List Of Amiga Games (I–O)
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List Of Amiga Games (I–O)
__NOTOC__ This is a list of games for the Commodore Amiga computer system, organised alphabetically by name. See Lists of video games for related lists. I *''I Ludicrus'' *''Iceball'' *''Icerunner'' *''Ikari Warriors'' *''Ilyad'' *'' Immortal, The'' *''Impact'' *''Imperator: Master Of Rome'' *''Imperium'' *''Impossamole'' *'' Impossible Mission II'' *''Impossible Mission 2025'' *'' Incredible Crash Dummies, The'' *'' Incredible Shrinking Sphere'' *''Indiana Jones and the Fate of Atlantis'' *'' Indiana Jones and the Last Crusade: The Action Game'' *'' Indiana Jones and the Last Crusade: The Graphic Adventure'' *'' Indianapolis 500: The Simulation'' *''Indoor Sports'' *''Industrial Rebound'' *''Indy Heat'' *''Inferior'' *''Infestation'' *Infidel *'' Innocent Until Caught'' *'' Insanity Fight'' *''Insects in Space'' *''Intact'' *''International Karate'' *''International Karate +'' *''International Rugby Challenge'' *''International Soccer'' *''International Soccer Challenge'' *''Int ...
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Commodore Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. ...
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Infestation (video Game)
''Infestation'' is a first-person action-adventure game released in 1990. The game was published by Psygnosis and released for the Amiga, Atari ST, and DOS. Based on a science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ... scenario inspired in part by the films ''Alien'' and ''Aliens'', the player must rid a planetoid of insectoid alien life forms. Further reading * '' Jeux & Stratégie'' nouvelle formule #7 References External links ''Infestation'' at Lemon Amiga* 1990 video games Amiga games Atari ST games DOS games FM Towns games Video games about extraterrestrial life Video games about insects Science fiction video games Psygnosis games First-person adventure games Video games developed in the United Kingdom Single-player video games {{fp ...
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The Seven Gates Of Infinity
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Ishar 2
''Ishar 2: Messengers of Doom'' is a 1993 role-playing video game developed and published by Silmarils for the Amiga, Atari ST, MS-DOS, Atari Falcon, and Macintosh home computers. It is the second entry in the '' Ishar'' trilogy. Gameplay The party from '' Ishar: Legend of the Fortress'' can be imported to the sequel. The party consists maximum of five persons. When recruiting party members, race and personality traits have to be considered since all characters don't get along with each other. Compared to the previous game, the game world is three times bigger, and the interface has been rearranged and streamlined. The game can be controlled entirely with a mouse. The combat is in real-time. Plot An evil wizard has made a drug that poisons the people of Arborea. The drug causes hallucinations and makes them accept the wizard as ruler. The party's objective is to travel through the game's seven islands and stop the wizard. Development and release GOG.com released an emulat ...
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Ishar
''Ishar'' is a series of three role-playing video games by Silmarils for IBM PC compatibles, Amiga, Atari ST, and Macintosh. They are preceded by ''Crystals of Arborea''. The games are played in first-person perspective, with all but ''Crystals of Arborea'' allowing the player to direct a group of five characters, each with a selectable race, gender, and class. ''Crystals of Arborea'' ''Crystals of Arborea ''Crystals of Arborea'' is a medieval fantasy role-playing video game developed and published by Silmarils, and released in 1990 for the Amiga, Atari ST and MS-DOS. The game is a precursor to the '' Ishar'' trilogy, a series also produced by Silm ...'' was published by Silmarils in 1991. It precedes ''Ishar'' both chronologically and by its gameplay. Morgoth, the main antagonist of ''Crystals of Arborea'', is the father of Krogh, the one of ''Ishar: Legend of the Fortress''. Moreover, most of the heroes of the game, Jarel's companions, can be met in ''Ishar'' or even in ''I ...
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Iron Lord
''Iron Lord'' is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and DOS. Reception ''Computer Gaming World'' approved of ''Iron Lord''s graphics but criticized its performance and load times, especially as the reviewed Amiga version could not run from a hard drive. The magazine nonetheless concluded that the game was "an above-average combination of adventure, strategy and action gaming". The game was reviewed in 1990 in ''Dragon'' #159 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. Reviews * ''Your Sinclair'' (Oct, 1989) * '' ST Format'' (Feb, 1990) * '' Commodore User'' (Oct, 1989) * ''Amiga Joker'' (Jan, 1990) * ''Commodore Format'' (Oct, 1990) * ''Sinclair User'' (Oct, 1989) * '' Amiga Format'' (Feb, 1990) * ''Zzap!'' (Feb, 1990) * ''Power Play'' (Fe ...
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Into The Eagle's Nest
''Into the Eagle's Nest'' is a video game developed by Interceptor Micros#The Pandora label, Pandora and published for Amiga, Amstrad CPC, Apple II series, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC compatible, IBM PC, and ZX Spectrum starting in 1987. Plot The player character is an Allied soldier whose orders are to infiltrate the top-secret Nazi Germany, Nazi fortress called the Eagle's Nest (which consists of four castles), rescue three Allies of World War II, Allied saboteurs being held there, save art treasures the Nazis have stolen, and then destroy the Nest with explosives. Gameplay A joystick is required for control, and the player depresses the firing button to fire the machine gun, which carries enough ammunition for 99 shots. Nazis require two well-placed shots to eliminate, and Nazis sitting at a table only require one well-placed shot. The player can sustain up to 50 shots from enemy soldiers. While inside the castles, the player finds crates whi ...
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Interphase (video Game)
''Interphase'' is a 1989 combination first-person shooter and puzzle video game developed by The Assembly Line and published by Image Works for multiple platforms. The developers were licensed to use concepts from ''Neuromancer'', reflected in the virtual-reality cyberspace concept and theme of a powerful corporation. The game is a first-person shooter, but the game primarily focuses on puzzle-solving using the interaction between a 3D cyberpunk environment and its conceptual relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. Later games that have a similar style to the 3D elements in ''Interphase'' include '' Pyrotechnica'' and '' Rez''. Plot In the future, automation of most jobs has led to boredom, which in turn has led to a boom in the leisure industry. DreamTracks, created by Dreamers who work for multi-national corporations, are recorded patterns of imagination. The general publi ...
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International Soccer Challenge
''International Soccer Challenge'' is a soccer video game developed by MicroStyle in 1990. Game play The game is quite similar to ''MicroProse Soccer'', but uses a 3D perspective.Game entry
at Mobygames


References


External links


''International Soccer Challenge''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported ...
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International Soccer
''International Soccer'', also known as ''International Football'' is a sports video game written by Andrew Spencer for the Commodore 64 and published by Commodore International in 1983. Originally only available on cartridge, CRL re-released the game on cassette and disc in 1988. Gameplay ''International Soccer'' can be played by two players or one player against an AI opponent. Each team can select one of a number of colored shirts, and the AI opponent is graded into 9 different difficulty levels. The game itself is a relatively simple game of soccer - there is no offside rule and no possibility to foul opponents. Each game is divided into two 200-second halves. There are no overtimes or shootouts. There are also six colors a person can choose from for play: red, yellow, blue, grey, white, and orange. The winning team is presented a gold trophy after the game by a dark-haired woman. The game includes a gray-scale mode that is more suited for black-and-white television sets. ...
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International Rugby Challenge
''International Rugby Challenge'' (also known simply as ''International Rugby'') is a rugby game on Mega Drive ''(Genesis)'' and the Amiga. Reception It received a review score of 2% in the UK magazine ''Amiga Power''. This review noted flaws including several spelling errors ("Murray Field", the Parc de Paris, "", ""), the clock not stopping when the gameplay is paused, players often running over the ball without picking it up or coming under human control, and frequent crashes during long matches. The Mega Drive version fared better, with ''Mega'' awarding 80% and ''MegaTech'' scoring it 75% This version of the game was also released in North American but only through the Sega Channel The Sega Channel is a discontinued online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time W ... service. References External links''Inter ...
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International Karate +
''International Karate +'', stylized as ''IK+'', is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to ''International Karate'' (1985). Activision published the Commodore 64 version in the US as ''Chop N' Drop''. Gameplay left, C64 screenshot Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, ''International Karate'', there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 ve ...
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