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List Of RuneQuest Supplements
This is a list of supplements for the ''RuneQuest'' role-playing game. RuneQuest first (1978), second (1979), and Classic (2016) editions RuneQuest 1 & 2 products and edition by Chaosium: *4001 - RuneQuest 1 softcover Rulebook; ''Perrin, Steve''; ''Turney, Ray'' & Friends ( ''Henderson, Steve''; James, Warren; editing and special sections: Sapienza, John & ''Stafford, Greg''; Illustrations Perenne (Perrin), Luise; Map Sartar & Prax: Church, William) 120 pages, 1978. *4001 - RuneQuest 2 softcover Rulebook; ''Perrin, Steve''; ''Turney, Ray'' & Friends ( ''Henderson, Steve''; James, Warren; editing and special sections: Sapienza, John & ''Stafford, Greg''; Illustrations Perenne (Perrin), Luise; Map Sartar & Prax: Church, William) 120 pages, 1979. *4001-X - RuneQuest 2, Boxed; softcover Rulebook, ''Perrin, Steve''; ''Turney, Ray'' & Friends ( ''Henderson, Steve''; James, Warren; editing and special sections: Sapienza, John & ''Stafford, Greg''; Illustrations Perenne (Perrin), ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Runemasters (RuneQuest)
''Runemasters'' is a tabletop role-playing game supplement for '' RuneQuest''. Originally published by Chaosium in 1980, it was republished in 2017 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. Contents ''Runemasters'' is a supplement which presents character creation rules for rune masters. ''RuneMasters'' details 45 powerful non-player characters representing the cults introduced in ''Cults of Prax ''Cults of Prax'' is a tabletop role-playing game supplement for ''RuneQuest''. Originally published by Chaosium in 1979, it was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. Contents ''Cults of ...'', provides advice on creating and using high-level characters. Publication history ''RuneMasters'' was written by William R. Keyes, with art by Luise Perenne, and was published by Chaosium in 1980 as a 48-page book. Reception Forrest Johnson reviewed ''Runemasters'' in '' The Space Gamer'' No. 33. Joh ...
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RuneQuest Companion
''RuneQuest Companion'' is a tabletop role-playing game supplement for ''RuneQuest''. Originally published by Chaosium in 1983, it consisted of reprints of ''Wyrm's Footnotes'' magazine articles as well as new material to expand the game rules and setting. It received positive reviews in game periodicals including ''Dragon'', ''White Dwarf'', ''Fantasy Gamer'', and '' Different Worlds''. It was republished in 2019 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. Contents ''RuneQuest Companion'' is a supplement consisting of * reprints of magazine articles * an errata sheet with corrections and additions to the second edition of ''RuneQuest'' * new material left out of '' Trollpak'' * a new history and geography of the Holy Country by Greg Stafford * a solo adventure scenario by Alan LaVergne * a short story, "The Smell of a Rat", also by Lavergne * details of illusion Rune magic by Stafford * details of unicorns and trolls by Sandy Petersen * fragm ...
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The Deadly City
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Threshold To Danger
Threshold may refer to: Architecture * Threshold (door), the sill of a door Media * ''Threshold'' (1981 film) * ''Threshold'' (TV series), an American science fiction drama series produced during 2005-2006 * "Threshold" (''Stargate SG-1''), an episode of the TV series * "Threshold" (''Star Trek: Voyager''), an episode of the TV series * Threshold Entertainment, a Hollywood Intellectual Property Management and Production Company * Threshold Podcast, a podcast focused on long-form reporting of climate justice topics Literature * ''Threshold'' (1990 novel), a science fiction novel by Chris and Janet Morris * ''Threshold'' (Sara Douglass novel), a fantasy novel * ''Threshold'' (Palmer novel), a science fiction novel by David R. Palmer * ''Threshold'', the first volume of the collected short fiction of Roger Zelazny * ''Threshold'' (DC Comics), a comic book published by DC Comics * Threshold (''Doctor Who''), an organization in ''Doctor Who'' comic strips * ''Threshold'', ...
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The Snow King's Bride
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Scorpion Hall
Scorpions are predatory arachnids of the order Scorpiones. They have eight legs, and are easily recognized by a pair of grasping pincers and a narrow, segmented tail, often carried in a characteristic forward curve over the back and always ending with a stinger. The evolutionary history of scorpions goes back 435 million years. They mainly live in deserts but have adapted to a wide range of environmental conditions, and can be found on all continents except Antarctica. There are over 2,500 described species, with 22 extant (living) families recognized to date. Their taxonomy is being revised to account for 21st-century genomic studies. Scorpions primarily prey on insects and other invertebrates, but some species hunt vertebrates. They use their pincers to restrain and kill prey, or to prevent their own predation. The venomous sting is used for offense and defense. During courtship, the male and female grasp each other's pincers and dance while he tries to move her ont ...
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Questworld (RuneQuest)
''Questworld'' is a boxed supplement published by Chaosium in 1982 for the fantasy tabletop role-playing game ''RuneQuest''. Description In 1978, Chaosium created the fantasy role-playing game ''RuneQuest'', and used Greg Stafford's mythical world of Glorantha as the official setting. Stafford tightly controlled material proposed for Glorantha, editing or vetoing material that did not match "the complex Gloranthan cosmology, theology, biology, sociology, and politics." In an article in ''Different Worlds'' in 1981, Stafford and co-author Lynn Abbey wrote, "Glorantha is a closed world, and is intended to stay that way." Chaosium recognized the need for a more "open" world if RuneQuest was to expand its market share, and the result was a product called ''Questworld'', where writers would be free to create ''RuneQuest'' material without Stafford's oversight. As Stafford wrote, "''QuestWorld'' is intended to be an open campaign world for ''RuneQuest'' and its variants... Chaosium will ...
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SoloQuest
''SoloQuest'' is a tabletop role-playing game adventure for ''RuneQuest''. Originally published by Chaosium in 1982, it was republished in 2018 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. The republished edition, titled ''SoloQuest Collection'' contained the original three adventures, plus SoloQuest 2: Scorpion Hall and SoloQuest 3: The Snow King's Bride. Contents ''SoloQuest'' is a supplement of three adventures for a solo player character: "DreamQuest," "Phony Stones," and "Maguffin Hunt." Reception Forrest Johnson reviewed ''SoloQuest'' in ''The Space Gamer'' No. 55. Johnson commented that "''SoloQuest'' is not the best solo adventure booklet around, but if you play ''RuneQuest'' there is not much competition." Clive Bailey reviewed ''SoloQuest'' for ''White Dwarf (magazine), White Dwarf'' #37, giving it an overall rating of 9 out of 10, and stated that "Overall, I found this adventure pack easy and enjoyable to play." Trevor Graver reviewed ' ...
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Trollpak
''Trollpak, Troll Facts, Secrets, and Adventures'' is a boxed fantasy tabletop role-playing supplement, written by Greg Stafford, and Sandy Petersen, with art by Lisa A. Free, and published by Chaosium in 1982. ''Trollpak'' is a detailed and extensive background packet for use with ''RuneQuest'', an examination of trolls in Glorantha. A second edition was published in 1988 by Avalon Hill. Both editions received positive reviews in game periodicals including '' Different Worlds'', ''Dragon'', ''White Dwarf'', '' The Space Gamer'', and '' Games International''. Contents The first edition boxed set contained: * What's In This Box? * Book 1 Uz - background for troll adventurers. * Book 2 The Book Of Uz - troll types explained and their religious cults. * Book 3 Into Uzdom - six scenarios; The Caravans, Skyfall Lake, Grubfarm, Flying Trollkin, The Sazdorf Clan, and Trollball. * Munchrooms - a troll adventure playable from two separate viewpoints. * A large map of the troll region o ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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