of two missions. Game play involves multiple adventures in two arenas: panels of a comic book page where dialogue and actions are selected for Steve that may or may not determine what will happen on the next panel (similar to the Choose Your Own Adventure book format); and traditional scrolling action boards where Steve is a moving character doing the physical task necessary (e.g. swimming, jumping, shooting) to advance through the stage. Ste ...
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Missile Command
''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game ''Tempest'' from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. ''Missile Command'' is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that ca ...
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Muse Software
Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the ''Wolfenstein'' series, having developed the first two installments: 1981's ''Castle Wolfenstein'' and its 1984 sequel, ''Beyond Castle Wolfenstein''. The brand name lapsed and was used by id Software. History Muse Software was incorporated by Ed Zaron on August 1, 1978, with Silas S. Warner becoming the first employee. Initially publishing games, the team also sold non-game software such as ''Super-Text'', a word processor written by Zaron, and ''Appilot'', a course-writing language written by Warner. Their original market was for the Apple II, with their first programs sold on Compact audio cassette#D ...
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Silas Warner
''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984). The game takes place during World War II. The player takes the role of an Allied prisoner of war who is held captive in the fictional Castle Wolfenstein. After escaping from the cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldier enemies can be dealt with by impersonating, sneaking, or killing them. The game was received positively amongst critics and became one of the best-selling games of the early 1980s. It is considered to have had a direct influence on modern stealth and first-person shooter games. The game was praised for its graphics, and gameplay, but criticized for its long waiting times when opening chests ...
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ABM (video Game)
''ABM'' (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s ''Missile Command'' arcade game for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980, the same year as ''Missile Command''. Gameplay In ''ABM'' the player uses anti-ballistic missiles to defend six cities along the East Coast against incoming ICBMs. Reception Bruce Webster reviewed ''ABM'' in ''The Space Gamer'' No. 43. Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ''ABM'' to you with the above caveats." References External linksSoftalk reviewReview
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