List Of Virtual Console Games For Wii (PAL Region)
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List Of Virtual Console Games For Wii (PAL Region)
The following is the complete list of the 385 Virtual Console titles (384 titles in Oceania) that were available for the Wii in the PAL region (Europe and Oceania) sorted by system and release dates. The final update was on September 5, 2013, as the service has been discontinued in all regions. The Virtual Console would go on to continue on the Wii U and 3DS but neither service has seen new games since 2018. A Successor to both services was made with the introduction of NES and later SNES games on Nintendo Switch Online Nintendo discontinued the Wii Shop Channel on January 31, 2019, worldwide (with the purchase of Wii Points for new games having ended on March 26, 2018, worldwide). Available titles Nintendo Entertainment System (500 Nintendo Points) There were 79 games (77 in Oceania) available. Super Nintendo Entertainment System (800 Nintendo Points) There were 65 games (64 in Europe) available. Nintendo 64 (1000 Nintendo Points) There were 21 games available. ...
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Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Urban Champion
is a fighting video game developed and published by Nintendo in 1984. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainment System in North America and Europe in 1986. It was inspired by the 1984 Game & Watch game ''Boxing'' (also known as '' Punch-Out!!''). It is Nintendo's first 2D fighting game, eventually followed in 1993 by ''Joy Mech Fight'', released exclusively in Japan for the Famicom. Gameplay The objective is to knock the other player into a sewer manhole. There is a 99-second time limit, and the player has a set limit of stamina (200 hit points). The player has two types of attacks: a light punch and a heavy punch. The light punch is weaker but faster and harder to block, while the heavy punch is stronger, but takes longer to pull off, is more easily telegraphed, and is thus easier to block. Each punch costs the player 1 HP. Flower pots are occasionally dropped from windows, which will ...
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Kirby's Adventure
''Kirby's Adventure'' is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the ''Kirby (series), Kirby'' series after ''Kirby's Dream Land'' (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby (character), Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions. Masahiro Sakurai returned as director after serving the same role for ''Kirby's Dream Land''. He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals. ''Kirby's Adventure'' is ...
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Excitebike
is a motocross racing video game developed and published by Nintendo. In Japan, it was released for the Famicom in 1984 and then ported to arcades as ''Vs. Excitebike'' for the Nintendo Vs. System later that year. In North America, it was initially released for arcades in 1985 and then as a launch game for the Nintendo Entertainment System later that year, becoming one of the best selling games on the console. It is the first game in the ''Excite'' series. Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for ''Excitebike'' was later used to develop ''Super Mario Bros.'' (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed. ''Excitebike'' was a critical and commercial success. It spawned several sequels and has been re-released multiple times onto other Nintendo platforms, such the Wii and Wii U Virtual Consoles, and Nintendo Switch Online. Gameplay ''Excite ...
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The Adventure Of Link
''Zelda II: The Adventure of Link'' is an Action role-playing game, action role-playing video game with Platform game, platforming elements developed and published by Nintendo. It is the second installment in the ''The Legend of Zelda, Legend of Zelda'' series, and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release, and seven months before the North American release, of the The Legend of Zelda (video game), original ''The Legend of Zelda''. ''Zelda II'' was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan. ''The Adventure of Link'' is a direct sequel to the original ''The Legend of Zelda'', again involving the protagonist Link (The Legend of Zelda), Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on Side-scrolling video game, side-scrolling and Role-playing video ga ...
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