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List Of Maxis Games
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal ''SimCity (1989 video game), SimCity'', a city simulation and planning Video game, game. Maxis is the creator of the best-selling PC game of all time, ''The Sims (video game), The Sims'', and its sequel, ''The Sims 2''. These three titles and their related products are the brand's most popular and successful lines. Most of the Maxis titles are simulation-based, though none are considered traditional simulations. Maxis founder Will Wright likens them as "digital dollhouses". Maxis has also released games developed by other production houses, such as ''A-Train'' and ''SimTower''. Games See also *Electronic Arts *List of Sim video games External linksOfficial Maxis website
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ...
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RoboSport
''RoboSport'' is a 1991 in video gaming, 1991 turn-based tactics computer game. It was created by Edward Kilham and video game developer, developed and video game publisher, published by Maxis. The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and Artificial intelligence in video games, AI do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including rifles, grenade launchers, and so on. The game supports multiple modes such as capture the flag and a "hostage" game. Maxis developed this game for DOS, Macintosh and Microsoft Windows, Windows 3.''x''. In 1992 in video gaming, 1992, it was released for the Amiga. Reception The game was reviewed in 1991 in ''Dragon (magazine), Dragon'' #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. ''Computer Gaming World'' praised the Window ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Wrath Of The Gods
''Not to be confused with The Wrath of the Gods (1914 film)'' ''Wrath of the Gods'' is a 1994 adventure-style computer game. It makes use of digitised backgrounds and sprites. The story is based on concepts and characters from Greek mythology. Billboard called it "a landmark effort in the realm of live-action games." The game is played from the point of view of a young royal child who is prophesied to take his parents' kingdom. He is abandoned to the wolves on a mountainside, but is discovered by the centaur Chiron and raised by him. When the character is grown, Chiron gives the young man a ring that was found in his baby blankets and a few gems and then sends him out into the world. The game is played from a two-dimensional perspective, and the player moves by clicking in the appropriate direction. Throughout the adventures, the player meets characters from Greek mythology. Billboard noted its "high quality visuals, seamless effects and wealth of interactive features". The g ...
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The Vertical Empire
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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SimHealth
''SimHealth: The National Health Care Simulation'' is a management simulation video game developed by Thinking Tools and published by Maxis in 1994 for MS-DOS with assistance from the Markle Foundation. It is a simulation of the United States healthcare system. The game was released during congressional debates on the Clinton health care plan. Due to the complexity of the game, ''SimHealth'' was seen as being very difficult. Armed with none of the tongue-in-cheek humor that Maxis' prior games were known for, the only real link to the franchise was the ''SimCity 2000''-inspired user interface. The game was seen as more serious than other Maxis games. Noel Fritzinger, who with Lyman Orton first conceptualized CommunityViz, says that his inspiration came from seeing ''SimHealth'' and wondering if the same concepts could be applied to real-world land-use planning. Reception ''Computer Gaming World''s Keith Schlesinger in June 1994 said that "''SimHealth'' is a trailblazer in the sim ...
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OS/2 Warp
OS/2 (Operating System/2) is a series of computer operating systems, initially created by Microsoft and IBM under the leadership of IBM software designer Ed Iacobucci. As a result of a feud between the two companies over how to position OS/2 relative to Microsoft's new Windows 3.1 operating environment, the two companies severed the relationship in 1992 and OS/2 development fell to IBM exclusively. The name stands for "Operating System/2", because it was introduced as part of the same generation change release as IBM's "IBM Personal System/2, Personal System/2 (PS/2)" line of second-generation personal computers. The first version of OS/2 was released in December 1987 and newer versions were released until December 2001. OS/2 was intended as a protected mode, protected-mode successor of IBM PC DOS, PC DOS. Notably, basic system calls were modeled after MS-DOS calls; their names even started with "Dos" and it was possible to create "Family Mode" applications – text mode ap ...
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Unnatural Selection (video Game)
Unnatural Selection is a 1993 game for DOS by Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims .... Gameplay In the game, the player breeds mutant animals to fight battles. The game has two phases, the first is the breeding phase in which the player uses various objects and methods (food, drugs, radiation) etc. to breed the animals which will fight future battles. The second is the battle phase in which the animals are deployed on the battlefield in order to combat those of a rogue scientist. Reception A 1994 '' Computer Gaming World'' survey of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, stating that it was "A different concept, ''almost'' carried off with success". References 1993 video games Artificial life Biologi ...
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SimFarm
''SimFarm: SimCity's Country Cousin'' is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of ''SimCity''. The game included a teacher's guide to teaching with ''SimFarm'' with blackline masters to be photocopied for the class and a user manual. In 1996, ''SimFarm'' and several other Maxis simulation games were rereleased under the ''Maxis Collector Series'', with greater compatibility with Windows 95 and differing box art, including the addition of ''Classics'' beneath the title. Gameplay Simulating duties on a real farm in the contiguous United States, ''SimFarm'' puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well, presenting the same kind of challenges found in a real-world farm. As with ''SimCity'', there are disasters that can wreak havoc on the player's farm. Tornadoes, droughts, pes ...
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SimCity 2000
''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and Super Nintendo Entertainment System, SNES game consoles in 1995 and the PlayStation (console), PlayStation in 1996. ''SimCity 2000'' is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, an ...
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Pathway To Power
Pathway or pathways may refer to: Entertainment * ''The Pathway'' (novel), a 1914 work by Gertrude Page *''The Pathway'', a 2001 album by Officium Triste * ''Pathway'' (album), by the Flaming Stars * ''Pathways'' (album) (2010), by the Dave Holland Octet * Pathway (comics), a superhero featured in Marvel comics * Pathways (band), an American progressive metalcore band Organizations * Pathways Foundation, an Australian non-profit organisation * Pathways out of Poverty, a workforce programme in the U.S. Schools * Pathway Academy, a charter school in Jacksonville, Florida * Pathways Academy, Detroit school serving students who are pregnant or new mothers, closed Others * NHS Pathways, triage software used by the National Health Service of the United Kingdom * Pathway Intermediates Limited, company producing biosurfactants * Pathway Studios, a North London recording studio * Pathway commons, a database of biological pathways and interactions See also * A trail, an unpaved ...
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El-Fish
''El-Fish'' is a fish and fish-tank simulator and software toy developed by Russian game developer AnimaTek, with Maxis providing development advice. The game was published by Mindscape (v1.1) and later by Maxis (v1.1 + v1.2) in 1993 on 5 diskettes. Each fish in ''El-Fish'' has a unique Roe, similar to the genome. This allows the user to catch fish and use selective breeding and mutation to create fish to their own tastes for placing them in virtual aquariums. Around 800 possible genetic attributes (fin shape, body color, size, etc.) are available, which can be selectively shaped into virtually infinite numbers of unique fish. Once fish are created, ''El-Fish'' will algorithmically generate up to 256 animation frames so that the fish will appear to swim smoothly around the tank. The tank simulator is very customizable for this game's era. The player can select from a large number of backdrops and tank ornaments for the fish to swim between. The user can also import their own ima ...
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