List Of VIC-20 Games ...
This is a list of games for the VIC-20 personal computer, sorted alphabetically. See lists of video games for other gaming platforms. A section at the bottom contains games written by hobbyists long after the mainstream popularity of the VIC-20 waned. Many of these are unlicensed clones of arcade games or games from other systems. There are 400 commercial and 26 hobbyist-developed games on this list 0–9 *''3 Deep Space'' *''3D Man'' *''3D Maze'' *'' 3D Silicon Fish'' *''3D Time Trek'' A B C D E-F G-H I-J K-L M N-O P Q-R S T U-V W-X-Y-Z Hobbyist-developed games References {{Video game lists by platform Commodore VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PE ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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VIC-20
The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. It was described as "one of the first anti-spectatorial, non-esoteric computers by design...no longer relegated to hobbyist/enthusiasts or those with money, the computer Commodore developed was the computer of the future." The VIC-20 was called ''VC-20'' in Germany because the pronunciation of ''VIC'' with a German accent sounds like the German expletives "fick" or "wichsen". The term ''VC'' was marketed as though it were an abbreviation of ''VolksComputer'' ("people's computer," similar to Volkswagen and Volksempfänger). History Origin and marketing The VIC-20 was intended to be more economical than the PET computer. It was equipped with 5 KB of st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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City Bomber
''City Bomber'' is a vehicular combat arcade game developed and distributed by Konami and first released in 1987. Gameplay In ''City Bomber'', the arcade flyer states that the player is in pursuit of a gang of criminals. However, the in-game cut scenes show that the player is a criminal involved in a shooting at a casino and is trying to evade cars from the casino and from the police. In order to escape, the player must reach checkpoints within a specified amount of time. The last stage of the game shows the car boarding an airplane that flies away. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deflex
Deflex, also known as ''Super Deflex'', ''Deflex V'', and ''Made In France'', is an arcade puzzle game developed by Jeff Minter. The first version, developed in 1981 for the VIC-20 and Commodore PET, is the first Llamasoft game ever produced. Gameplay The gameplay in all versions follows the same basic mechanic. A ball bounces around the screen, moving in cardinal directions only and bouncing off at 180 degrees when it strikes the side of the screen. By pressing a key (or moving the joystick or touching the touchscreen), the player can cause a paddle to appear at the ball's current location, making the ball immediately bounce off the paddle and turn either left or right. Once placed, a paddle remains on screen, forcing the ball into more and more complex bouncing patterns. In addition, whenever the ball strikes a paddle, the paddle's direction is reversed. The objective of the game is to guide the ball to touch a randomly placed target that appears on screen. When the target ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Defender (video Game)
''Defender'' is a scrolling shooter video game developed by WMS Industries, Williams Electronics in 1980 and released for Arcade game, arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis' first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids (video game), Asteroids''. ''Defender'' was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deathtrap (video Game)
''Deathtrap'' is a tower defense/action RPG video game released in 2015 by NeocoreGames for Microsoft Windows and Mac OS X. It shares the gothic fiction setting with NeocoreGames' ''The Incredible Adventures of Van Helsing'' and features a lone protagonist who is sent to a border world in an alternate dimension ("Ink") to defend a series of ancient strongholds against a horde of monsters invading from the depths of that dimension and trying to break through to the physical world. The Xbox One version was released on 3 January 2017 under the title ''The World of Van Helsing: Deathtrap''. NeocoreGames released a PlayStation 4 port on 28 September 2020. Gameplay The player chooses a character out of three possible classes (warrior, sorceress, or marksman) which determine the action aspect of the game, and progresses through levels fighting off hordes of enemies. Each map features a number of pre-set routes for enemies that come in waves, and slots for building various trap types. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Death House
''Death House'' is a 2017 American horror film written by Gunnar Hansen, who has a cameo in the film, and directed by Harrison Smith. The film features an ensemble cast of horror icons including Kane Hodder, Barbara Crampton, Bill Moseley, Dee Wallace, Tony Todd and Camille Keaton. Originally written by Hansen, the film started as a concept intended to bring as many well known horror actors together as possible. This is Hansen's final film performance, as it was released two years after his death. Plot FBI agent Toria Boon arrives at Death House, a federal prison and research center where prisoners are confined to virtual environments whose crime simulations allow their behavior to be studied. Upon arrival, Boon is taunted by neo-Nazi criminal Alois Sieg, who she went undercover to capture, but killed a mother and her son to keep her cover. Captain Victor Galan greets Boon before introducing her to Dr. Eileen Fletcher and fellow agent Jae Novak. Galan escorts Boon to a holograph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deadly Duck
''Deadly Duck'' is fixed shooter for the Atari 2600 released on January 20, 1982 in North America. It was designed by Ed Hodapp for Sirius Software and published by 20th Century Fox Games. It was later ported to the VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PE .... Gameplay Cranky crabs are attempting to get the ducks out of their ponds. The crabs fly in the air while throwing bricks and bombs at the ducks. To fight back, the ducks are armed with a bill that is also a gun barrel that shoots a limitless supply of bullets straight up. The player starts with four lives and a bonus life is awarded when all eight crabs in a level have been shot. If the player is hit by a brick they lose a life. When bricks land at the bottom of the play area they impede player movement for a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crossfire (1981 Video Game)
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. It was ported to the Atari 8-bit family, VIC-20, Commodore 64, and IBM PC (as a self-booting disk). The Atari 8-bit release had a separate cartridge and magnetic media release; the cartridge version ran on a 16k machine and used character mode graphics while the magnetic media version largely duplicated the graphics from the Apple II and ran in hi-res bitmap mode, needing 32k of memory to run. The C64 release had background music which is absent from other versions. A cartridge version of ''Crossfire'' was a 1984 launch title for the IBM PCjr, announced in late 1983. Gameplay The player uses the IJKL keys to move or the joystick (the Atari and Commodore versions are joystick only) and ESDF to shoot left, right, up, and down through the pathways on an evenly-spaced grid of blocks, avoiding incoming fire and dispatching enemies. The player can move and fire ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crisis Mountain
''Crisis Mountain'' is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to the Atari 8-bit family was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq. In ''Crisis Mountain'', the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as ''strength''—is shown as a number from 0–3, and after taking damage it slowly increases over time. Schroeder later developed '' Dino Eggs'' for the Apple II. Gameplay The player runs, jumps, kneels, and crawls through the volcanic lair, attempting to reach bombs with timed detonators. Digging up a bomb disables it, a task which goes faster if the player has found the shovel. The remaining time is added to a bonus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crazy Kong
is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's ''Donkey Kong''. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with domestic demand (even though ''Donkey Kong'' was still released there), and is based on different hardware. It retains all the gameplay elements of ''Donkey Kong'', but its graphics were redrawn and re-colorized. Falcon breached their contract by exporting the cabinets overseas, leading Nintendo to revoke the license in January 1982. Like the original game, ''Crazy Kong'' had bootleg versions under such titles as ''Congorilla'', ''Big Kong'', ''Donkey King'' and ''Monkey Donkey''. There are two versions of the original: ''Crazy Kong'' and ''Crazy Kong Part II''. The differences between them are in minor cinematic artifacts and bugs, color palette choices and minor gameplay differences; the first part then shows no copyright or company name ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crazy Climber
is a vertical scrolling arcade climbing game produced by Nichibutsu ( Nihon Bussan Co. Ltd.) and released in 1980 worldwide. In North America, the game was also released by Taito America. It was later released by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles. It is one of the most acclaimed games in Nichibutsu's library. A precursor to the platform game genre, ''Crazy Climber'' was the first climbing-themed video game—specifically, climbing buildings—before Nintendo's 1981 release ''Donkey Kong''. It was the third highest-earning arcade game of 1980 in Japan, while also being a commercial success in North America. The game was ported to the Atari 2600, Arcadia 2001, PC-8801 (released in December 1981), MZ-80B (released in January 1982), Famicom, Super Famicom and Sharp X68000. A sequel, ''Crazy Climber 2'', was released for arcades in 1988. Description The player assumes the role of a climber attempting to reach the top of four skyscrapers. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Count (video Game)
''The Count '' is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Gameplay The player moves from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location is limited to North, South, East, West, Up, and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain problems need to be solved on particular days, and events happen at particular times on certain days. The protagonist also has to avoid being attacked on the first two nights to finish the game. An earlier Adams game, '' Voodoo Castle'', also featured a Dracula-like character ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |