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List Of Apple II Games
This is a list of video games for the Apple II. The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games. There are currently games on this list. List See also *List of Apple II application software *List of Apple IIGS games, List of Apple IIGS games *Lists of video games Notes References External linksList of Apple II games
from MobyGames {{Video game lists by platform Lists of video games by platform, Apple II Apple II games, * ...
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Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed by Steve Wozniak and was first sold on June 10, 1977. Its success led to it being followed by the Apple II Plus, Apple IIe, Apple IIc, and Apple IIc Plus, with the 1983 IIe being the most popular. The name is trademarked with square brackets as Apple ][, then, beginning with the IIe, as Apple //. The Apple II was a major advancement over its predecessor, the Apple I, in terms of ease of use, features, and expandability. It became one of several recognizable and successful computers throughout the 1980s, although this was mainly limited to the US. It was aggressively marketed through volume discounts and manufacturing arrangements to educational institutions, which made it the first computer in widespread use in American secondary ...
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ABM (video Game)
''ABM'' (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s '' Missile Command'' arcade video game. It was programmed for the Apple II by Silas Warner and published by Muse Software in 1980, the same year as ''Missile Command''. Gameplay In ''ABM'', the player uses anti-ballistic missiles to defend six cities along the East Coast of the United States, East Coast against incoming ICBMs. Reception Bruce Webster reviewed ''ABM'' in ''The Space Gamer'' No. 43. Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ''ABM'' to you with the above caveats." Reviews *'' Moves'' #58, p30 References External linksSoftalk reviewReview
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Adventure In Time
''Adventure in Time'' is a text adventure written by Paul Berker for the Apple II. It was published in 1981 by Phoenix Software, followed by a version for Atari 8-bit computers in 1983. By means of text descriptions and two word text commands, the player travels through four locations in time, attempting to find and kill Nostradamus before he assembles a world destroying weapon. Development ''Adventure in Time'' was the first game released by Illinois software company Phoenix Software, after developer Ron Unrath contacted programmer Paul Berker about writing an adventure game for the Apple II in 1980. Reception Rudy Kraft reviewed ''Adventure in Time'' in ''The Space Gamer'' No. 49. Kraft commented that "Although the game does provide a little fun, there are many better games on the market. Your money would be better spent on one of them." Mike Flyn of ''Hardcore Computing'' commented that while it was relatively easy, "I also found it to be rather entertaining, and on that not ...
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Spinnaker Software
Spinnaker Software Corporation was an American software and video game company. Founded in 1982 by Bill Bowman and C. David Seuss, it was known primarily for its line of non-curriculum based educational software, which was a major seller during the 1980s. Spinnaker pioneered the educational software market and was the first company to mass market low cost, educational software. It went public on NASDAQ in 1991 and was acquired by The Learning Company in 1994. The Learning Company was subsequently acquired by Mattel. Educational and entertainment titles One of the key elements of the business plan was to change the marketing of software aimed at home users: Instead of plastic bags, the software was put into brightly colored, durable plastic boxes. To reach non-tech-savvy parents as potential buyers, full-color advertisements were run in magazines like ''Good Housekeeping'', '' Better Homes and Gardens'' and ''Newsweek.'' The budget for advertising was huge: In 1983 $1.5 millio ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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Stuart Smith (game Designer)
''Adventure Construction Set'' (''ACS'') is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ''ACS'' was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as ''Ali Baba and the Forty Thieves'' (1981). ''ACS'' provides a graphical editor for the construction of maps, placement of creatures and items, and menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends; games exported from the Amiga version still require ACS to play. A complete game is included: ''Rivers of Light'', based on the ''Epic of Gilgamesh''. The Amiga version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre. Todd Howard revealed that when Bethesda started making ''Morrowind'', he was excited about making a to ...
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Adventure Construction Set
''Adventure Construction Set'' (''ACS'') is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ''ACS'' was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as '' Ali Baba and the Forty Thieves'' (1981). ''ACS'' provides a graphical editor for the construction of maps, placement of creatures and items, and menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends; games exported from the Amiga version still require ACS to play. A complete game is included: ''Rivers of Light'', based on the ''Epic of Gilgamesh''. The Amiga version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre. Todd Howard revealed that when Bethesda started making ''Morrowind'', he was excited about making a ...
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Don Woods (programmer)
Donald R. Woods (born April 30, 1954) is an American hacker and computer programmer. He is best known for his role in the development of the ''Colossal Cave Adventure'' game. Biography Early programming career Woods teamed with James M. Lyon while both were attending Princeton in 1972 to produce the unprecedented, excursive INTERCAL programming language. Later, he worked at the Stanford AI lab (SAIL), where among other things he became the SAIL contact for, and a contributor to, the Jargon File. He also co-authored "The Hacker's Dictionary" with Mark Crispin, Raphael Finkel, and Guy L. Steele Jr."The computer contradictionary" by Stan Kelly-Bootle Work on ''Adventure'' Woods discovered the ''Colossal Cave Adventure'' game by accident on a SAIL computer in 1976. After contacting the original author by the (now antiquated) means of sending an e-mail to crowther@''sitename'', where ''sitename'' was every host listed on ARPANET, he heard back from William Crowther shortly aft ...
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William Crowther (programmer)
William Crowther (born 1936) is an American computer programmer, caver, and rock climber. He is the co-creator of ''Colossal Cave Adventure'' from 1975 onward, a seminal computer game that influenced the first decade of video game design and inspired the text adventure game genre. Biography During the early 1970s, Crowther worked at defense contractor and internet-pioneer Bolt Beranek and Newman (BBN), where he was part of the original small ARPAnet development team. His implementation of a distributed distance vector routing system for the ARPAnet was an important early step in the evolution of the Internet. Crowther met and married Pat Crowther while studying at the Massachusetts Institute of Technology, where he received a B.S. in physics in 1958. Adventure Following his divorce from his wife, Crowther used his spare time to develop a text-based adventure game in Fortran on BBN's PDP-10. He created it as a diversion his daughters Sandy and Laura could enjoy when th ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inte ...
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Accolade's Comics
''Accolade's Comics'' (shown as ''Accolade Comics'' in the game) is an adventure game released in 1987 and published by Accolade. It was developed by the co-founders of the Canadian firm Distinctive Software, Don Mattrick and Jeff Sember. The game intersperses action games into the plot. Gameplay The protagonist of the game is wisecracking secret agent Steve Keene. In the first scene, Keene is summoned to headquarters by his chief, who sends him on one of two missions. Game play involves multiple adventures in two arenas: panels of a comic book page where dialogue and actions are selected for Steve that may or may not determine what will happen on the next panel (similar to the Choose Your Own Adventure book format); and traditional scrolling action boards where Steve is a moving character doing the physical task necessary (e.g. swimming, jumping, shooting) to advance through the stage. Steve can lose a life inside the comic page portions as well as the motion portions. If ...
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